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特权代码·直接粘贴

用户:馫龘飝鱻灥麤靐飍朤馫譶龘飝虪齺馫龘飝鱻灥麤靐飍朤馫譶龘飝虪齺查看:0 回复:5 评论:0 创建时间:2022-12-19T11:50:16


let players = []
let players_entity = []
world.onPlayerJoin(async ({ entity }) => {
    players_entity.push(entity)
    players.push(entity.player.name)
})

world.onPlayerLeave(({ entity }) => {
    players.forEach(function (item, index, arr){
        if (item == entity.player.name){
            arr.splice(index, 1)
        }
    });
    players_entity.forEach(function (item, index, arr){
        if (item == entity){
            arr.splice(index, 1)
        }
    });
})

var admin = ['我又开始学习了']
world.onChat(async ({ entity, message }) => {
    if (entity.isPlayer) {
        if (admin.includes(entity.player.name)) {
            if (message == '特殊权限') { entity.player.directMessage('亲爱的创作人员你好!特殊功能包含日出、天亮、消失、傍晚、天黑、变大、变小、还原大小、封神、飞行、解除飞行、加速、隐身、现身、隐藏名字、显示名字、幽灵、解除幽灵、发光、还原发光、反光、还原反光、恢复血量、变红色、变蓝色、变绿色、变紫色、变黄色、变浅蓝色、还原颜色、瞬移、关闭瞬移、加血、清屏、        entity.position.set(Math.random() * 253, 15, Math.random() * 253);、全部还原、关闭粒子特效、开启粒子特效、禁言(例如:禁言+禁言者名字)、解除禁言(例如:解除禁言+被禁言者名字)、制裁(例如:制裁+被制裁者名字)、解除制裁(例如:解除制裁+被解除制裁者名字)') }
            if (message == '变大') { entity.player.scale += 3; world.say(entity.player.name + '变大了') }
            if (message == '变小') { entity.player.scale += -3; world.say(entity.player.name + '变小了') }
            if (message == '还原大小') { entity.player.scale = 1; world.say(entity.player.name + '还原了大小') }
            if (message == '飞行') { entity.player.canFly = true; world.say(entity.player.name + '开启了飞行模式') }
            if (message == '解除飞行') { entity.player.canFly = false; world.say(entity.player.name + '关闭了飞行模式') }
            if (message == '加速') {
                entity.player.walkSpeed += 1000
                entity.player.runSpeed += 1000
                entity.player.flySpeed += 1000
                world.say(entity.player.name + '加速了')
            }
            if (message === "日出") { world.sunPhase = 0; entity.player.directMessage('已设置到日出') }
            if (message === "天亮") { world.sunPhase = 0.25; entity.player.directMessage('已设置到天亮') }
            if (message === "傍晚") { world.sunPhase = 0.5; entity.player.directMessage('已设置到傍晚') }
            if (message === "天黑") { world.sunPhase = 0.75; entity.player.directMessage('已设置到天黑') }
            if (message === "隐形") { entity.player.invisible = true; entity.player.directMessage('你已经打开隐形模式') }
            if (message === "解除隐形") { entity.player.invisible = false; entity.player.directMessage('你已经关闭隐形模式') }
            if (message == '恢复血量') { entity.hp = entity.maxHp; world.say(entity.player.name + '恢复了全部血量') }
            if (message == '喵') { entity.hp = 1e6; entity.maxHp = 1e5; world.say(entity.player.name + '喵了') }
            if (message == '隐身') { entity.player.invisible = true; world.say(entity.player.name + '隐身了') }
            if (message == '现身') { entity.player.invisible = false; world.say(entity.player.name + '现身了') }
            if (message == '隐藏名字') { entity.player.showName = false; world.say(entity.player.name + '隐藏了名字') }
            if (message == '显示名字') { entity.player.showName = true; world.say(entity.player.name + '显示了名字') }
            if (message == '幽灵') { entity.player.spectator = true; world.say(entity.player.name + '开启了幽灵模式') }
            if (message == '解除幽灵') { entity.player.spectator = false; world.say(entity.player.name + '关闭了幽灵模式') }
            if (message == '发光') { entity.player.emissive = 1; world.say(entity.player.name + '开启了发光效果') }
            if (message == '还原发光') { entity.player.emissive = 0; world.say(entity.player.name + '还原了发光效果') }
            if (message == '反光') { entity.player.shininess = 1; world.say(entity.player.name + '开启了反光效果') }
            if (message == '还原反光') { entity.player.shininess = 0; world.say(entity.player.name + '还原了反光效果') }
            if (message == '变红色') { entity.player.color.set(1, 0, 0); world.say(entity.player.name + '变成了红色') }
            if (message == '变蓝色') { entity.player.color.set(0, 0, 1); world.say(entity.player.name + '变成了蓝色') }
            if (message == '变绿色') { entity.player.color.set(0, 1, 0); world.say(entity.player.name + '变成了绿色') }
            if (message == '变紫色') { entity.player.color.set(1, 0, 1); world.say(entity.player.name + '变成了紫色') }
            if (message == '变黄色') { entity.player.color.set(1, 1, 0); world.say(entity.player.name + '变成了黄色') }
            if (message == '变浅蓝色') { entity.player.color.set(0, 1, 1); world.say(entity.player.name + '变成了浅蓝色') }
            if (message == '还原颜色') { entity.player.color.set(1, 1, 1); world.say(entity.player.name + '还原了颜色') }
            if (message == '删除宠物') { entity.setPet(); }
            if(message == '优雅退场'){
                entity.player.kick()
                await sleep(500)
                world.say(entity.player.name + '优雅退场了~')
            }
            if (message == '消失') {
                entity.player.invisible = true;
                entity.player.showName = false;
                world.say(entity.player.name + '消失了');
            };
            if (message == '封神') {
                entity.player.invisible = true;
                entity.player.showName = false;
                entity.player.spectator = true;
                entity.atta = 1;
                entity.player.canFly = true;
                entity.player.walkSpeed += 500;
                entity.player.runSpeed += 500;
                entity.player.flySpeed += 500;
                entity.player.jumpPower = 5;
                Object.assign(entity, {
                    particleRate: 500,//粒子数量,可更改,越大粒子越多
                    particleSize: [1, 3, 5, 3, 1],//粒子在每个阶段的大小,可更改
                    particleColor: [//例子在每个阶段的颜色,可更改
                        new Box3RGBColor(6, 0, 0),//第一阶段
                        new Box3RGBColor(5, 0, 0),//第二阶段
                        new Box3RGBColor(5, 0, 0),//第三阶段
                        new Box3RGBColor(8, 6, 0),//第四阶段
                        new Box3RGBColor(9, 0, 0),//第五阶段
                    ],
                    particleLifetime: 0.4,
                    particleVelocitySpread: new Box3Vector3(2, 2, 2),
                });
                world.say(entity.player.name + '封神了!')
            };


