用户:
翎with珝查看:1 回复:4 评论:1 创建时间:2023-05-12T06:38:12
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如图所示
会发现这个拖尾是互动模型()
所以我分享这个垃j代码()
world.onPlayerJoin(async ({ entity }) => {
world.onTick(async () => {
await create(entity.position.x, entity.position.y, entity.position.z, entity.player.name);
});
});
async function create(x, y, z, name) {
let r = Math.random();
let g = Math.random();
let b = Math.random();
let e = world.createEntity({
position: [x, y, z],
collides: false,
gravity: false,
fixed: true
});
e.enableInteract = true;
e.interactRadius = 114514;
e.interactColor.set(r, g, b);
e.interactHint = `@${name} 的绚丽拖尾`;
await sleep(1000);
e.destroy();
};