用户:顾青山KdWo查看:0 回复:0 评论:0 创建时间:2023-04-26T10:52:59
【作品展示】

【作品介绍】
飞机大战
【作品源代码】
import pgzrun
import random
bs = []
WIDTH = 480
HEIGHT=852
bg1=Actor('background')
bg1.x=480/2
bg1.y=852/2
bg2 = Actor('background')
bg2.x = 480/2
bg2.y=-852/2
he=Actor('hero')
he.x=WIDTH/2
he.y=HEIGHT*2/3
bu=Actor('bullet')
bu.x=WIDTH/2
bu.y=-10
bs.append(bu)
en=Actor('enemy')
en.x=WIDTH/2
en.y=0
score=0
isLoose=False
sounds.game_music.play(-1)
def draw():
bg1.draw()
bg2.draw()
he.draw()
bu.draw()
en.draw()
screen.draw.text(str(score),(240,HEIGHT-50),fontsize=30,fontname='s',color='black')
if isLoose:
screen.draw.text("游戏失败!",(50,HEIGHT/2),fontsize=90,fontname='s',color='red')
def update():
global score,isLoose
if isLoose:
return
if bg1.y>852/2+852:
bg1.y=-852/2
if bg2.y > 852/2+852:
bg2.y = -852/2
bg1.y += 1
bg2.y+=1
for bullet in bs:
if bu.y>-HEIGHT:
bu.y=bu.y-1
en.y+=3
if en.y>HEIGHT:
en.y=0
en.x=random.randint(80,400)
if bu.colliderect(en):
sounds.喵.play()
en.y=0
en.x=random.randint(0,WIDTH)
score=score+1
bu.y=-HEIGHT
if he.colliderect(en):
isLoose=True
sounds.explode.play()
he.image='hero_blowup'
def on_mouse_move(pos,rel,buttons):
if isLoose:
return
he.x=pos[0]
he.y=pos[1]
def on_mouse_down():
if isLoose:
return
bu.x=he.x
bu.y=he.y-70
bs.append(bu)
sounds.喵.play()
pgzrun.go()
【提示】
部分含有Python第三方库相关内容的作品,在海龟编辑器网页端无法运行哦!如遇到这种情况,可以打开下面的链接,下载海龟编辑器客户端:
https://python.codemao.cn