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全能代码师查看:13 回复:8 评论:13 创建时间:2022-08-26T12:54:01
function raycastE(entity = new Box3Entity) {
var x = entity.player.facingDirection.x
var y = Math.sin(-entity.player.cameraPitch)
var z = entity.player.facingDirection.z
world.say('---')
world.say(`[${x},${y},${z}]`)
var raycast = world.raycast(entity.position, new Box3Vector3(x, y, z), { ignoreEntities: true })//注意了,如果是实喵线会被挡住,要添加选择器!
world.say(`${voxels.name(raycast.hitVoxel)}`)
}
FML饭米粒function raycastE(entity = new Box3Entity) {
var x = entity.player.facingDirection.x
var y = Math.sin(-entity.player.cameraPitch)
var z = entity.player.facingDirection.z
world.say('---')
world.say(`[${x},${y},${z}]`)
var raycast = world.raycast(entity.position, new Box3Vector3(x, y, z), { ignoreEntities: true })//注意了,如果是实体射线会被挡住,要添加选择器!
world.say(`${voxels.name(raycast.hitVoxel)}`)
}点赞0
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