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小鹿UUyM查看:0 回复:3 评论:0 创建时间:2023-03-19T15:00:42
function e(entity){
let {x, y, z} = entity.position
voxels.setVoxel(x,y-2,z,'');
voxels.setVoxel(x,y-2,z+1,'');
voxels.setVoxel(x+1,y-2,z,'');
voxels.setVoxel(x+1,y-2,z+1,'');
voxels.setVoxel(x,y-3,z,'');
voxels.setVoxel(x,y-3,z+1,'');
voxels.setVoxel(x+1,y-3,z,'');
voxels.setVoxel(x+1,y-3,z+1,'');
voxels.setVoxel(x,y-1,z,'stone');
voxels.setVoxel(x,y-1,z+1,'stone');
voxels.setVoxel(x+1,y-1,z,'stone');
voxels.setVoxel(x+1,y-1,z+1,'stone');
voxels.setVoxel(x,y,z,'stone');
voxels.setVoxel(x+1,y,z,'stone');
voxels.setVoxel(x,y+1,z,'stone');
voxels.setVoxel(x+1,y+1,z,'stone');
entity.player.spawnPoint = new Box3Vector3(x, y-2, z)
entity.player.forceRespawn()
}
world.onPlayerJoin(({ entity }) => {
e(entity)
})
输入以上代码给你挂机的合作者建个f吧()
最好先设置下重力(
把他弄回出生点(
在运行(
ta回来绝对会感谢你的(
加菊花模型效果更佳()))()()()
小鹿UUyM改良版:
function e(entity){
let {x, y, z} = entity.position
voxels.setVoxel(x,y-2,z,'');
voxels.setVoxel(x,y-2,z+1,'');
voxels.setVoxel(x+1,y-2,z,'');
voxels.setVoxel(x+1,y-2,z+1,'');
voxels.setVoxel(x,y-3,z,'');
voxels.setVoxel(x,y-3,z+1,'');
voxels.setVoxel(x+1,y-3,z,'');
voxels.setVoxel(x+1,y-3,z+1,'');
voxels.setVoxel(x,y-1,z,'stone');
voxels.setVoxel(x,y-1,z+1,'stone');
voxels.setVoxel(x+1,y-1,z,'stone');
voxels.setVoxel(x+1,y-1,z+1,'stone');
voxels.setVoxel(x,y,z,'stone');
voxels.setVoxel(x+1,y,z,'stone');
voxels.setVoxel(x,y+1,z,'stone');
voxels.setVoxel(x+1,y+1,z,'stone');
entity.player.spawnPoint = new Box3Vector3(x, y-2, z)
entity.player.forceRespawn()
}
world.onPlayerJoin(({ entity }) => {
entity.player.forceRespawn()
e(entity)
})点赞0
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