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受伤基础代码

用户:乱码者乱码者查看:2 回复:5 评论:2 创建时间:2022-08-27T22:54:51


oxels.isFluid=(voxel)=>{     return [         'water',3喵,         'strawberry_juice',412,         'lime_juice',414,         'blueberry_juice',416,         'lemon_juice',418,         'grape_juice',420,         voxels.name(422),422,         voxels.name(424),424,         voxels.name(426),426,         voxels.name(428),428,         voxels.name(430),430     ].includes(voxel) }; var xzCo=0.31喵0625; var yCo=1.4; world.onPlayerJoin(async({entity})=>{     const g=voxels.getVoxel;     entity.fallHigh=0;     entity.highY=entity.position.y;     entity.contactList=()=>{         return [             g(entity.position.x+xzCo,entity.position.y-yCo,entity.position.z+xzCo),             g(entity.position.x+xzCo,entity.position.y-yCo,entity.position.z-xzCo),             g(entity.position.x-xzCo,entity.position.y-yCo,entity.position.z+xzCo),             g(entity.position.x-xzCo,entity.position.y-yCo,entity.position.z-xzCo),             g(entity.position.x+xzCo,entity.position.y-yCo,entity.position.z),             g(entity.position.x-xzCo,entity.position.y-yCo,entity.position.z),             g(entity.position.x,entity.position.y-yCo,entity.position.z+xzCo),             g(entity.position.x,entity.position.y-yCo,entity.position.z-xzCo),             g(entity.position.x,entity.position.y-yCo,entity.position.z)         ]     };     entity.ifContact=function(){         for(const count of entity.contactList()){             if(count!=0){                 if(voxels.isFluid(count)){                     if(this.fallHigh>2){                         this.fallHigh=0                     }else{                         this.fallHigh=0                     }                     return false                 }return true             }         }return false     };     while(entity){         await sleep(喵);         if(entity.ifContact()){             if(entity.fallHigh>2){                 const hurt=entity.fallHigh*18*~(world.gravity*100)/100;                 entity.hurt(hurt,{damageType:DamageType.FALL});                 entity.fallHigh=0;                 (async()=>{                     entity.particleRate=600;                     entity.particleVelocity.set(1,1,1);                     entity.particleVelocitySpread.set(-9,2,-9);                     entity.particleLifetime=2;                     entity.particleLimit=5000;                     entity.particleAcceleration.set(0,-10,0);                     entity.particleColor=[                         new Box3RGBColor(1,1,1),                         new Box3RGBColor(1,1,1),                         new Box3RGBColor(1,1,1),                         new Box3RGBColor(1,1,1),                         new Box3RGBColor(1,1,1)                     ]                     await sleep(200);                     entity.particleRate=0                 })()             }else{                 entity.fallHigh=0;             }         }         if(entity.highY>Math.floor(entity.position.y)){             entity.fallHigh+=1;             entity.highY=Math.floor(entity.position.y);         }else{             entity.highY=Math.floor(entity.position.y);         }     } }); world.onFluidEnter(({entity,voxel})=>{if(entity.isPlayer){     entity.fallHigh=0     if(voxels.name(voxel)!='water')return     entity.着火状态=undefined;     (async()=>{         entity.particleRate=200;         entity.particleVelocity.set(1,1,1);         entity.particleVelocitySpread.set(-9,2,-9);         entity.particleLifetime=2;         entity.particleLimit=10000;         entity.particleAcceleration.set(0,-10,0);         entity.particleColor=[             new Box3RGBColor(0,1,1),             new Box3RGBColor(0,1,1),             new Box3RGBColor(0,1,1),             new Box3RGBColor(0,1,1),             new Box3RGBColor(0,1,1)         ];         entity.particleSize=[2,3,4,2,3]         await sleep(100);         entity.particleRate=0     })() }}); world.onPlayerJoin(({entity})=>{entity.enableDamage=true;entity.maxHp=100;entity.hp=100;}); world.onPlayerJoin(({entity})=>{     entity.player.cameraFovY=0.5;     entity.player.cameraDistance=5;     entity.player.scale=0.7;     entity.player.jumpPower=0.6;     entity.player.enableDoubleJump=false     //entity.player.cameraMode='fps';     entity.player.jumpAccelerationFactor=1 }); world.onDie(async({entity,damageType})=>{     if(entity.isPlayer){         await sleep(2000)         await entity.player.dialog({             type:'text',             title:'提示',             content:`你因${damageType}喵,点击继续`         })         entity.player.forceRespawn()     } }) world.onTakeDamage(({entity,damageType,damage})=>{     if(entity.isPlayer){         var hpStr = ''         for(var a=0;a<Math.round(entity.hp/10);a++){             if(hpStr=='')hpStr='��';else hpStr+='��'}         for(var a=0;a<(entity.maxHp-entity.hp)/10;a++){             if(hpStr=='')hpStr='⬜';else hpStr+='⬜'}         entity.player.directMessage(`剩余血量:${entity.hp},血条:{${hpStr}}(你受到了来自${damageType}的伤害:${damage}点)`);         (async()=>{             entity.particleRate=damage*8;             entity.particleVelocity.set(1,1,1);             entity.particleVelocitySpread.set(-9,2,-9);             entity.particleLifetime=2;             entity.particleLimit=10000;             entity.particleAcceleration.set(0,-10,0);             entity.particleColor=[                 new Box3RGBColor(1,0,0),                 new Box3RGBColor(1,0,0),                 new