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可爱的独角蛛By5Z查看:0 回复:1 评论:0 创建时间:2023-05-27T11:52:35
一个飞机大战代码
import pygame
import random
# 初始化 Pygame 库
pygame.init()
# 设置窗口大小
screen_width = 480
screen_height = 700
screen = pygame.display.set_mode((screen_width, screen_height))
# 设置游戏标题
pygame.display.set_caption("飞机大战")
# 加载背景图片
background = pygame.image.load("images/background.png").convert()
# 加载飞机图片
player_image = pygame.image.load("images/player.png").convert_alpha()
player_rect = player_image.get_rect()
player_rect.left = (screen_width - player_rect.width) // 2
player_rect.bottom = screen_height - 10
# 创建敌机
enemy_images = [
pygame.image.load("images/enemy1.png").convert_alpha(),
pygame.image.load("images/enemy2.png").convert_alpha(),
pygame.image.load("images/enemy3.png").convert_alpha(),
]
enemies = []
for i in range(5):
enemy_image = random.choice(enemy_images)
enemy_rect = enemy_image.get_rect()
enemy_rect.left = random.randint(0, screen_width - enemy_rect.width)
enemy_rect.top = random.randint(-screen_height, -enemy_rect.height)
enemy_speed = random.randint(1, 3)
enemies.append({
"image": enemy_image,
"rect": enemy_rect,
"speed": enemy_speed
})
# 创建子弹
bullet_image = pygame.image.load("images/bullet.png").convert_alpha()
bullets = []
# 游戏循环
while True:
# 处理事件
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
exit()
# 监听键盘事件
key_pressed = pygame.key.get_pressed()
if key_pressed[pygame.K_LEFT]:
player_rect.left -= 5
if key_pressed[pygame.K_RIGHT]:
player_rect.left += 5
if key_pressed[pygame.K_UP]:
player_rect.top -= 5
if key_pressed[pygame.K_DOWN]:
player_rect.top += 5
if key_pressed[pygame.K_SPACE]:
bullet_rect = bullet_image.get_rect()
bullet_rect.centerx = player_rect.centerx
bullet_rect.bottom = player_rect.top
bullets.append(bullet_rect)
# 移动敌机
for enemy in enemies:
enemy["rect"].top += enemy["speed"]
if enemy["rect"].top > screen_height:
enemy["rect"].left = random.randint(0, screen_width - enemy["rect"].width)
enemy["rect"].top = random.randint(-screen_height, -enemy["rect"].height)
enemy["speed"] = random.randint(1, 3)
# 移动子弹
for bullet in bullets:
bullet.top -= 10
if bullet.bottom < 0:
bullets.remove(bullet)
# 绘制背景
screen.blit(background, (0, 0))
# 绘制飞机
screen.blit(player_image, player_rect)
# 绘制敌机
for enemy in enemies:
screen.blit(enemy["image"], enemy["rect"])
# 绘制子弹
for bullet in bullets:
screen.blit(bullet_image, bullet)
# 更新屏幕
pygame.display.update()
# 检测碰撞
for enemy in enemies:
if player_rect.colliderect(enemy["rect"]):
pygame.quit()
exit()
for bullet in bullets:
if bullet.colliderect(enemy["rect"]):
enemies.remove(enemy)
bullets.remove(bullet)
break
要准备本地图片
可爱的独角蛛By5Z要准备本地图片!!!不然会这样
控制台
pygame 2.4.0 (SDL 2.26.4, Python 3.6.5)
Hello from the pygame community. https://www.pygame.org/contribute.html
Traceback (most recent call last):
File "C:\Users\052\Desktop\新建 文本文档.py", line 16, in <module>
background = pygame.image.load("images/background.png").convert()
FileNotFoundError: No file 'images/background.png' found in working directory 'C:\Users\052\Desktop'.
程序运行结束
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