用户:
美国小蜘蛛1查看:0 回复:0 评论:0 创建时间:2023-01-16T20:53:48
【作品展示】

【作品介绍】
飞机大战
【作品源代码】
import random,screen3
import pgzrun
background1=Actor('background.png')
background2=Actor('background.png')
bullet=Actor('bullet.png')
enemy=Actor('enemy.png')
hero=Actor('hero.png')
hero_blowup=Actor('hero_blowup.png')
HEIGHT=680
WIDTH=480
score=0
speed=5
game_over=False
background1.x=240
background2.x=240
bullet.x=240
enemy.x=random.randint(40,440)
hero.x=240
hero_blowup.x=240
background1.y=340
background2.y=-340
bullet.y=-HEIGHT
enemy.y=0
hero.y=440
hero_blowup.y=-90
#sounds.game_music.play(-1)
def draw():
background1.draw()
background2.draw()
bullet.draw()
enemy.draw()
hero.draw()
hero_blowup.draw()
screen.draw.text("score:"+str(score), (400, 30))
def update():
global game_over,score,speed
background1.y=background1.y+3
background2.y=background2.y+3
if game_over==False:
enemy.y=enemy.y+speed
if background1.y>=1020:
background1.y=-340
if background2.y>=1020:
background2.y=-340
if bullet.y>=-HEIGHT:
bullet.y=bullet.y-1.5*speed
if enemy.y>=680:
enemy.y=0
enemy.x=random.randint(40,440)
score=score-1
if bullet.colliderect(enemy):
#sounds.got_enemy.play()
enemy.y=0
enemy.x=random.randint(40,440)
bullet.y=-100
score = score + 1
speed=speed+0.5
if hero.colliderect(enemy):
#sounds.explode.play()
hero_blowup.x=hero.x
hero_blowup.y=hero.y
hero.image='hero_blowup'
game_over=True
if game_over == True:
if keyboard.space:
score=0
speed=5
hero.image='hero'
bullet.x = hero.x
enemy.x = random.randint(40, 440)
hero.x = 240
enemy.y = 0
hero.y = hero.y-30
hero_blowup.y = -90
game_over=False
def on_mouse_move(pos, rel, buttons):
if game_over==False:
hero.x=pos[0]
hero.y=pos[1]
def on_mouse_down(pos,button):
if game_over==False:
if button==mouse.LEFT:
bullet.x=hero.x
bullet.y=hero.y-30
sounds.喵.play()
pgzrun.go()
【提示】
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