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【Python作品分享】新的作品【作品秀】

用户:小多6tl4小多6tl4查看:1 回复:1 评论:1 创建时间:2022-07-28T08:14:29


【作品展示】

center_image

 

【作品介绍】

象棋,可需要依赖包

 

【作品源代码】

import pygame
import pygame.font
import sys
import traceback
import copy
from math import sqrt
from pygame.locals import *


pygame.font.init()
pygame.init()

#用于控制顺序
order = True
#用于结束游戏后阻止落子
working = True
#用来存储棋子信息,主要用于悔棋
backups = []

#定义棋子半径
r = 40
#一格代表的像素
#直接安格子存放,打印时计算像素
i = 90

#绘制棋盘


def Draw_a_chessboard(screen):
    #填充背景色
    screen.fi喵))
    #画外框
    outer_frame_color = (60, 20, 0)
    pygame.draw.rect(screen, outer_frame_color, [80, 80, 830, 740], 5)
    #行
    inner_frame_color = (0, 0, 0)
    for i in range(1, 10):
        pygame.draw.line(screen, inner_frame_color, (90, 90*i), (900, 90*i))
    #列
    for i in range(1, 11):
        pygame.draw.line(screen, inner_frame_color, (90*i, 90), (90*i, 810))
    #‘将’
    jiang_rote_color = (0, 0, 0)
    pygame.draw.lines(screen, jiang_rote_color, True, [
                      (90, 360), (270, 360), (270, 540), (90, 540)], 3)
    pygame.draw.lines(screen, jiang_rote_color, True, [
                      (720, 360), (900, 360), (900, 540), (720, 540)], 3)
    #‘士’路线
    shi_rote_color = (0, 0, 0)
    pygame.draw.line(screen, shi_rote_color, (90, 360), (270, 540), 3)
    pygame.draw.line(screen, shi_rote_color, (90, 540), (270, 360), 3)
    pygame.draw.line(screen, shi_rote_color, (720, 360), (900, 540), 3)
    pygame.draw.line(screen, shi_rote_color, (720, 540), (900, 360), 3)
    #‘象’路线
    xiang_rote_color = (0, 0, 0)
    pygame.draw.lines(screen, xiang_rote_color, True, [
                      (270, 450), (90, 270), (270, 90), (450, 270)])
    pygame.draw.lines(screen, xiang_rote_color, True, [
                      (270, 450), (90, 630), (270, 810), (450, 630)])
    pygame.draw.lines(screen, xiang_rote_color, True, [
                      (720, 450), (900, 270), (720, 90), (540, 270)])
    pygame.draw.lines(screen, xiang_rote_color, True, [
                      (720, 450), (900, 630), (720, 810), (540, 630)])
    #‘兵’,用抗锯齿连续线段
    bing_rote_color = (255, 0, 0)
    for j in range(0, 2):
        for k in range(0, 4):
            pygame.draw.aalines(screen, bing_rote_color, False, [
                                (330+270*j, 260+180*k), (350+270*j, 260+180*k), (350+270*j, 240+180*k)], 3)
            pygame.draw.aalines(screen, bing_rote_color, False, [
                                (390+270*j, 260+180*k), (370+270*j, 260+180*k), (370+270*j, 240+180*k)], 3)
            pygame.draw.aalines(screen, bing_rote_color, False, [
                                (330+270*j, 100+180*k), (350+270*j, 100+180*k), (350+270*j, 120+180*k)], 3)
            pygame.draw.aalines(screen, bing_rote_color, False, [
                                (390+270*j, 100+180*k), (370+270*j, 100+180*k), (370+270*j, 120+180*k)], 3)
    #‘炮’
    pao_rote_color = (255, 0, 0)
    for m in range(0, 2):
        for n in range(0, 2):
            pygame.draw.aalines(screen, pao_rote_color, False, [
                                (240+450*m, 170+540*n), (260+450*m, 170+540*n), (260+450*m, 150+540*n)], 3)
            pygame.draw.aalines(screen, pao_rote_color, False, [
                                (300+450*m, 170+540*n), (280+450*m, 170+540*n), (280+450*m, 150+540*n)], 3)
            pygame.draw.aalines(screen, pao_rote_color, False, [
                                (240+450*m, 190+540*n), (260+450*m, 190+540*n), (260+450*m, 210+540*n)], 3)
            pygame.draw.aalines(screen, pao_rote_color, False, [
                                (300+450*m, 190+540*n), (280+450*m, 190+540*n), (280+450*m, 210+540*n)], 3)

    #绘制‘楚河汉界’
    pygame.draw.rect(screen, [233, 204, 138], [451, 91, 89, 719])
    chuhehanjie = pygame.image.load("楚河汉界.png").convert_alpha()
    screen.blit(chuhehanjie, (451, 91))
    #画‘悔棋’,‘重新开始’和‘退出’按钮
    button_color = (163, 80, 21)
    pygame.draw.rect(screen, button_color, [980, 300, 200, 100], 5)
    pygame.draw.rect(screen, button_color, [980, 500, 200, 100], 5)
    pygame.draw.rect(screen, button_color, [980, 700, 200, 100], 5)

    s_font = pygame.font.Font('字体管家小南瓜.ttf', 45)

    text1 = s_font.render("悔    棋", True, button_color)
    text2 = s_font.render("重新开始", True, button_color)
    text3 = s_font.render("退出游戏", True, button_color)
    screen.blit(text1, (1000, 320))
    screen.blit(text2, (980, 520))
    screen.blit(text3, (980, 720))

