用户:
G.H.O.S.T查看:0 回复:0 评论:0 创建时间:2022-12-12T16:59:11
【作品展示】

【作品介绍】
联机游戏
【作品源代码】
import time
import turtle
import sys
import easygui
easygui.msgbox("game","开始游戏","ok")
game = turtle.Screen()
game.setup(800, 500)
enemy = turtle.Pen()
player = turtle.Pen()
enemy.speed(0)
player.speed(0)
enemy.penup()
player.penup()
player.shape("turtle")
enemy.shape("turtle")
player.shapesize(3)
enemy.shapesize(3)
player.goto(-330, 0)
enemy.fillcolor("red")
enemy_stop = 0
def lose():
if abs(player.pos()-enemy.pos()) < 50:
print("你失败了")
easygui.msgbox("game", "逃亡方被抓住了", "ok")
esc()
def stop():
if abs(fire.pos()-enemy.pos()) < 50:
enemy_stop = 1
time.sleep(1)
enemy_stop = 0
def up():
player.sety(player.ycor()+10)
lose()
def down():
player.sety(player.ycor()-10)
lose()
def left():
player.setx(player.xcor()-10)
lose()
def right():
player.setx(player.xcor()+10)
lose()
def UP():
global enemy_stop
if enemy_stop == 0:
enemy.sety(enemy.ycor()+10)
lose()
stop()
def DOWN():
global enemy_stop
if enemy_stop == 0:
enemy.sety(enemy.ycor()-10)
lose()
stop()
def LEFT():
global enemy_stop
if enemy_stop == 0:
enemy.setx(enemy.xcor()-10)
lose()
stop()
def RIGHT():
global enemy_stop
if enemy_stop == 0:
enemy.setx(enemy.xcor()+10)
lose()
stop()
player.screen.onkeypress(up, 'Up')
player.screen.onkeypress(left, 'Left')
player.screen.onkeypress(down, 'Down')
player.screen.onkeypress(right, 'Right')
enemy.screen.onkeypress(UP, 'w')
enemy.screen.onkeypress(LEFT, 'a')
enemy.screen.onkeypress(DOWN, 's')
enemy.screen.onkeypress(RIGHT, 'd')
fire = turtle.Pen()
fire.speed(0)
fire.penup()
fire.shape("circle")
fire.hideturtle()
a = 0
def to_fires(x, y):
global a
if a == 0:
a = 1
fire.speed(0)
fire.goto(player.xcor(), player.ycor())
fire.showturtle()
fire.speed(1)
fire.goto(x, y)
fire.hideturtle()
a = 0
game.onscreenclick(to_fires)
def esc():
sys.exit(0)
player.screen.onkey(esc, "Escape")
player.screen.listen()
turtle.done()
【提示】
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