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【Python作品分享】我的文件

用户:心在漂泊_KMI心在漂泊_KMI查看:0 回复:1 评论:0 创建时间:2022-09-10T14:39:20


【作品展示】

center_image

 

【作品介绍】

w

 

【作品源代码】

from tkinter import *
import random
import time

# Creating the window:
window = Tk()
window.title("Bounce")
window.geometry('1500x900')
window.resizable(False, False)

# Creating the canvas containing the game:
canvas = Canvas(window, width=450, height=450, bg="black")
canvas.pack(padx=50, pady=50)
score = canvas.create_text(10, 20, fill="white")

window.update()


class Ball:
    def __init__(self, canvas1, paddle1, color):
        self.canvas = canvas1
        self.paddle = paddle1
        # The starting point of the ball
        self.id = canvas1.create_oval(10, 10, 25, 25, fill=color)
        self.canvas.move(self.id, 190, 160)
        starting_direction = [-3, -2, -1, 0, 1, 2, 3]
        random.shuffle(starting_direction)
        self.x = starting_direction[0]
        self.y = -3
        self.canvas_height = self.canvas.winfo_height()
        self.canvas_width = self.canvas.winfo_width()

    # Detecting the collision between the ball and the paddle:
    def hit_paddle(self, ballcoords):
        paddle_pos = self.canvas.coords(self.paddle.id)
        if ballcoords[0] <= paddle_pos[2] and ballcoords[2] >= paddle_pos[0]:
            if paddle_pos[3] >= ballcoords[3] >= paddle_pos[1]:
                return True
        return False

    # Detecting the collision between the the ball and the canvas sides:
    def draw(self):
        self.canvas.move(self.id, self.x, self.y)
        ballcoords = self.canvas.coords(self.id)
        if ballcoords[1] <= 0:
            self.y = 3
        if ballcoords[3] >= self.canvas_height:
            self.y = 0
            self.x = 0
            self.canvas.create_text(
                225, 150, text="Game Over!", font=("Arial", 16), fill="white")
        if ballcoords[0] <= 0:
            self.x = 3
        if ballcoords[2] >= self.canvas_width:
            self.x = -3
        if self.hit_paddle(ballcoords):
            self.y = -3


class Paddle:
    def __init__(self, canvas1, color):
        self.canvas1 = canvas
        self.id = canvas.create_rectangle(0, 0, 100, 10, fill=color)
        self.canvas1.move(self.id, 180, 350)
        self.x = 0
        self.y = 0
        self.canvas1_width = canvas1.winfo_width()
        self.canvas1.bind_all("", self.left)
        self.canvas1.bind_all("", self.right)

    def draw(self):
        self.canvas1.move(self.id, self.x, 0)
        paddlecoords = self.canvas1.coords(self.id)
        if paddlecoords[0] <= 0:
            self.x = 0
        if paddlecoords[2] >= self.canvas1_width:
            self.x = 0

    def right(self, event):
        self.x = 3

    def left(self, event):
        self.x = -3


paddle = Paddle(canvas, color="white")
ball = Ball(canvas, paddle, color="red")

# New code after here


def handler():
    global run
    run = False


window.protocol("WM_DELETE_WINDOW", handler)
run = True

while run:
    # New code before here
    ball.draw()
    paddle.draw()
    window.update_idletasks()
    window.update()
    time.sleep(0.01)

window.destroy()    # should always destroy window before exit

 

【提示】

部分含有Python第三方库相关内容的作品,在海龟编辑器网页端无法运行哦!如遇到这种情况,可以打开下面的链接,下载海龟编辑器客户端:

https://python.codemao.cn


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疯狂的ren疯狂的ren

哦!

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