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【Python作品分享】新的作品-59【作品秀】

用户:机灵的飓风雀UysC机灵的飓风雀UysC查看:36 回复:2 评论:1 创建时间:2022-08-18T10:50:38


【作品展示】

center_image

 

【作品介绍】

大鱼吃小鱼,

其他鱼素材没放,

自己改一下代码,找图片放入!!!

 

【作品源代码】

from arcade import *
from time import sleep
# 设置窗体宽和高
SCREEN_WIDTH = 906
SCREEN_HEIGHT = 610
# 设置窗体标题
SCREEN_TITLE = "big fish's world"
MOVEMENT_SPEED = 4
LEFT = 0
RIGHT = 1
class Player(Sprite):
    def __init__(self,image):
        super().__init__(image)
        self.center_x = SCREEN_WIDTH // 2
        self.center_y = SCREEN_HEIGHT // 2
        self.append_texture(load_texture("resource/player.png",mirrored=True,scale=1))                                                                     
        self.size = 2        
    def update(self):
        super().update()
        if self.left < 0:
            self.left = 0
        elif self.right > SCREEN_WIDTH:
            self.right = SCREEN_WIDTH
        if self.top > SCREEN_HEIGHT:
            self.top = SCREEN_HEIGHT
        elif self.bottom < 0:
            self.bottom = 0

    def evolution(self,score):
        if score >= 10:
            self.size = 8
            self.scale = 1.72
        elif score >= 6:
            self.size = 6
            self.scale = 1.32
        elif score >=3:
            self.size = 4
            self.scale = 1.18
class Enemy(Sprite):
    def __init__(self,image):
        super().__init__(image)
        face = random.choice(["left","right"])
        speed = random.choice([2,3,4,5,6])
        if face == "left":
            self.center_x = SCREEN_WIDTH + 60
            self.change_x = -speed
        elif face == "right":
            self.center_x = -60
            self.append_texture(load_texture(image,mirrored = True,scale = 1))
            self.set_texture(RIGHT)
            self.change_x = speed


        self.center_y = random.randint(0,SCREEN_HEIGHT)
class Status(Sprite):
    def __init__(self,image):
        super().__init__(image)
        self.center_x = SCREEN_WIDTH // 2
        self.center_y = SCREEN_WIDTH // 2
class MyGame(arcade.Window):
    def __init__(self, width, height, title):
        super().__init__(width, height, title)
        # 窗体初始化
        self.setup()

    def setup(self):
        self.score = 0
        self.background = Sprite("resource/new_sea.png")
        self.background.center_y = SCREEN_HEIGHT // 2
        self.background.center_x = SCREEN_WIDTH // 2
        self.player_sprite = Player("resource/player.png")
        self.player_sprite_list = SpriteList()
        self.player_sprite_list.append(self.player_sprite)
        self.fishes = {
            "resource/黄鱼.png":1,
            "resource/绿鱼.png":3,
            "resource/红鱼.png":5,
            "resource/紫鱼.png":7,
            "resource/蓝鱼.png":9
        }
        self.enemy_sprite_list = SpriteList()
        self.total_time = 0

        self.last_time = 0

        self.create_num = 1

        self.game_over_status = False
        self.game_over = Status("resource/game_over.png")
        self.game_pause_status = False
        self.game_pause = Status("resource/game_pause.png")
    def on_draw(self):
        start_render()
        self.background.draw()
        self.player_sprite_list.draw()
        self.enemy_sprite_list.draw()

        draw_text(f"score:{self.score}",0,SCREEN_HEIGHT -20,color.WHITE,font_name = ("simhei","PingFang"),font_size = 20)

        if self.game_over_status:
            self.game_over.draw()
            if int(self.total_time)%2 == 0:
                draw_text("Please press the Tab key!!!",start_x = 300,start_y = 100,color = color.WHITE,font_size = 20)
        if self.game_pause_status:
            self.game_pause.draw()
    def on_update(self, delta_time: float):
        self.total_time += delta_time
        if self.game_over_status or self.game_pause_status:
            return
        if int(self.total_time) != int(self.last_time) and int(self.total_time ) % 60 == 0:
            self.create_num += 1
        if int(self.total_time) != int(self.last_time) and int(self.total_time ) % 1 == 0:
            self.create_enemy()
            self.last_time = self.total_time
        self.player_sprite_list.update()
        self.enemy_sprite_list.update()
        for enemy in self.enemy_sprite_list:
            if enemy.center_x < -60 or enemy.center_x > SCREEN_WIDTH + 60:
                enemy.喵()
        hit_list = check_for_collision_with_list(self.player_sprite,self.enemy_sprite_list)
        if hit_list:
            for hit in hit_list:
                if self.player_sprite.size > hit.size:
                    hit.喵()
                    self.score +=1
                else:
                    self.player_sprite.喵()
                    self.game_over_status = True
        self.player_sprite.evolution(self.score)
    def on_key_press(self,symbol,modifiers):
        if symbol == key.UP:
            self.player_sprite.change_y = MOVEMENT_SPEED

        elif symbol == key.DOWN:
            self.player_sprite.change_y =- MOVEMENT_SPEED

        elif symbol == key.LEFT:
            self.player_sprite.change_x = -MOVEMENT_SPEED
            self.player_sprite.set_texture(LEFT)
        elif symbol == key.RIGHT:
            self.player_sprite.change_x = MOVEMENT_SPEED
            self.player_sprite.set_texture(RIGHT)
        elif symbol == key.RETURN:
            image = get_image(0,0,SCREEN_WIDTH,SCREEN_HEIGHT)
            image.save('screenshot.png')
        elif symbol == key.ESCAPE:
            self.game_pause_status = not self.game_pause_status
        elif symbol == key.TAB:
            if self.game_over_status:
                self.setup()
    def on_key_release(self, symbol, modifiers):
        if symbol == key.UP or symbol == key.DOWN:
            self.player_sprite.change_y = 0
        elif symbol == key.LEFT or symbol == key.RIGHT:
            self.player_sprite.change_x = 0  
    def create_enemy(self):
        for i in range(self.create_num):
            fish = random.choice(list(self.fishes.keys()))
            size = self.fishes[fish]
            enemy_sprite = Enemy(fish)
            enemy_sprite.size = size
            self.enemy_sprite_list.append(enemy_sprite)
if __name__ == "__main__":
    game = MyGame(SCREEN_WIDTH, SCREEN_HEIGHT, SCREEN_TITLE)
    run()

 

【提示】

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https://python.codemao.cn


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机灵的飓风雀UysC机灵的飓风雀UysC

大鱼吃小鱼

 

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请问怎么用python控制电信摄像头详情看https://shequ.codemao.cn/community/479418


机灵的飓风雀UysC机灵的飓风雀UysC

内有代码

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