            if (message == '全部还原') {
                entity.player.scale = 1;
                entity.player.canFly = false;
                entity.player.showName = true;
                entity.player.spectator = false;
                entity.player.invisible = false;
                entity.player.emissive = 0;
                entity.player.shininess = 0;
                entity.player.color.set(1, 1, 1);
                Object.assign(entity, { particleRate: 250, });
                world.say(entity.player.name + '全部还原了');
            };
            if (message == '清屏') {
                for (let x = 0; x < 3000; x++) {
                    world.say('')
                }
            }
            if (message.startsWith('过来')) {
                const sendentity = await entity.player.dialog({
                    type: Box3DialogType.SELECT,
                    title: "系统",
                    content: `尊敬的创作者,你想让谁过来?`,
                    options: players,   // 将提供玩家选择的选项放入数组里。
                })

                if (!sendentity || sendentity === null) {
                    return
                }
                if (players_entity[sendentity.index].player.name == entity.player.name) {
                    entity.player.directMessage('无法让自己过来,请重新尝试!')
                }
                if (players_entity[sendentity.index].player.name == '我又开始学习了'||players_entity[sendentity.index].player.name == '我又开始学习了') {
                    entity.player.directMessage('无法让作者过来,请重新尝试!')
                }
                switch (sendentity) {
                    default:
                        if (players_entity[sendentity.index].player.name == '我又开始学习了') return;
                        if (players_entity[sendentity.index].player.name == '我又开始学习了') return;
                        if (players_entity[sendentity.index].player.name == entity.player.name)return;
                        world.say(`管喵让${players_entity[sendentity.index].player.name}过来了`);
                        players_entity[sendentity.index].player.spawnPoint.copy(entity.position);
                        players_entity[sendentity.index].player.forceRespawn()
                }
            }
            if (message.startsWith('解除禁言')) {
                if (message.slice(4) == entity.player.name) {
                    entity.player.directMessage('无法解除禁言自己,请重新尝试!')
                } else {
                    world.querySelectorAll('player').forEach((x) => {
                        if (x.player.name == message.slice(4)) {
                            entity.player.directMessage(`已解除禁言  ${x.player.name}  玩家`)
                            x.player.directMessage('希望你改过自新,谨遵地图秩序!')
                            world.say('有人被管喵解除禁言了!')
                            x.player.muted = false
                        }
                    })
                }
            }
            if (message.startsWith('我要去')) {
                const sendentity = await entity.player.dialog({
                    type: Box3DialogType.SELECT,
                    title: "系统",
                    content: `尊敬的创作者,你想去谁那里?`,
                    options: players,   // 将提供玩家选择的选项放入数组里。
                })

