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传说之下ULB--sans查看:256 回复:5 评论:8 创建时间:2022-12-11T21:18:04
谁会?发一下代码吧
搬码喵world.onPlayerJoin(({ entity })=>{
entity.time = 0
const event = entity.onVoxelContact(({voxel, entity })=>{
if(voxel == voxels.id("终点方块名字")){
world.say(`恭喜${entity.player.name}过关,用时${entity.time / 15.625}秒`)
event.cancal()
}
})
})
world.onTick(()=>{
world.world.querySelectorAll("player").forEach((e) => {
e.time += 1
});
})点赞1
评论
错了错了,是event.cancel()不是cancal
怎么报错了?
内容是啥?
按一下报错内容,然后粘贴
你把world.world那里留一个world
搬码喵world.onPlayerJoin(({ entity })=>{
entity.time = 0
const event = entity.onVoxelContact(({voxel, entity })=>{
if(voxel == voxels.id("终点方块名字")){
world.say(`恭喜${entity.player.name}过关,用时${entity.time / 15.625}秒`)
event.cancal()
}
})
})
world.onTick(()=>{
world.querySelectorAll("player").forEach((e) => {
e.time += 1
});
})点赞0
评论
应该是这样
是模型啊,不是方块
搬码喵world.onPlayerJoin(({ entity })=>{
entity.time = 0
const event = entity.onEntityContact(({other, entity })=>{
if(other == world.querySelector('#' + "实体名字")){
world.say(`恭喜${entity.player.name}过关,用时${entity.time / 15.625}秒`)
event.cancal()
return
}
})
})
world.onTick(()=>{
world.querySelectorAll("player").forEach((e) => {
e.time += 1
});
})点赞1
评论