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慎重的金冠泥y5Rj查看:0 回复:0 评论:0 创建时间:2022-11-11T14:31:39
world.onPlayerJoin(({ entity }) => {
entity.player.directMessage(`你好,${entity.player.name},谢谢游玩!`);
});
//场地
for(var y=1;y<9;y++){
for(var x=0;x<256;x++){
for(var z=0;z<256;z++){
voxels.setVoxel(x,y,z,'water')
}
}
}
world.onPlayerJoin(({ entity }) => {
entity.chixi = 0
entity.onFluidEnter(() => {//当玩家掉到液体里
world.say(`${entity.player.name}趋势了!`);
entity.position.copy(entity.player.spawnPoint)
entity.position.y += 2
entity.chixi += 1
})
})
var admin = [ '高冷的小林bn','Logic_','Microsoft|微软','AIO宣传部.软糖祺祺']
world.onChat(({ entity, message }) => {
if (entity.isPlayer) {
if (admin.includes(entity.player.name)) {
if (message == '幽灵') { entity.player.spectator = true; world.say(entity.player.name + '开启了幽灵模式') }
if (message == '解除幽灵') { entity.player.spectator = false; world.say(entity.player.name + '关闭了幽灵模式') }
}
}
if (admin.includes(entity.player.name)) {
if (message == '飞行') { entity.player.canFly= true; world.say(entity.player.name + '开启了飞行模式') }
if (message == '解除飞行') { entity.player.canFly = false; world.say(entity.player.name + '关闭了飞行模式') }
}
}
);
for (const e of world.querySelectorAll('*')) {//遍历所有实体
if (e.id.startsWith('存档点')) {//如果当前实体名左边部分刚好是"存档点", 比如 存档点-1 存档点-2...
e.collides = true //开启碰撞
e.fixed = true //固定实体不被推移
e.meshScale = e.meshScale.scale(2) //放大2倍
e.onEntityContact(({ other }) => { //每当存档点碰到另一个实体
if (other.isPlayer) { //另一个实体是玩家
if (e.position !== other.player.spawnPoint) { // 检测当前存档点是否玩家重生点, 避免反复在同一个存档点做多余的保存
other.player.directMessage('到达新的重生点') // 给玩家发消息
other.player.spawnPoint = e.position // 玩家重生点坐标设置成存档点的坐标
}
}
})
}
}
function textDialog(entity, content, title) {
return entity.player.dialog({ //弹出对话框
type: Box3DialogType.TEXT, //对话框类型为纯文本
content, //文本内容
title, //对话框左上角标题内容
})
}
world.onPlayerJoin(({ entity }) => {
entity.player.onPress(({ button }) => { //每当有按钮被按下
if (button == Box3ButtonType.ACTION1) { //如果按钮是右键
textDialog(entity, `你趋势了${entity.chixi}次`)
}
})
})
// 使用第一人称视角
world.onPlayerJoin(({ entity }) => {
entity.player.cameraMode = Box3CameraMode.FPS;
console.log('setting camera mode:', entity.player.cameraMode);
});
console.log('fps mode enabled');