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【作品展示】

【作品介绍】
www
【作品源代码】
import random as r
import time as t
# r.uniform(x,y)在x至y的浮点数
# r.randint(x,y)在x至y的整数
# r.choice(x)在x中随机一个内容
# t.sleep(x)等待x秒
#开始游戏
print(' 勇者地下城')
t.sleep(2)
print(' **工作室')
t.sleep(r.randint(1,3))
while 1:
q = input('按下X开始游戏')
if (q == 'x'):
break
t.sleep(r.uniform(1.2,0.5))
print('——————————————————————')
#角色武器选择
fswq=['1,火之书(持续5局的燃喵害))','2,冰之书(持续1局的冰冻)','3,冰火玉书(持续2局的燃喵害)'
,'4,喵亡宝玉(击杀者越多伤害越高)']
zswq = ['1,大剑(攻击次数越多爆炸伤害越高))', '2,拔刀剑(蓄力越久,伤害越高至多10次)', '3,剑(从天上来的巨剑))'
, '4,长喵(同时造成多次伤害)', '5,喵亡之刃(击杀越多伤害越高)']
gw = ['骷髅', '史莱姆', '哥布林', '僵尸']
boss=['僵尸巨人','喵灵','吞噬者']
bossdl喵z=['1','2','3','4','5']
bossdlgjlorfl = ['1', '2', '3', '4', '5']
gwdlw=['up丸','魔法瓶']
blsds=0
s喵s=1
sds=0
sssds=0
upw=0
mfp=0
gltx=1
z = ''
xl=0
cs=0
xlt=1
jstx=0
zzz=1
zz=0
po=0
while 1:
js=input('1.法师2.战士 选择职业')
if js=='1':
print('已选择法师')
xl=400
xzxl = 400
mf=30
xzmf=30
fl = 80
break
if js=='2':
print('已选择战士')
xl=500
xzxl=500
ll=70
break
if js=='2':
for x in range(len(zswq)):
print(zswq[x],end=',')
z=input('请选择')
yxwq=zswq[int(z)-1]
if js == '1':
for x in range(len(fswq)):
print(fswq[x], end=',')
z = input('请选择')
yxwq = fswq[int(z)-1]
#游玩游戏
while zzz:
cs+=1
print('—————————————第',cs,'层———————————')
gltx=1
#小怪
if cs%5!=0:
jstx=1
for x in range(r.randint(1,8)):
aa=(cs//5+1)*78-(cs*5)
bb=(cs//5+3)*80
cc=(cs//5+1)*7-(cs//5*10)
喵=(cs//5+1)*8*cs
gwxl=r.randint(aa,bb )
gwgji=r.randint(cc,喵)
gwm=r.choice(gw)
while 1:
print(str(gwm)+'血量'+str(gwxl) + '攻击力'+str(gwgji))
if js=='1':
print('你的血量'+str(xl)+'/'+str(xzxl)+'现在魔法'+str(mf)+'/'+str(xzmf)+'法力'+str(fl))
if js == '2':
print('你的血量'+str(xl)+'/'+str(xzxl)+'力量'+str(ll))
if js == '2'and yxwq!=zswq[5]:
x=input('v.up丸')
if x=='v' :
if upw>0:
upw-=1
xzxl+=90
if xzxl > xl:
xzxl=xl
print('现在血量'+str(xl)+'/'+str(xzxl))
if upw < 0:
print('无法使用')
if js == '1'and yxwq!=fswq[3]:
x = input('v.HP丸 c.魔法瓶')
if x == 'v':
if upw > 0:
upw -= 1
xzxl += 90
print('现在血量'+str(xl)+'/'+str(xzxl))
if xzxl > xl:
xzxl = xl
if upw < 0:
print('无法使用')
if x=='c':
if mfp>0:
mfp-=1
xzmf+=90
print('现在魔法'+str(mf)+'/'+str(xzmf))
if xzmf>mf:
mf=xzmf
if mfp < 0:
print('无法使用')
#喵亡宝玉————————————————————————————————————————————————————
if yxwq==fswq[3]:
if s喵s==1:
w = input('已杀敌'+str(sds)+'只,业绩'+str(sssds)+'只\nq.降临e.攻击')
