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动画师小火神查看:1 回复:2 评论:1 创建时间:2023-04-16T15:15:31
import pygame
import random
pygame.init()
screen = pygame.display.set_mode((800, 600))
class Pacman(pygame.sprite.Sprite):
def __init__(self):
super().__init__()
self.image = pygame.image.load('pacman.png')
self.rect = self.image.get_rect()
self.rect.x = 400
self.rect.y = 300
self.speed = 5
class Ghost(pygame.sprite.Sprite):
def __init__(self):
super().__init__()
self.image = pygame.image.load('ghost.png')
self.rect = self.image.get_rect()
self.rect.x = random.randint(0, 800)
self.rect.y = random.randint(0, 600)
self.speed = 5
running = True
while running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
keys = pygame.key.get_pressed()
if keys[pygame.K_LEFT]:
pacman.rect.x -= pacman.speed
if keys[pygame.K_RIGHT]:
pacman.rect.x += pacman.speed
if keys[pygame.K_UP]:
pacman.rect.y -= pacman.speed
if keys[pygame.K_DOWN]:
pacman.rect.y += pacman.speed
# Update screen
screen.fill((0, 0, 0))
screen.blit(pacman.image, pacman.rect)
screen.blit(ghost.image, ghost.rect)
pygame.display.update()
if pacman.rect.colliderect(ghost.rect):
running = False
class Pellet(pygame.sprite.Sprite):
def __init__(self, x, y):
super().__init__()
self.image = pygame.image.load('pellet.png')
self.rect = self.image.get_rect()
self.rect.x = x
self.rect.y = y
pellets = pygame.sprite.Group()
for i in range(0, 800, 50):
for j in range(0, 600, 50):
pellet = Pellet(i, j)
pellets.add(pellet)
score = 0
collisions=pygame.sprite.spritecollide(pacman, pellets, True)
score += len(collisions)
if len(pellets) == 0:
running = False
print('You win!')我尝试运行,错误发生于第43行--NameError: name 'pacman' is not defined,我对于pygame不算太熟,但从报错信息中可以看出,变量pacman没有定义就使用了,所以报错
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