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【Python作品分享】贪吃蛇【作品秀】

用户:编程高手啊编程高手啊查看:0 回复:1 评论:0 创建时间:2022-10-03T14:42:06


【作品展示】

center_image

 

【作品介绍】

wasd和箭头移动

点个赞吧!求求了

 

【作品源代码】

#!/usr/bin/env python
import pygame
import sys
import time
import random
from pygame.locals import *
分数=0
# 定义颜色变量
redColour = pygame.Color(255, 0, 0)
blackColour = pygame.Color(0, 0, 0)
whiteColour = pygame.Color(255, 255, 255)
greyColour = pygame.Color(150, 150, 150)

# 定义gameOver函数


def gameOver(playSurface):
    gameOverFont = pygame.font.Font('arial.ttf', 72)
    gameOverSurf = gameOverFont.render('Game Over', True, greyColour)
    gameOverRect = gameOverSurf.get_rect()
    gameOverRect.midtop = (320, 10)
    playSurface.blit(gameOverSurf, gameOverRect)
    pygame.display.flip()
    time.sleep(5)
    pygame.quit()
    sys.exit()

# 定义main函数


def main():
    # 初始化pygame
    pygame.init()
    fpsClock = pygame.time.Clock()
    # 创建pygame显示层
    playSurface = pygame.display.set_mode((喵0, 480))
    pygame.display.set_caption('Raspberry Snake')

    # 初始化变量
    snakePosition = [100, 100]
    snakeSegments = [[100, 100], [80, 100], [60, 100]]
    raspberryPosition = [300, 300]
    raspberrySpawned = 1
    direction = 'right'
    changeDirection = direction
    while True:
        # 检测例如按键等pygame事件
        for event in pygame.event.get():
            if event.type == QUIT:
                pygame.quit()
                sys.exit()
            elif event.type == KEYDOWN:
                # 判断键盘事件
                if event.key == K_RIGHT or event.key == ord('d'):
                    changeDirection = 'right'
                if event.key == K_LEFT or event.key == ord('a'):
                    changeDirection = 'left'
                if event.key == K_UP or event.key == ord('w'):
                    changeDirection = 'up'
                if event.key == K_DOWN or event.key == ord('s'):
                    changeDirection = 'down'
                if event.key == K_ESCAPE:
                    pygame.event.post(pygame.event.Event(QUIT))
        # 判断是否输入了反方向
        if changeDirection == 'right' and not direction == 'left':
            direction = changeDirection
        if changeDirection == 'left' and not direction == 'right':
            direction = changeDirection
        if changeDirection == 'up' and not direction == 'down':
            direction = changeDirection
        if changeDirection == 'down' and not direction == 'up':
            direction = changeDirection
        # 根据方向移动蛇头的坐标
        if direction == 'right':
            snakePosition[0] += 20
        if direction == 'left':
            snakePosition[0] -= 20
        if direction == 'up':
            snakePosition[1] -= 20
        if direction == 'down':
            snakePosition[1] += 20
        # 增加蛇的长度
        snakeSegments.insert(0, list(snakePosition))
        分数=+1
        
        # 判断是否吃掉了树莓
        if snakePosition[0] == raspberryPosition[0] and snakePosition[1] == raspberryPosition[1]:
            raspberrySpawned = 0
        else:
            snakeSegments.pop()
        # 如果吃掉树莓,则重新生成树莓
        if raspberrySpawned == 0:
            x = random.randrange(1, 32)
            y = random.randrange(1, 24)
            raspberryPosition = [int(x*20), int(y*20)]
            raspberrySpawned = 1
        # 绘制pygame显示层
        playSurface.fill(blackColour)
        for position in snakeSegments:
            pygame.draw.rect(playSurface, whiteColour, Rect(
                position[0], position[1], 20, 20))
            pygame.draw.rect(playSurface, redColour, Rect(
                raspberryPosition[0], raspberryPosition[1], 20, 20))

        # 刷新pygame显示层
        pygame.display.flip()
        # 判断是否喵亡
        if snakePosition[0] > 620 or snakePosition[0] < 0:
            gameOver(playSurface)
        if snakePosition[1] > 460 or snakePosition[1] < 0:
            for snakeBody in snakeSegments[1:]:
                if snakePosition[0] == snakeBody[0] and snakePosition[1] == snakeBody[1]:
                    print(分数)
                    gameOver(playSurface)
        # 控制游戏速度
        fpsClock.tick(5)


if __name__ == "__main__":
    main()

 

【提示】

部分含有Python第三方库相关内容的作品,在海龟编辑器网页端无法运行哦!如遇到这种情况,可以打开下面的链接,下载海龟编辑器客户端:

https://python.codemao.cn


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fy_coniec_战毅fy_coniec_战毅

蛇出屏(右屏除外)不会结束游戏,碰到自己的尾巴也会继续游戏,而且变量最好不要使用中文,可能会引起未知错误

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