用户:
吉日嘎拉塞汗查看:0 回复:0 评论:0 创建时间:2023-01-18T13:39:01
【作品展示】

【作品介绍】
只是一个游戏
【作品源代码】
import pygame
import random
import os
FPS = 60
WIDTH = 500
HEIGHT = 600
WHITE = (255, 255, 255)
GREEN = (0, 255, 0)
RED = (255, 0, 0)
YELLOW = (255, 255, 0)
BLACK = (0, 0, 0)
# 游戏初始化
pygame.init()
pygame.mixer.init()
screen = pygame.display.set_mode((WIDTH, HEIGHT))
pygame.display.set_caption('飞机大战')
clock = pygame.time.Clock()
backgroud_img = pygame.image.load(os.path.join("img","background.png")).convert()
player_img = pygame.image.load(
os.path.join("img", "player.png")).convert()
rock_img = pygame.image.load(
os.path.join("img", "rock.png")).convert()
bullet_img = pygame.image.load(
os.path.join("img", "bullet.png")).convert()
shoot_sound = pygame.mixer.Sound(os.path.join("sound","shoot.wav"))
expl_sounds = [
pygame.mixer.Sound(os.path.join("sound", "expl0.wav")),
pygame.mixer.Sound(os.path.join("sound", "expl1.wav"))
]
pygame.mixer.music.load(os.path.join("sound","background.ogg"))
pygame.mixer.music.set_volume(0.3)
class Player(pygame.sprite.Sprite):
def __init__(self):
pygame.sprite.Sprite.__init__(self)
self.image = pygame.transform.scale(player_img,(50,40))
self.image.set_colorkey(BLACK)
self.rect = self.image.get_rect()
self.rect.centerx = WIDTH/2
self.rect.bottom = HEIGHT - 20
self.speedx = 8
def update(self):
key_pressed = pygame.key.get_pressed()
if key_pressed[pygame.K_RIGHT]:
self.rect.x += self.speedx
if key_pressed[pygame.K_LEFT]:
self.rect.x -= self.speedx
if self.rect.right > WIDTH:
self.rect.right = WIDTH
if self.rect.left < 0:
self.rect.left = 0
def shoot(self):
bullet = Bullet(self.rect.centerx, self.rect.centery)
all_sprites.add(bullet)
bullets.add(bullet)
shoot_sound.play()
class Rock(pygame.sprite.Sprite):
def __init__(self):
pygame.sprite.Sprite.__init__(self)
self.image = rock_img
self.image.set_colorkey(BLACK)
self.rect = self.image.get_rect()
self.rect.x = random.randrange(0, WIDTH - self.rect.width)
self.rect.y = random.randrange(-100, -40)
self.speedy = random.randrange(2, 10)
self.speedx = random.randrange(-3, 3)
def update(self):
self.rect.y += self.speedy
self.rect.x += self.speedx
if self.rect.top > HEIGHT or self.rect.left > WIDTH or self.rect.right < 0:
self.rect.x = random.randrange(0, WIDTH - self.rect.width)
self.rect.y = random.randrange(-100, -40)
self.speedy = random.randrange(2, 10)
self.speedx = random.randrange(-3, 3)
class Bullet(pygame.sprite.Sprite):
def __init__(self, x, y):
pygame.sprite.Sprite.__init__(self)
self.image = bullet_img
self.image.set_colorkey(BLACK)
self.rect = self.image.get_rect()
self.rect.x = x
self.rect.y = y
self.speedy = -10
def update(self):
self.rect.y += self.speedy
if self.rect.bottom < 0:
self.喵()
all_sprites = pygame.sprite.Group()
rocks = pygame.sprite.Group()
bullets = pygame.sprite.Group()
player = Player()
all_sprites.add(player)
pygame.mixer.music.play(-1)
for i in range(8):
rock = Rock()
all_sprites.add(rock)
rocks.add(rock)
running = True
while running:
clock.tick(FPS)
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
elif event.type == pygame.KEYDOWN:
if event.key == pygame.K_SPACE:
player.shoot()
#更新游戏
all_sprites.update()
hits_rockandbullet = pygame.sprite.groupcollide(rocks, bullets, True, True)
for hit in hits_rockandbullet:
random.choice(expl_sounds).play()
r = Rock()
all_sprites.add(r)
rocks.add(r)
hits_rockandbullet = pygame.sprite.spritecollide(player, rocks, False)
if hits_rockandbullet:
running = False
#显示画面
screen.fill(BLACK)
screen.blit(backgroud_img,(0,0))
all_sprites.draw(screen)
pygame.display.update()
pygame.quit()
【提示】
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