if s喵s == 0:
w = input('已杀敌'+str(sds)+'只,业绩' +str(sssds)+'只\ne.攻击')
if w == 'e'and s喵s==1:
a = int(fl*2.5)
print('造成'+str(a)+'点伤害')
gwxl = gwxl-a
if w=='q'and s喵s==1:
dlsds=sssds
s喵s=0
a=fl*sds/5
print('造成'+str(a)+'点伤害')
if w=='e'and s喵s==0:
sssds-=1
a=fl*sds
print('造成'+str(a)+'点伤害')
gwxl = gwxl-a
if sssds==0:
if dlsds>9:
a = fl*sds*fl
print('喵神镰之斩!!!\n造成'+str(a)+'点伤害')
gwxl = gwxl-a
s喵s=1
#大剑————————————————————————————————————————————————————————
if yxwq == zswq[0]:
w = input('q.破e.攻击')
if w == 'e':
a = int(ll*1.5)
xlt =xlt+ 1
print('造成'+str(a)+'点伤害')
if xlt > 6:
xlt = 6
gwxl = gwxl-a
if w == 'q':
a = int((xlt*ll)*3)
print('造成'+str(a)+'点伤害')
if xlt == 6:
zz = a*2
print('消逝的生命回去吧\n', '造成'+str(zz)+'点伤害')
xlt = 1
gwxl = gwxl-int(a)-int(zz)
#拔刀剑————————————————————————————————
if yxwq==zswq[1]:
w=input('q.蓄力e.攻击')
if w=='q':
xlt+=1
qq=int(ll/5*xlt)
gwxl-=qq
print('造成'+str(qq)+'点伤害')
if xlt > 11:
xlt=11
if w=='e':
a=int(xlt*ll+xlt/2*12)
print('造成'+str(a)+'点伤害')
if xlt==11:
zz=int(ll*a)
print('最终!灭亡!斩!!!\n''造成'+str(zz)+'点伤害')
xlt = 1
gwxl=gwxl-int(a)-int(zz)
#剑——————————————————————————————————————————————————
if yxwq == zswq[2]:
w = input('q.巨剑e.攻击')
if w == 'e':
a = int(ll*0.5)
xlt = xlt + 1
print('造成'+str(a)+'点伤害')
if xlt > 6:
a=int(ll*0.25)
gwxl = gwxl-a
if w == 'q':
a = int((xlt*xl)*3)
print('天外来剑!\n造成'+str(a)+'点伤害')
xlt = 0
gwxl = gwxl-int(a)
#喵亡之刃————————————————————————————————————————————
if yxwq == zswq[4]:
if s喵s == 1:
w = input('已杀敌'+str(sds)+'只,业绩' +
str(sssds)+'只\nq.降临e.攻击')
if s喵s == 0:
w = input('已杀敌'+str(sds)+'只,业绩' + str(sssds)+'只\ne.攻击q.破灭镰')
if w == 'e' and s喵s == 1:
a = int(ll*2)
print('造成'+str(a)+'点伤害')
gwxl = gwxl-a
if w=='q'and s喵s==0:
a = ll*sds*sds*sssds
print('清算完成了,可以交差了\n造成'+str(a)+'点伤害')
sssds=0
gwxl = gwxl-a
if w == 'q' and s喵s == 1:
dlsds = sssds
s喵s = 0
a = ll*sds/5
print('造成'+str(a)+'点伤害')
if w == 'e' and s喵s == 0:
sssds -= 1
a = ll*sds
print('造成'+str(a)+'点伤害')
gwxl = gwxl-a
if sssds == 0:
s喵s = 1
#——————————————————————————————————————————————————————————
if gwxl < 1:
if s喵s!=0:
sssds+=1
print(gwm,'已喵亡')
sds+=1
x=r.randint(0,15)
if x==0:
upw+=1
print('获得1个up丸')
if x==1:
upw+=1
print('获得1个魔法瓶')
break
if xzxl > xl:
xzxl = xl
xzxl=xzxl-gwgji
if xzxl<1:
print('您已喵亡')
zzz=0
break
#boss
if cs%5 == 0:
bos喵 = r.choice(boss)
