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屑怪盗查看:4 回复:2 评论:4 创建时间:2022-12-23T08:29:07

本来想着做个皮肤的代码报错了
world.querySelectorAll('#胡桃-头-1').forEach((e) => e.destroy());
world.querySelectorAll('#胡桃-身体-1').forEach((e) => e.destroy());
world.querySelectorAll('#胡桃-手-1').forEach((e) => e.destroy());
world.querySelectorAll('#胡桃-手-2').forEach((e) => e.destroy());
world.querySelectorAll('#胡桃左腿-1').forEach((e) => e.destroy());
world.querySelectorAll('#胡桃右腿-1').forEach((e) => e.destroy());
const WEAPON = {
1: { // 头部
mesh: world.querySelector('#胡桃-头-1').mesh,
parts: [Box3BodyPart.HEAD],
scale: new Box3Vector3(0.52, 0.41, 0.52), // 调整大小
orientation: new Box3Quaternion(0, 1, 0, -1).rotateX(0).rotateY(0),
offset: new Box3Vector3(0, 0.58, 0), //调整位置
},
2: { // 身体
mesh: world.querySelector('#胡桃-身体-1').mesh,
parts: [Box3BodyPart.TORSO],
scale: new Box3Vector3(0.36, 0.37, 0.34), // 调整大小
orientation: new Box3Quaternion(0, 1, 0, 0).rotateX(0).rotateY(0),
offset: new Box3Vector3(0, 0.22, -0.15), //调整位置
},
3: { // 左上臂
mesh: world.querySelector('#胡桃-手-1').mesh,
parts: [Box3BodyPart.LEFT_UPPER_ARM],
scale: new Box3Vector3(0.52, 0.31, 0.52), // 调整大小
orientation: new Box3Quaternion(0, 1, 0, 0).rotateX(0).rotateY(0).rotateZ(0),
offset: new Box3Vector3(0, 0, 0), //调整位置
},
4: { // 右上臂
mesh: world.querySelector('#胡桃-手-2').mesh,
parts: [Box3BodyPart.RIGHT_UPPER_ARM],
scale: new Box3Vector3(0.52, 0.31, 0.52), // 调整大小
orientation: new Box3Quaternion(0, 1, 0, 0),
offset: new Box3Vector3(0, 0, 0), //调整位置
},
5: { // 左大腿
mesh: world.querySelector('#胡桃左腿-1').mesh,
parts: [Box3BodyPart.LEFT_UPPER_LEG],
scale: new Box3Vector3(0.52, 0.53, 0.52), // 调整大小
orientation: new Box3Quaternion(0, 1, 0, 0),
offset: new Box3Vector3(0, 0, 0), //调整位置
},
6: { // 右大腿
mesh: world.querySelector('#胡桃右腿-1').mesh,
parts: [Box3BodyPart.RIGHT_UPPER_LEG],
scale: new Box3Vector3(0.52, 0.53, 0.52), // 调整大小
orientation: new Box3Quaternion(0, 1, 0, 0),
offset: new Box3Vector3(0, 0, 0), //调整位置
},
};
function godzillaWeapon(entity, camp) {
WEAPON[camp].parts.forEach((part) => entity.player.addWearable({
bodyPart: part, // 装备
mesh: WEAPON[camp].mesh, // 设置武器mesh
orientation: WEAPON[camp].orientation, // 设置方向
scale: WEAPON[camp].scale, // 设置大小
offset: WEAPON[camp].offset, // 设置位置
}));
}
function trueGodzillaWeapon(entity){
godzillaWeapon(entity, '1')
godzillaWeapon(entity, '2')
godzillaWeapon(entity, '3')
godzillaWeapon(entity, '4')
godzillaWeapon(entity, '5')
godzillaWeapon(entity, '6')
}
1086爱编程world.querySelectorAll('#胡桃-头-1').forEach((e) => e.destroy());
world.querySelectorAll('#胡桃-身体-1').forEach((e) => e.destroy());
world.querySelectorAll('#胡桃-手-1').forEach((e) => e.destroy());
world.querySelectorAll('#胡桃-手-2').forEach((e) => e.destroy());
world.querySelectorAll('#胡桃左腿-1').forEach((e) => e.destroy());
world.querySelectorAll('#胡桃右腿-1').forEach((e) => e.destroy());
把这些代码放到最下面
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