用户:ღ小宇ོꦿ࿐查看:0 回复:0 评论:0 创建时间:2023-03-26T09:39:29
【作品展示】

【作品介绍】
rtrtndygvbfghd
【作品源代码】
from ursina import *
from ursina.prefabs.first_person_controller import FirstPersonController
app = Ursina()
grass_texture = load_texture('assets/grass_block.png')
stone_texture = load_texture('assets/stone_block.png')
brick_texture = load_texture('assets/brick_block.png')
dirt_texture = load_texture('assets/dirt_block.png')
block_pick = 0
def update():
global block_pick
if held_keys["1"]: block_pick = 1
if held_keys["2"]: block_pick = 2
if held_keys["3"]: block_pick = 3
if held_keys["4"]: block_pick = 4
class Block(Button):
def __init__(self,position=(0,0,0),texture = grass_texture):
super().__init__(
parent = scene,
position = position,
model = 'assets/block',
orgin_y = 0.5,
texture = texture,
color = color.color(0,0,random.uniform(0.9,1)),
#highlight_color = color.green,
scale = 0.5
)
def input(self,key):
if self.hovered:
if key == 'left mouse down':
if block_pick == 1:block = Block(position=self.position+mouse.normal, texture=grass_texture)
if block_pick == 2:block = Block(position=self.position+mouse.normal, texture=stone_texture)
if block_pick == 3:block = Block(position=self.position+mouse.normal, texture=brick_texture)
if block_pick == 4:block = Block(position=self.position+mouse.normal, texture=dirt_texture)
if key == 'right mouse down':
destroy(self)
for z in range(8):
for x in range(8):
block = Block(position = (x,0,z))
player = FirstPersonController()
app.run()
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