                if (!sendentity || sendentity === null) {
                    return
                }
                if (players_entity[sendentity.index].player.name == '我又开始学习了'||players_entity[sendentity.index].player.name == '我又开始学习了') {
                    entity.player.directMessage('无法去作者那里,请重新尝试!')
                }
                if (players_entity[sendentity.index].player.name == entity.player.name) {
                    entity.player.directMessage('无法去自己那里,请重新尝试!')
                }
                switch (sendentity) {
                    default:
                        if (players_entity[sendentity.index].player.name == '我又开始学习了') return;
                        if (players_entity[sendentity.index].player.name == '我又开始学习了') return;
                        if (players_entity[sendentity.index].player.name == entity.player.name)return;
                        world.say(`管喵去到${players_entity[sendentity.index].player.name}那里了`);
                        entity.player.spawnPoint.copy(players_entity[sendentity.index].position);
                        entity.player.forceRespawn()
                }
            }function randint(min, max) {
                return Math.round(Math.random() * (max - 1) + min);
            }
            if (message == '变彩虹') {
                entity.player.color.set(0, 1, 0); world.say(entity.player.name + '变成了彩虹')
                world.onTick(({ tick }) => {
                    var r = randint(1, 7);
                    if (r == 1) {
                        entity.player.color = new Box3RGBColor(1, 0, 0);
                    }
                    else if (r == 2) {
                        entity.player.color = new Box3RGBColor(0, 1, 0);
                    }
                    else if (r == 3) {
                        entity.player.color = new Box3RGBColor(0, 0, 1);
                    }
                    else if (r == 4) {
                        entity.player.color = new Box3RGBColor(1, 1, 0);
                    }
                    else if (r == 5) {
                        entity.player.color = new Box3RGBColor(1, 0, 1);
                    }
                    else if (r == 6) {
                        entity.player.color = new Box3RGBColor(0, 1, 1);
                    }
                    else if (r == 7) {
                        entity.player.color = new Box3RGBColor(1, 1, 1);
                    }
                })
            }
            if (message == '关闭粒子特效') { Object.assign(entity, { particleRate: 0, }); world.say(entity.player.name + '关闭了粒子特效'); }
            if (message == '开启粒子特效') { Object.assign(entity, { particleRate: 250, }); world.say(entity.player.name + '开启了粒子特效'); }
            if (message.startsWith('禁言')) {
                if (message.slice(2) == entity.player.name) {
                    entity.player.directMessage('无法禁言自己,请重新尝试!')
                } else {
                    world.querySelectorAll('player').forEach((x) => {
                        if (x.player.name == message.slice(2)) {
                            x.player.directMessage('你被管喵禁言了,请遵守地图秩序!')
                            world.say('有人犯了错,被管喵禁言了!')
                            x.player.muted = true
                        }
                    })
                }
            }
            if (message[0] == " ") {
                if (admin.includes(entity.player.name)) {
                    try {
                        var code = eval(message.slice(1));
                        world.say(`~>${code}`)
                    }
                    catch (e) {
                        world.say(e);
                    }
                }
            }
            if (message.startsWith('制裁')) {
                if (message.slice(2) == entity.player.name) {
                    entity.player.directMessage('无法制裁自己,请重新尝试!')
                } else {
                    world.querySelectorAll('player').forEach((x) => {
                        if (x.player.name == message.slice(2)) {
                            x.player.directMessage('你惹怒了管喵,你被管喵制裁了!')
                            world.say('有人惹怒了管喵,被管喵制裁了!')
                            {
                                x.player.runSpeed = -0.5;
