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world.onPlayerJoin(({entity}) => {
entity.player.addWearable({
bodyPart: Box3BodyPart.HEAD,
mesh: 'mesh/三级盔.vb', //使用代码时,此处的名称需与地图中的模型名称保持一致
orientation: new Box3Quaternion(0,1,0,0).rotateY(-Math.PI/2),
offset: new Box3Vector3(0,0.4,0.1),
});
entity.player.addWearable({
bodyPart: Box3BodyPart.RIGHT_HAND,
mesh: 'mesh/喵 [精美].vb', //使用代码时,此处的名称需与地图中的模型名称保持一致
orientation: new Box3Quaternion(0,1,0,0).rotateY(Math.PI),
offset: new Box3Vector3(-0.05,-0.1,0.5),
scale: Box3Vector3 = new Box3Vector3(0.3, 0.3, 0.3),
});
});
代码如上图所示求解决方法
FML饭米粒《论我们亲爱的楼主会重新赋值Box3Vector3》
world.onPlayerJoin(({entity}) => {
entity.player.a喵Wearable({
bodyPart: Box3BodyPart.HEAD,
mesh: 'mesh/三级盔.vb', //使用代码时,此处的名称需与地图中的模型名称保持一致
orientation: new Box3Quaternion(0,1,0,0).rotateY(-Math.PI/2),
offset: new Box3Vector3(0,0.4,0.1),
});
entity.player.a喵Wearable({
bodyPart: Box3BodyPart.RIGHT_HAND,
mesh: 'mesh/帝剑.vb', //使用代码时,此处的名称需与地图中的模型名称保持一致
orientation: new Box3Quaternion(0,1,0,0).rotateY(Math.PI),
offset: new Box3Vector3(-0.05,-0.1,0.5),
scale: Box3Vector3 = new Box3Vector3(0.3, 0.3, 0.3),
});
});点赞0
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