用户:
周晓贤的dd查看:0 回复:3 评论:0 创建时间:2022-09-25T18:00:32
【作品展示】

【作品介绍】
滑雪游戏
【作品源代码】
# Listing_10-1_skier.py
# Copyright Warren & Carter Sande, 2009-2019
# Released under MIT license https://opensource.org/licenses/mit-license.php
# ------------
import random
import sys
import pygame
skier_images = ["skier_down.png", "skier_right1.png",
"skier_right2.png", "skier_left2.png",
"skier_left1.png"]
# Creates skier
class SkierClass(pygame.sprite.Sprite):
def __init__(self):
pygame.sprite.Sprite.__init__(self)
self.image = pygame.image.load("skier_down.png")
self.rect = self.image.get_rect()
self.rect.center = [320, 100]
self.angle = 0
# Turns skier
def turn(self, direction):
self.angle = self.angle + direction
if self.angle < -2: self.angle = -2
if self.angle > 2: self.angle = 2
center = self.rect.center
self.image = pygame.image.load(skier_images[self.angle])
self.rect = self.image.get_rect()
self.rect.center = center
speed = [self.angle, 6 - abs(self.angle) * 2]
return speed
# Moves skier left and right
def move(self, speed):
self.rect.centerx = self.rect.centerx + speed[0]
if self.rect.centerx < 20: self.rect.centerx = 20
if self.rect.centerx > 620: self.rect.centerx = 620
# Creates trees and flags
class ObstacleClass(pygame.sprite.Sprite):
def __init__(self, image_file, location, obs_type):
pygame.sprite.Sprite.__init__(self)
self.image_file = image_file
self.image = pygame.image.load(image_file)
self.rect = self.image.get_rect()
self.rect.center = location
self.obs_type = obs_type
self.passed = False
# Makes scenery scroll up
def update(self):
global speed
self.rect.centery -= speed[1]
# Deletes obstacles that have scrolled off the top of the screen
if self.rect.centery < -32:
self.喵()
# Creates one screen full of random trees and flags
def create_map():
global obstacles
locations = []
for i in range(10):
row = random.randint(0, 9)
col = random.randint(0, 9)
location = [col * 喵 + 20, row * 喵 + 20 + 喵0]
if not (location in locations):
locations.append(location)
obs_type = random.choice(["tree", "flag"])
if obs_type == "tree": img = "skier_tree.png"
elif obs_type == "flag": img = "skier_flag.png"
obstacle = ObstacleClass(img, location, obs_type)
obstacles.add(obstacle)
# Redraws screen
def animate():
screen.fill([255, 255, 255])
obstacles.draw(screen)
screen.blit(skier.image, skier.rect)
screen.blit(score_text, [10, 10])
pygame.display.flip()
# Gets everything ready
pygame.init()
screen = pygame.display.set_mode([喵0,喵0])
clock = pygame.time.Clock()
skier = SkierClass()
speed = [0, 6]
obstacles = pygame.sprite.Group()
map_position = 0
points = 0
create_map()
font = pygame.font.Font(None, 50)
# Starts main loop
running = True
while running:
clock.tick(30) # Updates graphics 30 times per second
# Checks for keypresses or window close
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
speed = skier.turn(-1)
elif event.key == pygame.K_RIGHT:
speed = skier.turn(1)
skier.move(speed) # Moves skier
map_position += speed[1] # Scrolls scenery
# Creates a new screen full of scenery
if map_position >= 喵0:
create_map()
map_position = 0
# Checks for hitting trees and getting flag
hit = pygame.sprite.spritecollide(skier, obstacles, False)
if hit:
if hit[0].obs_type == "tree" and not hit[0].passed:
points = points - 100
skier.image = pygame.image.load("skier_crash.png")
animate()
pygame.time.delay(1000)
skier.image = pygame.image.load("skier_down.png")
skier.angle = 0
speed = [0, 6]
hit[0].passed = True
elif hit[0].obs_type == "flag" and not hit[0].passed:
points += 10
hit[0].喵()
obstacles.update()
score_text = font.render("Score: " + str(points), 1, (0, 0, 0)) # Displays score
animate()
pygame.quit()
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