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烟魂查看:1 回复:6 评论:1 创建时间:2023-02-11T17:18:30
hi!
大家好我是soul
复制地图代码有事会有报错所以我升级一下
这是代码(要输入到控制台):
world.say('欢迎使用复制地形工具!\nsoul与反研发不可抄袭');
const dxxyz = [
'32',
'喵',
'128',
'256',
'512',
'704',
'1024',
];
global.asd = 0;
console.clear();
world.onChat(async function ({ entity, message }) {
if (message == '/复制') {
while (true) {
const result = await select(
entity,
`请选着模式`,
`请选择地形大小`,
[
'复制地形模式',
'复制建筑模式',
'清空控制台',
'退出'
]
);
if (result) {
if (result.value == '复制地形模式') {
world.say(`${entity.player.name} 正在复制地形`);
if (asd == 0) {
while (true) {
const result = await select(
entity,
`复制地形选着`,
`请选择地形大小`,
[
'128*x*128(x数值自定义)',
'256*x*256(x数值自定义)',
'512*x*512(x数值自定义)',
'704*x*704(x数值自定义)',
'自定义',
'退出'
]
);
if (result) {
if (result.value == '128*x*128(x数值自定义)' || result.value == '256*x*256(x数值自定义)' || result.value == '512*x*512(x数值自定义)' || result.value == '704*x*704(x数值自定义)') {
const results = await select(
entity,
`${result.value}`,
`请选择`,
dxxyz
);
if (results) {
world.say(`${entity.player.name} 正在复制地形,大小为${Number(result.value.split('*')[0])}*${Number(results.value)}*${Number(result.value.split('*')[0])}*`);
asd = 1;
world.say('列表复制地形开启');
console.clear();
let item = [];
for (var x = 0; x <= Number(result.value.split('*')[0]); x++) {
for (var y = 0; y <= Number(results.value); y++) {
for (var z = 0; z <= Number(result.value.split('*')[0]); z++) {
if (voxels.getVoxelId(x, y, z) > 0) {
item.push(`[${x}, ${y}, ${z}, ${voxels.getVoxelId(x, y, z)}]`);
};
};
};
await sleep(10)
};
console.log(`(async function (){for (let i = 0; i <= 254; i++) {for (let j = 0; j <= 254; j++) {for (let k = 0; k <= 8; k++) {voxels.setVoxel(i, k, j, 0);await sleep(0.1);};};};var sx = { x: 0, y: 0, z: 0 }; const ts = [${item}];; sx.x -= ts[0][0]; sx.y -= ts[0][1]; sx.z -= ts[0][2]; for (let i = 0; i < ts.length; i++) { voxels.setVoxel(sx.x + ts[i][0], sx.y + ts[i][1], sx.z + ts[i][2], ts[i][3]);await sleep(1) } })()`);
asd = 0;
world.say('速建代码已完成!!!\n请打开控制台复制吧!!!');
text(
entity,
'代码生成完成!\n请使用F12输入代码复制地形速建代码吧!!!'
)
};
};
if (result.value == '退出') {
return;
};
if (result.value == '自定义') {
const resultx = await input(
entity,
result.value,
`请输入x坐标`,
``,
`输入完成`,
);
if (resultx) {
const resulty = await input(
entity,
result.value,
`请输入y坐标`,
``,
`输入完成`,
);
if (resulty) {
const resultz = await input(
entity,
result.value,
`请输入z坐标`,
``,
`输入完成`,
);
if (resultz) {
world.say(`${entity.player.name} 正在复制地形,大小为${resultx}*${resulty}*${resultz}`);
asd = 1;
world.say('列表复制地形开启');
console.clear();
let item = [];
for (var x = 0; x <= resultx; x++) {
for (var y = 0; y <= resulty; y++) {
for (var z = 0; z <= resultz; z++) {
if (voxels.getVoxelId(x, y, z) > 0) {
item.push(`[${x}, ${y}, ${z}, ${voxels.getVoxelId(x, y, z)}]`);
};
};
};
await sleep(10)
};
console.log(`for (let i = 0; i <= ${resultx}; i++) {for (let j = 0; j <= ${resultz}; j++) {for (let k = 0; k <= ${resulty}; k++) {voxels.setVoxel(i, k, j, 0);await sleep(0.1);};};};var sx = { x: 0, y: 0, z: 0 }; const ts = [${item}];; sx.x -= ts[0][0]; sx.y -= ts[0][1]; sx.z -= ts[0][2]; for (let i = 0; i < ts.length; i++) { voxels.setVoxel(sx.x + ts[i][0], sx.y + ts[i][1], sx.z + ts[i][2], ts[i][3]);await sleep(1) } })()`);
asd = 0;
world.say('速建代码已完成!!!\n请打开控制台复制吧!!!');
text(
entity,
'代码生成完成!\n请使用F12输入代码复制地形速建代码吧!!!'
