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直率的树毛蛹g4Se查看:3 回复:4 评论:3 创建时间:2022-08-16T09:53:26
【作品展示】

【作品介绍】
记得点个赞哟!
【作品源代码】
import pygame
import random
PANEL_width = 1200
PANEL_highly = 800
FONT_PX = 15
pygame.init()
# 创建一个窗口
winSur = pygame.display.set_mode((PANEL_width, PANEL_highly))
font = pygame.font.SysFont('123.ttf', 22)
bg_suface = pygame.Surface((PANEL_width, PANEL_highly), flags=pygame.SRCALPHA)
pygame.Surface.convert(bg_suface)
bg_suface.fill(pygame.Color(0, 0, 0, 28))
winSur.fill((0, 0, 0))
letter = ['q', 'w', 'e', 'r', 't', 'y', 'u', 'i', 'o', 'p', 'a', 's', 'd', 'f', 'g', 'h', 'j', 'k', 'l', 'z', 'x', 'c',
'v', 'b', 'n', 'm']
texts = [
font.render(str(letter[i]), True, (0, 255, 0)) for i in range(26)
]
# 按窗口的宽度来计算可以在画板上放几列坐标并生成一个列表
column = int(PANEL_width / FONT_PX)
drops = [0 for i in range(column)]
while True:
# 从队列中获取事件
for event in pygame.event.get():
if event.type == pygame.QUIT:
exit()
elif event.type == pygame.KEYDOWN:
chang = pygame.key.get_pressed()
if (chang[32]):
exit()
# 暂停给定的毫秒数
pygame.time.delay(30)
# 重新编辑图像
winSur.blit(bg_suface, (0, 0))
for i in range(len(drops)):
text = random.choice(texts)
# 重新编辑每个坐标点的图像
winSur.blit(text, (i * FONT_PX, drops[i] * FONT_PX))
drops[i] += 1
if drops[i] * 10 > PANEL_highly or random.random() > 0.95:
drops[i] = 0
pygame.display.flip()
【提示】
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import pygame import random
PANEL_width = 1200 PANEL_highly = 800 FONT_PX = 15 pygame.init() # winSur = pygame.display.set_mode((PANEL_width, PANEL_highly)) font = pygame.font.SysFont("123.ttf", 22) bg_suface = pygame.Surface((PANEL_width, PANEL_highly), flags=pygame.SRCALPHA) pygame.Surface.convert(bg_suface) bg_suface.fill(pygame.Color(0, 0, 0, 28)) winSur.fill((0, 0, 0)) letter = ["q","w","e","r","t","y","u","i","o", "p","a","s","d","f","g","h","j","k", "l","z","x","c","v","b","n","m"] texts = [ font.render(str(letter[i]), True, (0, 255, 0))for i in range(26) ] # column = int(PANEL_width / FONT_PX) drops = [0 for i in range(column)] while True: # for event in pygame.event.get(): if event.type == pygame.QUIT: exit() elif event.type == pygame.KEYDOWN: chang = pygame.key.get_pressed() if(chang[32]): exit() # pygame.time.delay(30) # winSur.blit(bg_suface, (0, 0)) for i inrange(len(drops)): texts = random.choice(texts) # winSur.blit(text, (i * FONT_PX, drops[i] * FONT_PX)) drops[i] += 1 if drops[i] * 10 > PANEL_highly or random.random() > 0.95: drops[i] = 0 pygame.display.flip() 兄弟,你这代码有问题,第40行。
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