用户:
迷茫de铜锣烧查看:0 回复:0 评论:0 创建时间:2022-08-17T13:55:36
【作品展示】

【作品介绍】
。。。WASD
很逊的作品
。。。
【作品源代码】
import pygame
pygame.init() # 初始化
screen = pygame.display.set_mode([400, 200]) #创建窗口【长宽】
class f():
def __init__(self, x, y,img):
self.img = pygame.image.load(
'C:/Users/DELL/Desktop/python/实战/练习/pic/' + str(img) + '.jpg')
screen.blit(self.img, (x, y))
bg = pygame.image.load('C:/Users/DELL/Desktop/python/实战/练习/pic/pic.jpg')
l = [['1', '2', '3'], ['4', '5', '6'], ['7', '8', 'black'], ]
def place():
for i in range(1):
if '1' in l[0]:
f1 = f(l[0].index('1')*66, 0, '1')
elif '1' in l[1]:
f1 = f(l[1].index('1')*66, 66, '1')
else:
f1 = f(l[2].index('1')*66, 132, '1')
for i in range(1):
if '2' in l[0]:
f2 = f(l[0].index('2')*66, 0, '1')
elif '2' in l[1]:
f2 = f(l[1].index('2')*66, 66, '1')
else:
f2 = f(l[2].index('2')*66, 132, '1')
f2 = f(66, 0, '2')
for i in range(1):
if '3' in l[0]:
f3 = f(l[0].index('3')*66, 0, '3')
elif '3' in l[1]:
f3 = f(l[1].index('3')*66, 66, '3')
else:
f3 = f(l[2].index('3')*66, 132, '3')
for i in range(1):
if '4' in l[0]:
f4 = f(l[0].index('4')*66, 0, '4')
elif '4' in l[1]:
f4 = f(l[1].index('4')*66, 66, '4')
else:
f4 = f(l[2].index('4')*66, 132, '4')
for i in range(1):
if '5' in l[0]:
f5 = f(l[0].index('5')*66, 0, '5')
elif '5' in l[1]:
f5 = f(l[1].index('5')*66, 66, '5')
else:
f5 = f(l[2].index('5')*66, 132, '5')
for i in range(1):
if '6' in l[0]:
f6 = f(l[0].index('6')*66, 0, '6')
elif '6' in l[1]:
f6 = f(l[1].index('6')*66, 66, '6')
else:
f6 = f(l[2].index('6')*66, 132, '6')
for i in range(1):
if '7' in l[0]:
f7 = f(l[0].index('7')*66, 0, '7')
elif '7' in l[1]:
f7 = f(l[1].index('7')*66, 66, '7')
else:
f7 = f(l[2].index('7')*66, 132, '7')
for i in range(1):
if '8' in l[0]:
f8 = f(l[0].index('8')*66, 0, '8')
elif '8' in l[1]:
f8 = f(l[1].index('8')*66, 66, '8')
else:
f8 = f(l[2].index('8')*66, 132, '8')
for i in range(1):
if 'black' in l[0]:
f9 = f(l[0].index('black')*66, 0, 'black')
elif 'black' in l[1]:
f9 = f(l[1].index('black')*66, 66, 'black')
else:
f9 = f(l[2].index('black')*66, 132, 'black')
while True:
for event in pygame.event.get(): # for循环遍历事件列表
if event.type == pygame.QUIT: # 如果按下X键
exit() # 关闭
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_UP: #上
if 'black' in l[0]:
pass
elif 'black' in l[1]:
x = l[1].index('black')
y = l[0][x]
l[0][x] = 'black'
l[1][x] = y
else:
x = l[2].index('black')
y = l[1][x]
l[1][x] = 'black'
l[2][x] = y
if event.key == pygame.K_DOWN: #下
if 'black' in l[2]:
pass
elif 'black' in l[1]:
x = l[1].index('black')
y = l[2][x]
l[2][x] = 'black'
l[1][x] = y
else:
x = l[0].index('black')
y = l[1][x]
l[1][x] = 'black'
l[0][x] = y
if event.key == pygame.K_LEFT: #左
if ('black' in l[0] and l[0].index('black') != 0) or ('black' in l[1] and l[1].index('black') != 0) or ('black' in l[2] and l[2].index('black') != 0):
if 'black' in l[0]:
x = l[0].index('black')
y = l[0][x-1]
l[0][x-1] = 'black'
l[0][x] = y
elif 'black' in l[1]:
x = l[1].index('black')
y = l[1][x-1]
l[1][x-1] = 'black'
l[1][x] = y
else:
x = l[2].index('black')
y = l[2][x-1]
l[2][x-1] = 'black'
l[2][x] = y
if event.key == pygame.K_RIGHT: # 右
if ('black' in l[0] and l[0].index('black') != 2) or ('black' in l[1] and l[1].index('black') != 2) or ('black' in l[2] and l[2].index('black') != 2):
if 'black' in l[0]:
x = l[0].index('black')
y = l[0][x+1]
l[0][x+1] = 'black'
l[0][x] = y
elif 'black' in l[1]:
x = l[1].index('black')
y = l[1][x+1]
l[1][x+1] = 'black'
l[1][x] = y
else:
x = l[2].index('black')
y = l[2][x+1]
l[2][x+1] = 'black'
l[2][x] = y
place()
screen.blit(bg, (200, 0)) # 将背景贴在0,0
pygame.display.flip()
【提示】
部分含有Python第三方库相关内容的作品,在海龟编辑器网页端无法运行哦!如遇到这种情况,可以打开下面的链接,下载海龟编辑器客户端:
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