                                x.player.runAcceleration = -0.5;
                                x.player.walkSpeed = -0.5;
                                x.player.walkAcceleration = -0.5;
                            }
                        }
                    })
                }
            }
            if (message.startsWith('踢了')) {
                if (message.slice(2) == entity.player.name) {
                    entity.player.directMessage('无法踢了自己,请重新尝试!')
                } else {
                    world.querySelectorAll('player').forEach((x) => {
                        if (x.player.name == message.slice(2)) {
                            x.player.directMessage('你惹怒了管喵,你被管喵制裁了!')
                            world.say('有人惹怒了管喵,被管喵制裁了!')
                            {
                                x.player.kick()
                            }
                        }
                    })
                }
            }
            if (message.startsWith('解除制裁')) {
                if (message.slice(4) == entity.player.name) {
                    entity.player.directMessage('无法解除制裁自己,请重新尝试!')
                } else {
                    world.querySelectorAll('player').forEach((x) => {
                        if (x.player.name == message.slice(4)) {
                            x.player.directMessage('管喵气消了,放你一马吧!')
                            world.say('有人被管喵解除制裁了!')
                            {
                                x.player.runSpeed = 0.4;
                                x.player.runAcceleration = 0.35;
                                x.player.walkSpeed = 0.22;
                                x.player.walkAcceleration = 0.19;
                            }
                        }
                    })
                }
            }
            if (message.startsWith('击杀')) {
                if (message.slice(2) == entity.player.name) {
                    entity.player.directMessage('无法击杀自己,请重新尝试!')
                } else {
                    world.querySelectorAll('player').forEach((x) => {
                        if (x.player.name == message.slice(4)) {
                            x.player.directMessage('击杀')
                            world.say('有人被管喵击杀了')
                            x.player.entity.hp -= 99999999999999999999999999999
                        }
                    })
                }
            }
            if (message.startsWith('解除禁言')) {
                if (message.slice(4) == entity.player.name) {
                    entity.player.directMessage('无法解除禁言自己,请重新尝试!')
                } else {
                    world.querySelectorAll('player').forEach((x) => {
                        if (x.player.name == message.slice(4)) {
                            x.player.directMessage('希望你改过自新,谨遵地图秩序!')
                            world.say('有人被管喵解除禁言了!')
                            x.player.muted = false
                        }
                    })
                }
            }
        }
    }
})
world.onPlayerJoin(({ entity }) => {
    if (!admin.includes(entity.player.name)) return;
    if (!entity.player.name == 'guxia666') return;
    world.say(`创作者 ${entity.player.name} 来了!`);
})
/*
提示:
1,在这里是下蹲+右键,不是下蹲+右键也可以
2,如果那个人畏罪潜逃,可以用dangerSet函数快捷操作sql进行处理
*/
var admin1 = ['我又开始学习了']//1级只能禁言
var admin2 = ['我又开始学习了']//2级禁言/封号/重启
var admin3 = ['我又开始学习了']//3级禁言/封号/重启/指令
let author = ['我又开始学习了']//作者喵
console.clear()
createTable()
/// 创建表
async function createTable() {      //danger-2封号,danger-1禁言,danger0普通玩家,danger1,2,3对应管喵123级
    await db.sql`CREATE TABLE IF NOT EXISTS player (
        name VARCHAR(50) NOT NULL,
        jointime REAL NOT NULL,
        leavetime REAL,
        danger INT NOT NULL,
        time INT NOT NULL
    )`
}

// 第一次进入游戏时,新建玩家数据
async function insertPlayer(name, join, leave = 0, danger = 0, time = 0) {
    try {
        await db.sql`INSERT INTO player VALUES (${name}, ${join}, ${leave},${danger},${time})`;
    } catch (e) {
        console.log(`insert sql error: ${e}`);
    }
}

// 更新玩家进入游戏时间
async function updatePlayerJoin(name, value) {
    try {
        await db.sql`UPDATE player SET jointime = ${value} WHERE name = ${name}`;
    } catch (e) {
        console.log(`[jointime] update sql error: ${e}`);
    }
}

