用户:小胡同学加油查看:0 回复:1 评论:0 创建时间:2023-04-20T21:36:03
【作品展示】

【作品介绍】
贪吃蛇(与图片内容无关)
【作品源代码】
import random
import sys
import time
import pygame
from pygame.locals import *
from collections import deque
Screen_Height=600
Screen_Width=600
Size=10
Line_Width=1
Area_x=(0,Screen_Width//Size-1)
Area_y=(2,Screen_Height//Size-1)
Food_Style_List=[(10,(255,100,100)),(20,(100,255,100)),(30,(100,100,255))]
Light=(100,100,100)
Dark=(200,200,200)
Black=(0,0,0)
Red=(200,30,30)
Back_Ground=(40,40,60)
def Print_Txt(screen,font,x,y,text,fcolor=(255,255,255)):
Text=font.render(text,True,fcolor)
screen.blit(Text,(x,y))
def init_snake():
snake=deque()
snake.append((2,Area_y[0]))
snake.append((1,Area_y[0]))
snake.append((0,Area_y[0]))
return snake
def Creat_Food(snake):
food_x=random.randint(Area_x[0],Area_x[1])
food_y=random.randint(Area_y[0],Area_y[1])
while (food_x,food_y) in snake:
food_x = random.randint(Area_x[0], Area_x[1])
food_y = random.randint(Area_y[[0], Area_y[1]])
return food_x,food_y
def Food_Style():
return Food_Style_List[random.randint(0,2)]
def main():
pygame.init()
screen=pygame.display.set_mode((Screen_Width,Screen_Height))
pygame.display.set_caption('贪吃蛇')
font1=pygame.font.SysFont('SimHei',24)
font2 = pygame.font.SysFont(None, 72)
fwidth, fheight = font2.size('GAME OVER')
b=True
snake=init_snake()
food=Creat_Food(snake)
food_style=Food_Style()
pos=(1,0)
game_over=True
game_start=False
score=0
orispeed=0.13
speed=orispeed
last_move_time=None
pause=False
while True:
for event in pygame.event.get():
if event.type==QUIT:
sys.exit()
elif event.type==KEYDOWN:
if event.key==K_RETURN:
if game_over:
game_start=True
game_over=False
b=True
snake=init_snake()
food=Creat_Food(snake)
food_style=Food_Style()
pos=(1,0)
score=0
last_move_time=time.time()
elif event.key==K_SPACE:
if not game_over:
pause=not pause
elif event.key in (K_UP,K_w):
if b and not pos[1]:
pos=(0,-1)
b=False
elif event.key in (K_DOWN,K_s):
if b and not pos[1]:
pos = (0, 1)
b = False
elif event.key in (K_LEFT,K_a):
if b and not pos[0]:
pos = (-1, 0)
b = False
elif event.key in (K_RIGHT,K_d):
if b and not pos[0]:
pos = (1, 0)
b = False
screen.fill(Back_Ground)
for x in range(Size, Screen_Width, Size):
pygame.draw.line(screen, Black, (x, Area_y[0] * Size), (x, Screen_Height), Line_Width)
for y in range(Area_y[0] * Size, Screen_Height, Size):
pygame.draw.line(screen, Black, (0, y), (Screen_Width, y), Line_Width)
if not game_over:
curTime=time.time()
if curTime-last_move_time>speed:
if not pause:
b=True
last_move_time=curTime
next_s = (snake[0][0] + pos[0], snake[0][1] + pos[1])
if next_s==food:
snake.appendleft(next_s)
score+=food_style[0]
speed = orispeed - 0.03 * (score // 10)
food = Creat_Food(snake)
food_style = Food_Style()
else:
if Area_x[0]<=next_s[0]<=Area_x[1] and Area_y[0]<=next_s[1]<=Area_y[1] and next_s not in snake:
snake.appendleft(next_s)
snake.pop()
else :
game_over=True
if not game_over:
pygame.draw.rect(screen, food_style[1], (food[0] * Size, food[1] * Size, Size, Size), 0)
for s in snake:
pygame.draw.rect(screen, Dark, (s[0] * Size + Line_Width, s[1] * Size + Line_Width,Size - Line_Width * 2, Size - Line_Width * 2), 0)
Print_Txt(screen, font1, 30, 7, f'速度: {score // 10}')
Print_Txt(screen, font1, 450, 7, f'得分: {score}')
if game_over:
if game_start:
Print_Txt(screen, font2, (Screen_Width - fwidth) // 2, (Screen_Height - fheight) // 2, 'GAME OVER',Red)
pygame.display.update()
if __name__=='__main__':
main()
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