用户:梦雨轩9aAc查看:0 回复:0 评论:0 创建时间:2023-03-27T18:18:18
【作品展示】

【作品介绍】
很简单
【作品源代码】
import random
class Hero(object):
def __init__(self, name):
self.name = name
self.level = 1
self.hp = 350
self.attack = 40
self.max_hp = self.hp
self.jia=55
def cure(self): # 治疗
self.hp+=self.jia
if self.hp > self.max_hp:
self.hp=self.max_hp
print(self.name+"使用了治疗术,血量增加"+str(self.jia)+",当前血量"+str(self.hp))
def combat(self, enemy): # 普通攻击
info1 = self.name+"对"+enemy.name+"发起进攻,"
info2 = "造成"+str(self.attack)+"点伤害,"
enemy.hp -= self.attack
if enemy.hp > 0:
info3 = enemy.name+"还剩下"+str(enemy.hp)+"血量"
info = info1+info2+info3
print(info)
else:
info3 = enemy.name+"阵亡,游戏结束"
info = info1+info2+info3
print(info)
if enemy.name=="垭瑟":
print("玩家胜利")
else:
print("电脑胜利")
exit()
# 治疗
# 普通攻击
class Player(Hero):
def __init__(self,hero_type,name):
super().__init__(name)
self.hp = 200
self.attack = 50
self.max_hp = self.hp
self.hero_type = hero_type
print("角色"+self.name+"创建成功,英雄类型为:", self.hero_type)
print("当前等级、血量、攻击力分别为:",self.level,self.hp,self.attack)
print('-'*30)
print(' 战斗开始')
def cure(self):
c=random.randint(30,50)
self.hp+=c
if self.hp>self.max_hp:
self.hp=self.max_hp
print(self.name+"使用了治疗,血量增加:",str(c),",目前的血量为:",self.hp)
def dazhao(self,enemy):
if self.hp>self.max_hp/2:
enemy.hp-=200
self.hp-=self.max_hp/2
if enemy.hp > 0:
print(self.name+"使用大招,对"+enemy.name+"造成200伤害,"+enemy.name+"血量:"+str(enemy.hp)+","+self.name+"血量"+str(self.hp))
else:
print(enemy.name+"阵亡")
if enemy.name=="垭瑟":
print("玩家胜利")
else:
print("电脑胜利")
exit()
else:
pass
houyi = Player("射手", "后羿")
yase = Hero("垭瑟")
while True:
print(('-' * 30))
aaa = input('请选择释放英雄技能(1攻击/2治疗/3大招/q退出)')
if (aaa == '1'):
houyi.combat(yase)
elif (aaa == '2') :
houyi.cure()
elif (aaa == '3') :
houyi.dazhao(yase)
elif (aaa == 'q') :
exit()
else :
print('输入错误,请重新输入')
continue
bbb = random.randint(1, 3)
if (bbb == 1):
yase.cure()
else :
yase.combat(houyi)
【提示】
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