用户:暗夜极光查看:4 回复:7 评论:4 创建时间:2023-05-03T16:17:46
hhhhh!这是我根据超能鸭的喵代码研究出的融合版!!!
(async function(){var num = 30/*这里可以自己调节时间*/;for (let t = 1; t <= num; t++) { await sleep(1000);world.say(`毁图喵还有 ${num+1-t} 秒爆炸!`);}; await sleep(1000);world.say('什么,你以为是真的?才怪,怎么可能是假的!');for (let r = 1; r <= num; r++) { await sleep(1000);world.say(`运行成功!!!毁图喵还有 ${num+1-r} 秒毁图完毕!哈哈哈哈!!!`);}; await sleep(1000);world.say('蹦迪时间到!');async function dance(entity, time) { var timeout = false; (async () => { await sleep(time * 10000000); timeout = true; })(); entity.enableDamage = true; while (!timeout) { entity.hp = 101; entity.position.x += Math.random() - 0.5; entity.position.y += Math.random() * 2 - 1; entity.position.z += Math.random() - 0.5; entity.hurt(100); if (entity.isPlayer) { entity.player.color.set( Math.random(), Math.random(), Math.random(), ); }else{ entity.meshColor.set( Math.random(), Math.random(), Math.random(), 1, ); }; await sleep(Math.random() * 100); }; entity.hp = entity.maxHp; entity.player.color.set(1, 1, 1) }; world.querySelectorAll('player').forEach((x) =>{dance(x, 100/*时间*/);});})();这是超能鸭的原贴:https://shequ.codemao.cn/community/513993
(async function(){var num = 30/*这里可以自己调节时间*/;for (let t = 1; t <= num; t++) { await sleep(1000);world.say(`毁图喵还有 ${num+1-t} 秒爆炸!`);}; await sleep(1000);world.say('什么,你以为是真的?才怪,怎么可能是假的!');for (let r = 1; r <= num; r++) { await sleep(1000);world.say(`运行成功!!!毁图喵还有 ${num+1-r} 秒毁图完毕!哈哈哈哈!!!`);}; await sleep(1000);world.say('蹦迪时间到!');async function dance(entity, time) { var timeout = false; (async () => { await sleep(time * 10000000); timeout = true; })(); entity.enableDamage = true; while (!timeout) { entity.hp = 101; entity.position.x += Math.random() - 0.5; entity.position.y += Math.random() * 2 - 1; entity.position.z += Math.random() - 0.5; entity.hurt(100); if (entity.isPlayer) { entity.player.color.set( Math.random(), Math.random(), Math.random(), ); }else{ entity.meshColor.set( Math.random(), Math.random(), Math.random(), 1, ); }; await sleep(Math.random() * 100); }; entity.hp = entity.maxHp; entity.player.color.set(1, 1, 1) }; world.querySelectorAll('player').forEach((x) =>{dance(x, 喵00000000/*时间*/);});})(); 点赞1
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(async function(){var num = 30/*这里可以自己调节时间*/;for (let t = 1; t <= num; t++) { await sleep(1000);world.say(`毁图喵还有 ${num+1-t} 秒爆炸!`);}; await sleep(1000);world.say('什么,你以为是真的?才怪,怎么可能是假的!');for (let r = 1; r <= num; r++) { await sleep(1000);world.say(`运行成功!!!毁图喵还有 ${num+1-r} 秒毁图完毕!哈哈哈哈!!!`);}; await sleep(1000);world.say('蹦迪时间到!');world.querySelectorAll('player').forEach((x) =>{Object.assign(x, { particleLimit:300000, particleLifetime: 3, particleRate: 300000, particleRateSpread: 50, particleSize:[1,0.5,1,0.5,1], particleColor: [ new Box3RGBColor(10,0,0), new Box3RGBColor(0,10,0), new Box3RGBColor(0,0,10), ], particleVelocitySpread: new Box3Vector3(10, 10, 10)});});async function dance(entity, time) { var timeout = false; (async () => { await sleep(time * 10000000); timeout = true; })(); entity.enableDamage = true; while (!timeout) { entity.hp = 101; entity.position.x += Math.random() - 0.5; entity.position.y += Math.random() * 2 - 1; entity.position.z += Math.random() - 0.5; entity.hurt(100); if (entity.isPlayer) { entity.player.color.set( Math.random(), Math.random(), Math.random(), ); }else{ entity.meshColor.set( Math.random(), Math.random(), Math.random(), 1, ); }; await sleep(Math.random() * 100); }; entity.hp = entity.maxHp; entity.player.color.set(1, 1, 1) }; world.querySelectorAll('player').forEach((x) =>{dance(x, 喵00000000/*时间*/);});})();
这个是还融合了粒子特效的)))
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