用户:糖果PB查看:0 回复:0 评论:0 创建时间:2022-08-23T22:06:30
【作品展示】

【作品介绍】
一起来拼手速吧!
【作品源代码】
import pgzrun
WIDTH = 640
HEIGHT = 480
score1 = 0
score2 = 0
button1 = Actor('botton1-1')
button1.pos = WIDTH / 4,HEIGHT / 2 + 60
button2 = Actor('botton2-1')
button2.pos = WIDTH - WIDTH / 4,HEIGHT / 2 + 60
time_left = 10
game_over = False
def draw():
screen.fill('lightblue')
button1.draw()
button2.draw()
screen.draw.text('press S:' + str(score1), color='white',center=(WIDTH / 4,150),fontsize=50)
screen.draw.text('press L:' + str(score2), color='white',center=(WIDTH - WIDTH / 4, 150), fontsize=50)
screen.draw.text('Time Left:' + str(time_left), color='white',center=(WIDTH / 2, 40), fontsize=50)
if game_over:
screen.fill('lightblue')
screen.draw.text('player S:' + str(score1), color='white',center=(WIDTH / 4, 120), fontsize=50)
screen.draw.text('player L:' + str(score2), color='white',center=(WIDTH - WIDTH / 4, 120), fontsize=50)
cup = Actor('cup')
if score1 > score2:
winner = 'The winner is player S!'
cup.pos = WIDTH / 4,HEIGHT / 2
elif score1 < score2:
winner = 'The winner is player L!'
cup.pos = WIDTH - WIDTH / 4, HEIGHT / 2
else:
winner = "It's a tie!"
cup.pos = WIDTH / 2, HEIGHT / 2
screen.draw.text(winner, color='white',center=(WIDTH / 2, 40), fontsize=50)
cup.draw()
def on_key_down(key):
global score1,score2
if not game_over:
if key == keys.S:
button1.image = 'botton1-2'
score1 += 1
if key == keys.L:
button2.image = 'botton2-2'
score2 += 1
def on_key_up(key):
if key == keys.S:
button1.image = 'botton1-1'
if key == keys.L:
button2.image = 'botton2-1'
def update_time_left():
global time_left,game_over
if score1 > 0 or score2 > 0:
if time_left > 0:
time_left -= 1
else:
game_over = True
clock.schedule_interval(update_time_left,1)
pgzrun.go()
【提示】
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