// 更新玩家离开游戏时间
async function updatePlayerLeave(name, value, danger, time) {
    try {
        await db.sql`UPDATE player SET leavetime = ${value} WHERE name = ${name}`;
        await db.sql`UPDATE player SET danger = ${danger} WHERE name = ${name}`;
        await db.sql`UPDATE player SET time = ${time} WHERE name = ${name}`;
    } catch (e) {
        console.log(`update sql error: ${e}`);
    }
}

// 更新玩家离开游戏时间
async function dangerSet(name, danger, time) {//通过sql,哪怕那个人不在也可以轻而易举的进行操作
    try {
        await db.sql`UPDATE player SET danger = ${danger} WHERE name = ${name}`;
        await db.sql`UPDATE player SET time = ${time} WHERE name = ${name}`;
    } catch (e) {
        console.log(`update sql error: ${e}`);
    }
}

// 查询数据。如果数据不存在,返回空。
async function getPlayerData(name) {
    const rows = await db.sql`SELECT * FROM player WHERE name=${name}`;

    if (rows && !rows.length) {
        return null;
    }

    return rows[0];
}

// 清空所有数据
async function clearLoginRecord() {
    await db.sql`DELETE FROM player`
    world.say(`清空所有登陆数据!`);
}

//-------------------------------------------------------
// 玩家进入游戏

world.onPlayerJoin(async ({ entity }) => {

    const now = new Date().valueOf();    // 获取真实世界的时间戳 timestamp
    const playerData = await getPlayerData(entity.player.name);    // 获取上次登录记录

    // 如果数据不存在,说明时第一次进入游戏
    if (playerData === null) {
        insertPlayer(entity.player.name, now); // 插入玩家数据
    } else {

        updatePlayerJoin(entity.player.name, now); // 更新玩家进入游戏时间
        entity.danger = playerData.danger
        entity.time = playerData.time//封号时间
        const leaveMs = (now - playerData.leavetime) / 1000;
        const leaveHour = Math.floor(leaveMs / 3600)
        const leaveDay = Math.floor(leaveHour / 24)
        if (entity.time > 0) {
            entity.time -= leaveDay
        }
        if (entity.time > 0) {
            if (entity.danger == -1) {
                entity.player.muted = true
            }
            if (entity.danger == -2) {
                entity.player.muted = true
                for (let t = 1; t <= 5; t++) {
                    entity.player.directMessage(`你已被管喵封号! ${String(5 - t)} 秒后将被踢出地图!`);
                    await sleep(1000);
                }
                entity.player.kick()
            }
        } else {
            entity.danger = 0;
        }
    }

});

world.onPress(async ({ entity, button }) => {
    if (entity.player.walkState == Box喵layerWalkState.CROUCH &&entity.player.walkState == Box喵layerWalkState.JUMP&& admin1.includes(entity.player.name)) {//下蹲+右键,自行更改
        var options = []
        if (admin1.includes(entity.player.name)) {
            options = ['禁言管理', '解禁']
            if (admin2.includes(entity.player.name)) {
                options = ['禁言管理', '封号管理', '重启游戏', '解禁']
                if (admin3.includes(entity.player.name)) {
                    options = ['禁言管理', '封号管理', '重启游戏', '控制台', '解禁']
                }
            }
        }
        if (author.includes(entity.player.name)) {
            options = ['禁言管理', '封号管理', '重启游戏', '控制台', '解禁']
        }
        var players = world.querySelectorAll('player')
        var names = []
        for (const i in players) {
            names.push(players[i].player.name)
        }
        var result = await entity.player.dialog({
            type: Box3DialogType.SELECT,
            title: "管喵",
            options: options,    // 将提供玩家选择的选项放入数组里。
        });
        // 如果玩家点击了屏幕其他区域,取消了对话框。
        if (!result || result === null) {
            return;
        }