)
};
};
};
};
}
else if (sad == 1) {
world.say('还在复制无法打开');
};
};
};
};
if (result.value == '复制建筑模式') {
world.say(`${entity.player.name} 正在复制建筑`);
if (asd == 0) {
const resultx1 = await input(
entity,
result.value,
`请输入坐标`,
``,
`输入完成`,
);
if (resultx1) {
const resulty1 = await input(
entity,
result.value,
`请输入起点坐标y`,
``,
`输入完成`,
);
if (resulty1) {
const resultz1 = await input(
entity,
result.value,
`请输入起点坐标z`,
``,
`输入完成`,
);
if (resultz1) {
const resultx2 = await input(
entity,
result.value,
`请输入坐标`,
``,
`输入完成`,
);
if (resultx2) {
const resulty2 = await input(
entity,
result.value,
`请输入起点坐标y`,
``,
`输入完成`,
);
if (resulty2) {
const resultz2 = await input(
entity,
result.value,
`请输入起点坐标z`,
``,
`输入完成`,
);
if (resultz2) {
world.say(`复制:\n 起点坐标为:\n x:${resultx1},y:${resulty1},z:${resultz1} \n 终点坐标为:\n x:${resultx2},y:${resulty2},z:${resultz2} `);
asd = 1;
world.say('列表复制地形开启');
console.clear();
let item = [];
for (var x = resultx1; x <= resultx2; x++) {
for (var y = resulty1; y <= resulty2; y++) {
for (var z = resultz1; z <= resultz2; z++) {
if (voxels.getVoxelId(x, y, z) > 0) {
item.push(`[${x}, ${y}, ${z}, ${voxels.getVoxelId(x, y, z)}]`);
};
};
};
await sleep(10)
};
console.log(`(async function (){var sx = { x: 0, y: 0, z: 0 }; const ts = [${item}];; sx.x -= ts[0][0]; sx.y -= ts[0][1]; sx.z -= ts[0][2]; for (let i = 0; i < ts.length; i++) { voxels.setVoxel(sx.x + ts[i][0], sx.y + ts[i][1], sx.z + ts[i][2], ts[i][3]);await sleep(1) } })()`);
asd = 0;
world.say('速建代码已完成!!!\n请打开控制台复制吧!!!');
text(
entity,
'代码生成完成!\n请使用F12输入代码复制建筑速建代码吧!!!'
)
};
}
}
}
};
};
}
else if (sad == 1) {
world.say('还在复制无法打开');
};
};
};
if (result.value == '清空控制台') {
console.clear();
};
if (result.value == '退出') {
return;
};
};
};
});
global.text = async function (entity, title, content, hasArrow, lookTarget, lookEye) {
return entity.player.dialog({
type: Box3DialogType.TEXT,
title: title,
content: content,
hasArrow: hasArrow,
lookEye: lookEye,
lookTarget: lookTarget
});
};
global.select = async function (entity, title, content, options, lookTarget, lookEye) {
return await entity.player.dialog({
type: Box3DialogType.SELECT,
title: title,
content: content,
options: options,
lookEye: lookEye,
lookTarget: lookTarget
});
};
global.input = async function (entity, title, content, confirmText, placeholder, lookTarget, lookEye) {
return await entity.player.dialog({
type: Box3DialogType.INPUT,
title: title,
content: content,
confirmText: confirmText,
placeholder: placeholder,
lookEye: lookEye,
lookTarget: lookTarget
});
};
附代码:
F12使用很打开控制台复制代码
javascript:document.body.contentEditable='true';document.designMode='on'; void 0
如果有什么疑问就在下方回答