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无光黑洞查看:24 回复:3 评论:24 创建时间:2023-01-09T13:22:02
代码如下,求助!
entity.player.onPress(({ button }) => { //每当有按钮被按下 if (button == Box3ButtonType.ACTION1) { //如果按钮是右键 const result = await entityplayer.dialog({ type: Box3DialogType.SELECT, title: "${entity.player.name}的背包", content: `${entity.player.name}:\n元币${entity.yuan_bi}\n资源[${entity.zi_yuan}]\n装备[${entity.zhuang_bei}]\n状态:${entity.zhuang_tai}`, options: ['道具', '经验存档', '基地状态'], // 将提供玩家选择的选项放入数组里。 lookTarget: entity });
limit_breakr问题有点多:
1.漏括号
2.await只能在 异步函数中使用
3.entity未声明
world.onPlayerJoin(({ entity }) => {//指明entity是player
if (entity.isPlayer) {
entity.player.onPress(({ button }) => {
if (button == Box3ButtonType.ACTION1) {
const result = entityplayer.dialog({
type: Box3DialogType.SELECT,
title: "${entity.player.name}的背包",
content: `${entity.player.name}:\n元币${entity.yuan_bi}\n资源[${entity.zi_yuan}]\n装备[${entity.zhuang_bei}]\n状态:${entity.zhuang_tai}`,
options: ['道具', '经验存档', '基地状态'], // 将提供玩家选择的选项放入数组里。
lookTarget: entity
});
};
});
};
});
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