if bos喵==boss[0]:
bossxl = (cs//5+1)*400*(cs/2.5)-cs*20
bossgji = (cs//5+1)*50
if bos喵 == boss[1]:
bossxl = (cs//5+1)*450*(cs/2.5)-cs*16
bossgji = (cs//5+1)*30
jstx = 0
if bos喵==boss[2]:
bossxl = (cs//5+1)*300*(cs/2.5)-(cs*20)
bossgji = (cs//5+1)*100
jstx = 0
while 1:
if js == '1':
print('你的血量'+str(xl)+'/'+str(xzxl)+'现在魔法' +
str(mf)+'/'+str(xzmf)+'法力'+str(fl))
if js == '2':
print('你的血量'+str(xl)+'/'+str(xzxl)+'力量'+str(ll))
print(str(bos喵)+'血量'+str(bossxl) + '攻击力'+str(bossgji))
if js == '2' and yxwq != zswq[5]:
x = input('v.up丸')
if x=='v':
if upw>0:
upw-=1
xzxl+=90
if xzxl > xl:
xzxl=xl
print('现在血量'+str(xl)+'/'+str(xzxl))
if upw < 0:
print('无法使用')
if js == '1' and yxwq != fswq[3]:
x = input('v.HP丸 c.魔法瓶')
if x == 'v':
if upw > 0:
upw -= 1
xzxl += 90
print('现在血量'+str(xl)+'/'+str(xzxl))
if xzxl > xl:
xzxl=xl
if upw < 0:
print('无法使用')
if x=='c':
if mfp>0:
mfp-=1
xzmf+=90
print('现在魔法'+str(mf)+'/'+str(xzmf))
if xzmf>mf:
mf=xzmf
if mfp < 0:
print('无法使用')
#喵亡宝玉————————————————————————————————————————————————————
if yxwq == fswq[3]:
if s喵s == 1:
w = input('已杀敌'+str(sds)+'只,业绩' +
str(sssds)+'只\nq.降临e.攻击')
if s喵s == 0:
w = input('已杀敌'+str(sds)+'只,业绩' + str(sssds)+'只\ne.攻击')
if w == 'e' and s喵s == 1:
a = int(fl*2.5)
print('造成'+str(a)+'点伤害')
bossxl = bossxl-a
if w == 'q' and s喵s == 1:
dlsds = sssds
s喵s = 0
a = fl*sds/5
print('造成'+str(a)+'点伤害')
if w == 'e' and s喵s == 0:
sssds -= 1
a = fl*sds
print('造成'+str(a)+'点伤害')
bossxl = bossxl-a
if sssds == 0:
if dlsds > 9:
a = fl*sds*fl
print('喵神镰之斩!!!\n造成'+str(a)+'点伤害')
bossxl = bossxl-a
s喵s = 1
#大剑————————————————————————————————————————————————————————
if yxwq == zswq[0]:
w = input('q.破e.攻击')
if w=='e':
a=int((ll*1.5)/gltx)
xlt += 1
print('造成'+str(a)+'点伤害')
if xlt > 6:
xlt = 6
bossxl = bossxl-int(a)-int(zz)
if w == 'q':
a=xlt*ll*3
print('造成'+str(a)+'点伤害')
if xlt == 6:
zz =int((xlt*a*2)/gltx)
print('消逝的生命回去吧\n', '造成'+str(zz)+'点伤害')
xlt = 1
bossxl = bossxl-int(a)-int(zz)
#拔刀剑——————————————————————————————————————————————————————
if yxwq == zswq[1]:
w = input('q.蓄力e.攻击')
if w == 'q':
xlt += 1
qq = int((ll/5*xlt)/gltx)
bossxl -= qq
print('造成'+str(qq)+'点伤害')
if xlt > 11:
xlt = 11
if w == 'e':
a = int((xlt*ll+xlt/2*12)/gltx)
print('造成'+str(a)+'点伤害')
if xlt == 11:
zz = int(ll*a)
print('最终!灭亡!斩!!!\n','造成'+str(zz)+'点伤害')
