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'''太空狙击(四)'''
import pygame
from pygame.locals import *
import random
# 初始化
pygame.init()
# 定义飞机类
class Plane(pygame.sprite.Sprite):
def __init__(self):
pygame.sprite.Sprite.__init__(self)
# 加载飞机图片
self.image = pygame.image.load('img/img_plane.png')
# 设置飞机初始位置
self.rect = self.image.get_rect()
# 设置飞机长方形中心的X的值
self.rect.centerx = WIDTH / 2
# 设置飞机长方形底边的值
self.rect.bottom = HEIGHT - 10
def update(self):
# 初始化速度为 0
self.speedx = 0
# 获取按键状态
keys = pygame.key.get_pressed()
if keys[pygame.K_LEFT]:
self.speedx = -8
if keys[pygame.K_RIGHT]:
self.speedx = 8
# 根据速度改变飞机位置
self.rect.centerx += self.speedx
# 飞机左右移动限制
if self.rect.right > WIDTH:
self.rect.right = WIDTH
if self.rect.left < 0:
self.rect.left = 0
def shoot(self):
bullet = Bullet(self.rect.centerx,self.rect.top)
all_sprites.add(bullet)
all_bullets.add(bullet)
class Bullet(pygame.sprite.Sprite):
def __init__(self,x,y):
pygame.sprite.Sprite.__init__(self)
# 加载飞机图片
self.image = pygame.image.load('img/img_bullet.png')
self.rect = self.image.get_rect()
# 设置飞机初始位置
self.rect.y = y
# 设置飞机长方形中心的X的值
self.rect.centerx = x
# 设置飞机长方形底边的值
self.speedy = -10
def update(self):
self.rect.y += self.speedy
if self.rect.bottom < 0:
self.喵()
# 定义屏幕宽,高
WIDTH = 480
HEIGHT = 600
# 创建屏幕
screen = pygame.display.set_mode((WIDTH, HEIGHT))
# 加载背景图片
bg = pygame.image.load('img/img_bg.jpg')
# 定义飞机
plane = Plane()
all_sprites = pygame.sprite.Group()
all_sprites.add(plane)
all_meteorite = pygame.sprite.Group()
all_bullets = pygame.sprite.Group()
class Meteorite(pygame.sprite.Sprite):
def __init__(self):
pygame.sprite.Sprite.__init__(self)
self.image = pygame.image.load('img/img_meteorite.png')
self.rect = self.image.get_rect()
self.rect.x = random.randrange(WIDTH-self.rect.width)
self.rect.y = random.randrange(-100, -40)
self.speedy = random.randrange(1, 8)
self.speedx = random.randrange(-3, 3)
def update(self):
self.rect.x += self.speedx
self.rect.y += self.speedy
if self.rect.top > HEIGHT + 10 or self.rect.left < -30 or self.rect.right > WIDTH + 30:
self.rect.x = random.randrange(WIDTH - self.rect.width)
self.rect.y = random.randrange(-100, -40)
all_meteorite = pygame.sprite.Group()
for i in range(8):
met = Meteorite()
all_meteorite.add(met)
all_sprites.add(met)
# 控制帧速率
clock = pygame.time.Clock()
# 帧速率为60,即每秒执行60次循环
FPS = 60
running = True
COLOR_WHITE = (255,255,255)
score = 0
font_name = pygame.font.match_font("黑体")
font = pygame.font.Font(font_name, 18)
text_surface = font.render(str(score),True,COLOR_WHITE)
text_rect = text_surface.get_rect()
text_rect.center =(WIDTH/2,10)
text_surface = font.render(str(score),True,COLOR_WHITE)
while running:
# 控制帧速率也就是每秒内循环执行的次数
clock.tick(FPS)
# 调用飞机移动的方法
# 绘制背景
screen.blit(bg, (0, 0))
all_sprites.update()
all_sprites.draw(screen)
# 绘制飞机
text_surface = font.render(str(score), True, COLOR_WHITE)
screen.blit(plane.image, plane.rect)
# 重绘界面,相当于刷新
screen.blit(text_surface,text_rect)
pygame.display.flip()
hits1 = pygame.sprite.spritecollide(plane,all_meteorite,True)
if hits1:
running = False
hits2 = pygame.sprite.groupcollide(all_meteorite,all_bullets,True,True)
for hit in hits2:
score += 5
meteorite = Meteorite()
all_sprites.add(meteorite)
all_meteorite.add(meteorite)
for event in pygame.event.get():
if event.type == pygame.QUIT:
# 点击叉号结束游戏
running = False
elif event.type == pygame.KEYDOWN:
if event.key == pygame.K_SPACE:
plane.shoot()
if event.key == pygame.K_ESCAPE:
# 按下ESC键结束游戏
running = False
def update(self):
self.rect.x += self.speedx
self.rect.y += self.speedy
# 彻底退出
pygame.quit()