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Mini_edit查看:1 回复:7 评论:1 创建时间:2022-11-12T20:48:03
world.onPlayerJoin(({entity})=>{
entity.time1=0;
})
world.onTick(()=>{
world.querySelectorAll('player').forEach((entity)=>{
if(entity.player.walkState==''){
entity.time1++;
}
else{
entity.time1=0;
}
if(entity.time1>=1000){
entity.player.kick();
world.say(`【系统提示⚠】:${entity.player.name}挂机被踢出服务器`)
entity.time1=0;
}
})
})