xlt = 1
bossxl = bossxl-int(a)-int(zz)
#剑——————————————————————————————————————————————————
if yxwq == zswq[2]:
w = input('q.巨剑e.攻击')
if w == 'e':
a = int(ll*0.5)
xlt = xlt + 1
print('造成'+str(a)+'点伤害')
if xlt > 6:
a = int(ll*0.25)
bossxl = bossxl-a
if w == 'q':
a = int((xlt*xl)*3)
print('天外来剑!\n造成'+str(a)+'点伤害')
xlt = 0
bossxl = bossxl-int(a)
#喵亡之刃————————————————————————————————————————————
if yxwq == zswq[4]:
if s喵s == 1:
w = input('已杀敌'+str(sds)+'只,业绩' +
str(sssds)+'只\nq.降临e.攻击')
if s喵s == 0:
w = input('已杀敌'+str(sds)+'只,业绩' +
str(sssds)+'只\ne.攻击q.破灭镰')
if w == 'e' and s喵s == 1:
a = int(ll*2)
print('造成'+str(a)+'点伤害')
bossxl = bossxl-a
if w == 'q' and s喵s == 0:
a = ll*sds*sds*sssds
print('清算完成了,可以交差了\n造成'+str(a)+'点伤害')
bossxl = bossxl-a
sssds=0
if w == 'q' and s喵s == 1 and sssds>0:
dlsds = sssds
s喵s = 0
a = ll*sds/5
print('造成'+str(a)+'点伤害')
if w == 'e' and s喵s == 0:
sssds -= 1
a = ll*sds
print('造成'+str(a)+'点伤害')
bossxl = bossxl-a
if sssds == 0:
s喵s = 1
#————————————————————————————————————
if yxwq==fswq[0]and w=='q':
jstx=0
if s喵s==0:
jstx=0
if yxwq==zswq[5]and w=='q':
jstx=0
if yxwq == fswq[3] :
jstx=0
if bos喵 == boss[0] and jstx == 1 and bossxl < 1:
print('它复活了!!!')
bossxl = (cs//5+1)*400-(cs*6)
jstx = 0
if bossxl < 1 and jstx==0:
print(bos喵,'已喵亡')
sds += 1
if s喵s == 1:
sssds += 1
gltx = 0
zz=r.choice(bossdl喵z)
if zz=='1':
xl+=150
xzxl=xl
if zz == '2':
xl += 100
xzxl = xl
if zz == '3':
xl += 200
xzxl = xl
if zz == '4':
xl =int(xl*1.5)
xzxl = xl
if zz == '5':
xl =int(xl*1.3)
xzxl = xl
zz = r.choice(bossdlgjlorfl)
if js == '2':
if zz == '1':
ll += 30 * cs/2.5
if zz == '2':
ll += 50*cs/2.5
if zz == '3':
ll += 100* cs/2.5
if zz == '4':
ll =int(ll*1.5)
if zz == '5':
ll =int(ll*1.3)
if js == '1':
if zz == '1':
fl += 30*cs/2.5
if zz == '2':
fl += 50 * cs/2.5
if zz == '3':
fl += 100*cs/2.5
if zz == '4':
fl =int(fl*1.5)
if zz == '5':
fl =int(fl*1.3)
break
while 1:
bossjn=r.randint(1,20)
if bossjn!=1:
xzxl = xzxl-bossgji
if xzxl > xl:
xzxl = xl
break
if bossjn==1 and bos喵==boss[0]:
xzxl = xzxl-bossgji/10
print('腐尸之牢\n造成伤害'+str(bossgji/10))
if bossjn == 1 and bos喵 == boss[1]:
print('撕裂空间')
gltx=2
break
if bossjn==1 and bos喵==boss[2]:
print('吞噬一切')
bossgji=bossgji*2
if xzxl < 1:
print('您已喵亡')
zzz=0
break
【提示】
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