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【Python作品分享】game【作品秀】

用户:G.H.O.S.TG.H.O.S.T查看:0 回复:0 评论:0 创建时间:2022-12-12T16:59:11


【作品展示】

center_image

 

【作品介绍】

联机游戏

 

【作品源代码】

import time
import turtle
import sys
import easygui
easygui.msgbox("game","开始游戏","ok")
game = turtle.Screen()
game.setup(800, 500)
enemy = turtle.Pen()
player = turtle.Pen()
enemy.speed(0)
player.speed(0)
enemy.penup()
player.penup()
player.shape("turtle")
enemy.shape("turtle")
player.shapesize(3)
enemy.shapesize(3)
player.goto(-330, 0)
enemy.fillcolor("red")
enemy_stop = 0


def lose():
    if abs(player.pos()-enemy.pos()) < 50:
        print("你失败了")
        easygui.msgbox("game", "逃亡方被抓住了", "ok")
        esc()


def stop():
    if abs(fire.pos()-enemy.pos()) < 50:
        enemy_stop = 1
        time.sleep(1)
        enemy_stop = 0


def up():
    player.sety(player.ycor()+10)
    lose()


def down():
    player.sety(player.ycor()-10)
    lose()


def left():
    player.setx(player.xcor()-10)
    lose()


def right():
    player.setx(player.xcor()+10)
    lose()


def UP():
    global enemy_stop
    if enemy_stop == 0:
        enemy.sety(enemy.ycor()+10)
        lose()
        stop()


def DOWN():
    global enemy_stop
    if enemy_stop == 0:
        enemy.sety(enemy.ycor()-10)
        lose()
        stop()


def LEFT():
    global enemy_stop
    if enemy_stop == 0:
        enemy.setx(enemy.xcor()-10)
        lose()
        stop()


def RIGHT():
    global enemy_stop
    if enemy_stop == 0:
        enemy.setx(enemy.xcor()+10)
        lose()
        stop()


player.screen.onkeypress(up, 'Up')
player.screen.onkeypress(left, 'Left')
player.screen.onkeypress(down, 'Down')
player.screen.onkeypress(right, 'Right')
enemy.screen.onkeypress(UP, 'w')
enemy.screen.onkeypress(LEFT, 'a')
enemy.screen.onkeypress(DOWN, 's')
enemy.screen.onkeypress(RIGHT, 'd')
fire = turtle.Pen()
fire.speed(0)
fire.penup()
fire.shape("circle")
fire.hideturtle()
a = 0


def to_fires(x, y):
    global a

    if a == 0:
        a = 1
        fire.speed(0)
        fire.goto(player.xcor(), player.ycor())
        fire.showturtle()
        fire.speed(1)
        fire.goto(x, y)
        fire.hideturtle()
        a = 0


game.onscreenclick(to_fires)


def esc():
    sys.exit(0)

player.screen.onkey(esc, "Escape")
player.screen.listen()
turtle.done()

 

【提示】

部分含有Python第三方库相关内容的作品,在海龟编辑器网页端无法运行哦!如遇到这种情况,可以打开下面的链接,下载海龟编辑器客户端:

https://python.codemao.cn


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