猫史档案馆


♤◁▲♧◆▲

用户:未名用户未名用户查看:0 回复:0 评论:0 创建时间:2022-11-27T19:06:33


const TEST_PLAYER = ['人名']

world.onPlayerJoin(({ entity }) => {
    if (!TEST_PLAYER.includes(entity.player.name)) return;
      entity.player.directMessage(`${entity.player.name,可以输入技能`);
});

var admin = ['人名']

world.onChat(({ entity, message }) => {
     if (entity.isPlayer) {
         if (message == '还原') {
             entity.player.scale = 1
             entity.player.runSpeed = 1
             entity.player.invisible = false
             entity.player.spectator = false
             entity.player.color.set(1, 1, 1)
             entity.player.canFly = false
             entity.player.showName =true
             entity.player.emissive = 0
             entity.player.shininess = 0;
         }
         if (admin.includes(entity.player.name)) {
             if (message == '技能') { entity.player.directMessage('诶嘿夕卜') }
             if (message == '变大') { entity.player.scale = 2}
             if (message == '变小') { entity.player.scale = 0.25}
             if (message == '还原大小')丶{ entity.player.scale = 1}
             if (message == '飞行') { entity.player.canFly = true}
             if (message == '解除飞行') { entity.player.canFly = false}
             if (message == '加速') {
                 entity.player.walkSpeed += 50
                 entity.player.runSpeed += 50
                 entity.player.flySpeed += 50
             }
             if (message == '隐身') { entity.player.invisible = true}
             if (message == '现身') { entity.player.invisible = false}
             if (message == '幽灵') { entity.player.spectator = true}
             if (message == '解除幽灵') { entity.player.spectator =false}
             if (message == '发光') { entity.player.emissive = 1}
             if (message == '还原发光') { entity.player.emissive = 0}
             if (message == '变红色') { entity.player.color.set(1, 0, 0)}
             if (message == '变蓝色') { entity.player.color.set(0, 0, 1)}
             if (message == '变绿色') { entity.player.color.set(0, 1, 0)}
             if (message == '变紫色') { entity.player.color.set(1, 0, 1)}
             if (message == '变黄色') { entity.player.color.set(1, 1, 0)}
             if (message == '变浅蓝色') { entity.player.color.set(0, 1, 1)}
             if (message == '还原颜色') { entity.player.color.set(1, 1, 1)}
        }
    }

});
             


             


回复

上一页1 页 / 共 0下一页