用户:机灵的飓风雀UysC查看:36 回复:2 评论:1 创建时间:2022-08-18T10:50:38
【作品展示】

【作品介绍】
大鱼吃小鱼,其他鱼素材没放,
自己改一下代码,找图片放入!!!
【作品源代码】
from arcade import *
from time import sleep
# 设置窗体宽和高
SCREEN_WIDTH = 906
SCREEN_HEIGHT = 610
# 设置窗体标题
SCREEN_TITLE = "big fish's world"
MOVEMENT_SPEED = 4
LEFT = 0
RIGHT = 1
class Player(Sprite):
def __init__(self,image):
super().__init__(image)
self.center_x = SCREEN_WIDTH // 2
self.center_y = SCREEN_HEIGHT // 2
self.append_texture(load_texture("resource/player.png",mirrored=True,scale=1))
self.size = 2
def update(self):
super().update()
if self.left < 0:
self.left = 0
elif self.right > SCREEN_WIDTH:
self.right = SCREEN_WIDTH
if self.top > SCREEN_HEIGHT:
self.top = SCREEN_HEIGHT
elif self.bottom < 0:
self.bottom = 0
def evolution(self,score):
if score >= 10:
self.size = 8
self.scale = 1.72
elif score >= 6:
self.size = 6
self.scale = 1.32
elif score >=3:
self.size = 4
self.scale = 1.18
class Enemy(Sprite):
def __init__(self,image):
super().__init__(image)
face = random.choice(["left","right"])
speed = random.choice([2,3,4,5,6])
if face == "left":
self.center_x = SCREEN_WIDTH + 60
self.change_x = -speed
elif face == "right":
self.center_x = -60
self.append_texture(load_texture(image,mirrored = True,scale = 1))
self.set_texture(RIGHT)
self.change_x = speed
self.center_y = random.randint(0,SCREEN_HEIGHT)
class Status(Sprite):
def __init__(self,image):
super().__init__(image)
self.center_x = SCREEN_WIDTH // 2
self.center_y = SCREEN_WIDTH // 2
class MyGame(arcade.Window):
def __init__(self, width, height, title):
super().__init__(width, height, title)
# 窗体初始化
self.setup()
def setup(self):
self.score = 0
self.background = Sprite("resource/new_sea.png")
self.background.center_y = SCREEN_HEIGHT // 2
self.background.center_x = SCREEN_WIDTH // 2
self.player_sprite = Player("resource/player.png")
self.player_sprite_list = SpriteList()
self.player_sprite_list.append(self.player_sprite)
self.fishes = {
"resource/黄鱼.png":1,
"resource/绿鱼.png":3,
"resource/红鱼.png":5,
"resource/紫鱼.png":7,
"resource/蓝鱼.png":9
}
self.enemy_sprite_list = SpriteList()
self.total_time = 0
self.last_time = 0
self.create_num = 1
self.game_over_status = False
self.game_over = Status("resource/game_over.png")
self.game_pause_status = False
self.game_pause = Status("resource/game_pause.png")
def on_draw(self):
start_render()
self.background.draw()
self.player_sprite_list.draw()
self.enemy_sprite_list.draw()
draw_text(f"score:{self.score}",0,SCREEN_HEIGHT -20,color.WHITE,font_name = ("simhei","PingFang"),font_size = 20)
if self.game_over_status:
self.game_over.draw()
if int(self.total_time)%2 == 0:
draw_text("Please press the Tab key!!!",start_x = 300,start_y = 100,color = color.WHITE,font_size = 20)
if self.game_pause_status:
self.game_pause.draw()
def on_update(self, delta_time: float):
self.total_time += delta_time
if self.game_over_status or self.game_pause_status:
return
if int(self.total_time) != int(self.last_time) and int(self.total_time ) % 60 == 0:
self.create_num += 1
if int(self.total_time) != int(self.last_time) and int(self.total_time ) % 1 == 0:
self.create_enemy()
self.last_time = self.total_time
self.player_sprite_list.update()
self.enemy_sprite_list.update()
for enemy in self.enemy_sprite_list:
if enemy.center_x < -60 or enemy.center_x > SCREEN_WIDTH + 60:
enemy.喵()
hit_list = check_for_collision_with_list(self.player_sprite,self.enemy_sprite_list)
if hit_list:
for hit in hit_list:
if self.player_sprite.size > hit.size:
hit.喵()
self.score +=1
else:
self.player_sprite.喵()
self.game_over_status = True
self.player_sprite.evolution(self.score)
def on_key_press(self,symbol,modifiers):
if symbol == key.UP:
self.player_sprite.change_y = MOVEMENT_SPEED
elif symbol == key.DOWN:
self.player_sprite.change_y =- MOVEMENT_SPEED
elif symbol == key.LEFT:
self.player_sprite.change_x = -MOVEMENT_SPEED
self.player_sprite.set_texture(LEFT)
elif symbol == key.RIGHT:
self.player_sprite.change_x = MOVEMENT_SPEED
self.player_sprite.set_texture(RIGHT)
elif symbol == key.RETURN:
image = get_image(0,0,SCREEN_WIDTH,SCREEN_HEIGHT)
image.save('screenshot.png')
elif symbol == key.ESCAPE:
self.game_pause_status = not self.game_pause_status
elif symbol == key.TAB:
if self.game_over_status:
self.setup()
def on_key_release(self, symbol, modifiers):
if symbol == key.UP or symbol == key.DOWN:
self.player_sprite.change_y = 0
elif symbol == key.LEFT or symbol == key.RIGHT:
self.player_sprite.change_x = 0
def create_enemy(self):
for i in range(self.create_num):
fish = random.choice(list(self.fishes.keys()))
size = self.fishes[fish]
enemy_sprite = Enemy(fish)
enemy_sprite.size = size
self.enemy_sprite_list.append(enemy_sprite)
if __name__ == "__main__":
game = MyGame(SCREEN_WIDTH, SCREEN_HEIGHT, SCREEN_TITLE)
run()
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