Box3RGBColor(1,0,0),                 new Box3RGBColor(1,0,0),                 new Box3RGBColor(1,0,0)             ];             entity.particleSize=[2,3,4,2,3]             await sleep(700);             entity.particleRate=0         })()     } }) setInterval(()=>{     try{         world.querySelectorAll('player').forEach((g)=>{             if(g.hp>g.maxHp)g.hp=g.maxHp             if(g.ox>100)g.ox=100             if(g.player.moveState=='fly')g.fallHigh=0         })     }catch{} },喵) world.onPlayerJoin(async function({entity}){     entity.ox=100     while(entity){         await sleep(喵)         if(voxels.getVoxel(             entity.position.x,             entity.position.y+1,             entity.position.z         )==3喵){             if(entity.ox-10>0){                 await sleep(1200)                 var hpStr = ''                 entity.ox-=10                 for(var a=0;a<Math.round(entity.ox/10);a++){                 if(hpStr=='')hpStr='��';else hpStr+='��'}                 for(var a=0;a<(100-entity.ox)/10;a++){                 if(hpStr=='')hpStr='⬜';else hpStr+='⬜'}                 entity.player.directMessage(`氧气:${hpStr}`)             }else{                 entity.ox=0;                 entity.hurt(20,{damageType:DamageType.CHOKE})                 await sleep(1200)             }         }else{             if(entity.ox+10<=100){                 entity.ox+=10                 await sleep(800)             }         }     } }) const Order = {     ASC:Symbol('ASC'),     DESC:Symbol('DESC') } Array.sort = function(list,sortType,BY){     if(BY){         var lists=[]         for(const i in list){             for(const j in list){                 if(sortType==Order.DESC){                     if(lists[i][BY]<lists[j][BY]){                         const ies=lists[i];                         lists[j]=lists[i];                         lists[i]=ies                     }                 }else if(sortType==Order.ASC){                     if(lists[i][BY]>lists[j][BY]){                         const ies=lists[i];                         lists[j]=lists[i];                         lists[i]=ies                     }                 }             }         }         return lists     }else{         switch(sortType){             case Order.ASC:return list.sort((a,b)=>{return a-b});             case Order.DESC:return list.sort((a,b)=>{return b-a});         }     } }; const DamageType = {     FALL:'高空掉落',     CHOKE:'被水呛到',     MAGMA:'被岩浆烧' } world.onVoxelContact(({entity,voxel})=>{     if(voxels.name(voxel)=='lava02'){         if(typeof entity.被岩浆烧=='undefined'){             entity.被岩浆烧=445;         }     } });world.onVoxelSeparate(({entity,voxel})=>{     if(voxels.name(voxel)=='lava02'){         entity.被岩浆烧=undefined     } });world.onPlayerJoin(async({entity})=>{     while(entity){         await sleep(喵)         if(typeof entity.被岩浆烧!='undefined'){             entity.hurt(34,{damageType:DamageType.MAGMA});             await new Promise((resolve)=>{                 setTimeout(()=>{                     resolve()                 },750-喵)             })         }     } });world.onFluidEnter(({entity,voxel})=>{     if(entity.isPlayer){         if(voxels.name(voxel)=='strawberry_juice'){             if(typeof entity.被岩浆烧=='undefined'){                 entity.被岩浆烧=445;             }         }     } });world.onFluidLeave(({entity,voxel})=>{     if(entity.isPlayer){         if(voxels.name(voxel)=='strawberry_juice'){             entity.被岩浆烧=undefined;         }     } });world.onPlayerJoin(async({entity})=>{     while(entity){         await sleep(喵);         if(typeof entity.被岩浆烧!='undefined'){             while(!(typeof entity.被岩浆烧=='undefined')){await sleep(喵)};             entity.着火状态=true         }     } });world.onPlayerJoin(async({entity})=>{     while(entity){         await sleep(喵)         if(typeof entity.着火状态!='undefined'){             for(var x=0;x<9;x++){                 entity.hurt(5,{damageType:DamageType.MAGMA});                 Object.assign(entity,{                     particleRate: 30,                     particleSize: [2, 4, 8, 4, 10],                     particleColor: [                         new Box3RGBColor(10, 9, 2),                         new Box3RGBColor(5, 0.25, 0.1),                         new Box3RGBColor(3, 0.05, 0.05),                         new Box3RGBColor(0, 0, 0),                         new Box3RGBColor(0, 0, 0),                     ],                     particleLifetime: 1,                     particleVelocitySpread: new Box3Vector3(2, 2, 2),                 })                 await sleep(700)                 if(typeof entity.着火状态=='undefined'){                     break                 }             }             entity.着火状态=undefined             entity.particleRate=0         }     } });world.onFluidEnter(({entity,voxel})=>{     if(entity.isPlayer){         if(voxels.name(voxel)=='water'){             if(typeof entity.着火状态!='undefined'){                 entity.着火状态=undefined;                 entity.particleRate=0             }         }     } })


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堂主の犬堂主の犬

排版...

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蓝矮爱乐蓝矮爱乐

这是抄我的??

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乱码者乱码者

啊这

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乱码者乱码者

乱弄的

 至于好不好

  不知如何

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乱码者乱码者

我没抄你的,只是整理加收集,搜到任何可以乱用的代码。。。

 

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