        // 判断玩家选了什么选项。
        switch (result.value) {
            case '禁言管理':
                var result = await entity.player.dialog({
                    type: Box3DialogType.SELECT,
                    title: "管喵",
                    options: names,    // 将提供玩家选择的选项放入数组里。
                });
                // 如果玩家点击了屏幕其他区域,取消了对话框。
                if (!result || result === null) {
                    return;
                }
                var result1 = await entity.player.dialog({
                    type: Box3DialogType.SELECT,
                    title: "管喵,请选择天数",
                    options: ['1', '7', '14', '30', '60', '90', '180', '360'],    // 将提供玩家选择的选项放入数组里。
                });
                // 如果玩家点击了屏幕其他区域,取消了对话框。
                if (!result1 || result1 === null) {
                    return
                }
                var num = parseInt(result1.value)

                world.querySelectorAll('player').forEach((x) => {
                    if (x.player.name == result.value) {
                        x.danger = -1;
                        world.say(result.value + '被管喵' + entity.player.name + '禁言了' + num + '天!')
                        x.player.muted = true;
                        x.time = num
                    }
                })
                break;
            case '封号管理':
                var result = await entity.player.dialog({
                    type: Box3DialogType.SELECT,
                    title: "管喵",
                    options: names,    // 将提供玩家选择的选项放入数组里。
                });
                // 如果玩家点击了屏幕其他区域,取消了对话框。
                if (!result || result === null) {
                    return;
                }
                var result1 = await entity.player.dialog({
                    type: Box3DialogType.SELECT,
                    title: "管喵,请选择天数",
                    options: ['1', '7', '14', '30', '60', '90', '180', '360'],    // 将提供玩家选择的选项放入数组里。
                });
                // 如果玩家点击了屏幕其他区域,取消了对话框。
                if (!result1 || result1 === null) {
                    return
                }
                var num = parseInt(result1.value)
                world.querySelectorAll('player').forEach((x) => {
                    if (x.player.name == result.value && author.includes(entity.player.name)) {
                        x.danger = -2;
                        world.say(result.value + '被管喵' + entity.player.name + '封号了' + num + '天!')
                        x.time = num
                        x.player.kick();
                    }
                })
                break;
            case '解禁':
                var result = await entity.player.dialog({
                    type: Box3DialogType.SELECT,
                    title: "管喵",
                    options: names,    // 将提供玩家选择的选项放入数组里。
                });
                // 如果玩家点击了屏幕其他区域,取消了对话框。
                if (!result || result === null) {
                    return;
                }

                world.querySelectorAll('player').forEach((x) => {
                    if (x.player.name == result.value) {
                        x.danger = 0;
                        world.say(result.value + '被管喵' + entity.player.name + '解禁了')
                        x.player.muted = false;
                        x.time = 0;
                    }
                })
                break;
            case '重启游戏':
                world.say(`管喵 @${entity.player.name} 进行了重启`)
                await sleep(1000)
                eval('for(;;){}')
                break;
            case '控制台':
                const result4 = await entity.player.dialog({
                    type: Box3DialogType.INPUT,
                    title: "控制台",
                    content: `这是管喵专用的控制台,可以在运行模式下输入代码并执行。`,
                    confirmText: '确定', // 确定按钮上面的文字。按下确定按钮后,提交回答。
                    placeholder: '在这里输入代码。(注意“;”)', // 输入框背景上的提示文字。
                });

                // 如果玩家点击了屏幕其他区域,取消了对话框。
                if (!result4 || result4 === null) {
                    entity.player.directMessage('已取消执行。');
                    return;
                }

                try {
                    await entity.player.dialog({
                        type: Box3DialogType.TEXT,   // 对话框的类型,TEXT是文本框。
                        title: '代码执行器',               // 对话框标题为NPC名字,表示正在说话的是NPC
                        content: '<~ ' + eval(result4)
                    });
                } catch (err) {
                    await entity.player.dialog({
                        type: Box3DialogType.TEXT,   // 对话框的类型,TEXT是文本框。
                        title: '代码执行器',               // 对话框标题为NPC名字,表示正在说话的是NPC
                        content: 'Error:' + err
                    });
                }
                break;
            default:
            // 注意,使用 switch 分支的时候,不要漏了后面的 break; 
        }
    }
})
// 玩家离开游戏
world.onPlayerLeave(async ({ entity }) => {
    const now = new Date().valueOf();
    updatePlayerLeave(entity.player.name, now, entity.danger, entity.time)
});


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666666emotion_xkl转圈

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小屑鹿小屑鹿

咕咕~

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虚心的树毛蛹l2sn虚心的树毛蛹l2sn

wow,这么多特权!!!

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bug之王彗星猫bug之王彗星猫

想封号应该在世界频道发什么awa

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egg鸡蛋蛋egg鸡蛋蛋

这坟贴怎么出来的

还有这lj代码也要盗?

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