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【Python作品分享】flappy bird【作品秀】

用户:小翊_YWI小翊_YWI查看:0 回复:1 评论:0 创建时间:2022-08-15T17:30:54


【作品展示】

center_image

 

【作品介绍】

玩法:任意键或鼠标键跳跃,点击X键退出

如有建议,私聊我,感谢

 

【作品源代码】

import pygame, sys, random

class Bird(object):
    def __init__(self):
        self.birdRect = pygame.Rect(65, 50, 50, 50)
        self.birdStatus = [pygame.image.load('./bird0_0.png'), pygame.image.load('./bird0_1.png'), pygame.image.load('./bird2_2.png')]
        self.status = 0
        self.birdX = 120
        self.birdY = 350
        self.jump = False
        self.jumpSpeed = 15
        self.gravity = 5
        self.dead = False
    def updateBird(self):
        if self.jump:
            self.jumpSpeed -= 1
            self.birdY -= self.jumpSpeed
        else:
            self.gravity += 0.2
            self.birdY += self.gravity
        self.birdRect[1] = self.birdY

class Pipeline(object):
    def __init__(self):
        self.wallx = 400
        self.pineUp = pygame.image.load('./pipe_down.png')
        self.pineDown = pygame.image.load('./pipe_up.png')
    def updatePipeline(self):
        self.wallx -= 5
        if self.wallx < -80:
            global score, y
            y = random.randint(100, 200)
            score += 1
            self.wallx = 400

def createMap():
    screen.fill((0, 100, 0))
    screen.blit(background, (0, 0))
    screen.blit(Pipeline.pineUp, (Pipeline.wallx, -100+y))
    screen.blit(Pipeline.pineDown, (Pipeline.wallx, 500+y))
    Pipeline.updatePipeline()
    if Bird.dead:
        Bird.status = 2
    elif Bird.jump:
        Bird.status = 1
    screen.blit(Bird.birdStatus[Bird.status], (Bird.birdX, Bird.birdY))
    Bird.updateBird()
    screen.blit(font.render(str(score), -1, (255, 25, 255)), (100, 50))
    pygame.display.update()

def checkDead():
    upRect = pygame.Rect(Pipeline.wallx, -100, Pipeline.pineUp.get_width() - 10, Pipeline.pineUp.get_height())
    downRect = pygame.Rect(Pipeline.wallx, 500, Pipeline.pineDown.get_width() - 10, Pipeline.pineDown.get_height())
    if upRect.colliderect(Bird.birdRect) or downRect.colliderect(Bird.birdRect):
        Bird.dead = True
    elif not 0 < Bird.birdRect[1] < height:
        Bird.dead = True
        return True
    else:
        return False

def getResult():
    final_text1 = 'Game Over'
    final_text2 = 'Your final score is: ' + str(score)
    ft1_font = pygame.font.SysFont('Arial', 70)
    ft1_surf = font.render(final_text1, 1, (242, 3, 36))
    ft2_font = pygame.font.SysFont('Arial', 50)
    ft2_surf = font.render(final_text2, 1, (253, 177, 6))
    screen.blit(ft1_surf, [screen.get_width() / 2 - ft1_surf.get_width() / 2, 100])
    screen.blit(ft2_surf, [screen.get_width() / 2 - ft2_surf.get_width() / 2, 200])
    pygame.display.flip()

if __name__ == '__main__':
    """主程序"""
    pygame.init()
    pygame.font.init()
    font = pygame.font.SysFont('Arial', 50)
    size = width, height = 400, 650
    global score, y
    y = random.randint(100, 200)
    score = 0
    screen = pygame.display.set_mode(size)
    clock = pygame.time.Clock()
    Pipeline = Pipeline()
    Bird = Bird()
    # while not Bird.dead:
    #     for i in range(3):
    #         Bird.status = i
    while True:
        clock.tick(60)
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                pygame.quit()
                sys.exit()
            if (event.type == pygame.KEYDOWN or event.type == pygame.MOUSEBUTTONDOWN) and not Bird.dead:
                Bird.jump = True
                Bird.gravity = 5
                Bird.jumpSpeed = 10
        background = pygame.image.load('./bg_day.png')
        if checkDead():
            getResult()
        else:
            createMap()
    pygame.quit()
    sys.exit()

 

【提示】

部分含有Python第三方库相关内容的作品,在海龟编辑器网页端无法运行哦!如遇到这种情况,可以打开下面的链接,下载海龟编辑器客户端:

https://python.codemao.cn


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逊练师114514逊练师114514

要导入的图片发一下

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