#绘制棋子


def Draw_a_ches喵an(screen, color, qizi, x, y):
    red_color = (255, 0, 0)
    black_color = (0, 0, 0)

    pygame.draw.circle(screen, (0, 0, 0), (x, y), 46)
    pygame.draw.circle(screen, (247, 157, 12), (x, y), 45)
    pygame.draw.circle(screen, (0, 0, 0), (x, y), 40, 3)
    pygame.draw.circle(screen, (181, 131, 16), (x, y), 35)

    q_font = pygame.font.Font('字体管家小南瓜.ttf', 60)

    if color == 'red':
        q_color = red_color
    elif color == 'black':
        q_color = black_color
    screen.blit(q_font.render(qizi[0], True, q_color), (x-30, y-40))

#绘制带有棋盘的棋子


def Draw_a_chessboard_with_ches喵an(screen):
    Draw_a_chessboard(screen)
    for each_qizi in hongqi.keys():
        Draw_a_ches喵an(screen, hongqi[each_qizi]['color'], each_qizi,
                        hongqi[each_qizi]['now_weizhi'][0], hongqi[each_qizi]['now_weizhi'][1])
    for each_qizi in heiqi.keys():
        Draw_a_ches喵an(screen, heiqi[each_qizi]['color'], each_qizi,
                        heiqi[each_qizi]['now_weizhi'][0], heiqi[each_qizi]['now_weizhi'][1])

#通过位置寻找棋子


def find(x, y):
    for key in hongqi.keys():
        if sqrt((hongqi[key]['now_weizhi'][0] - x)**2+(hongqi[key]['now_weizhi'][1]-y)**2) < r:
            return [key, hongqi[key], 'red']
    for key in heiqi.keys():
        if sqrt((heiqi[key]['now_weizhi'][0] - x)**2+(heiqi[key]['now_weizhi'][1]-y)**2) < r:
            return [key, heiqi[key], 'black']
#判断该位置有无棋子


def weizhi_panduan(x, y):
    for key in hongqi.keys():
        if [x, y] == hongqi[key]['now_weizhi']:
            return True
    for key in heiqi.keys():
        if [x, y] == heiqi[key]['now_weizhi']:
            return True
    return False

#棋子移动的规则


def move_rules(qizi, chess_color, x, y):
    can_move = []

    if qizi == '将':
        can_move += [[x+i, y], [x-i, y], [x, y+i], [x, y-i]]
    elif qizi[0] == '士':
        can_move += [[x+i, y+i], [x-i, y-i], [x-i, y+i], [x+i, y-i]]
    elif qizi[0] == '相':
        can_move += [[x+2*i, y+2*i], [x-2*i, y-2*i],
                     [x-2*i, y+2*i], [x+2*i, y-2*i]]
    elif qizi[0] == '马':
        can_move += [[x+i, y+2*i], [x+2*i, y+i], [x-i, y-2*i], [x-2*i,
                                                                y-i], [x+i, y-2*i], [x+2*i, y-i], [x-i, y+2*i], [x-2*i, y+i]]
    elif qizi[0] == '车':
        for m in range(10):
            can_move.append([x, y+m*i])
            can_move.append([x, y-m*i])
            can_move.append([x+m*i, y])
            can_move.append([x-m*i, y])
    elif qizi[0] == '炮':
        for m in range(10):
            can_move.append([x, y+m*i])
            can_move.append([x, y-m*i])
            can_move.append([x+m*i, y])
            can_move.append([x-m*i, y])
    elif qizi[0] == '兵':
        if chess_color == 'red':
            if i <= x <= 5*i:
                can_move += [[x+i, y]]
            else:
                can_move += [[x+i, y], [x, y-i], [x, y+i]]
        elif chess_color == 'black':
            if 6*i <= x <= 10*i:
                can_move += [[x-i, y]]
            else:
                can_move += [[x-i, y], [x, y-i], [x, y+i]]

    return can_move

#判断棋子是否可以走该位置
#(棋子,棋子现在所处位置,判断棋子是否可走的位置)


def weizhi_able(qizi, chess_color, x, y, d_x, d_y):
    can_move = move_rules(qizi, chess_color, x, y)
    if [d_x, d_y] in can_move:
        #如果第二次点击的位置为自身位置,以不可走处理
        if [d_x, d_y] == [x, y]:
            return False
        elif qizi == '将' or qizi[0] == '士':
            if ((i <= d_x <= 3*i and 4*i <= d_y <= 6*i) or (8*i <= d_x <= 10*i and 4*i <= d_y <= 6*i)):
                return True
        elif qizi[0] == '相':
            #删除相憋腿的情况
            if (chess_color == 'red' and i <= d_x <= 5*i) or (chess_color == 'black' and 6*i <= d_x <= 10*i):
                if weizhi_panduan(x-i, y-i) and [d_x, d_y] == [x-2*i, y-2*i]:
                    return False
                elif weizhi_panduan(x+i, y-i) and [d_x, d_y] == [x+2*i, y-2*i]:
                    return False
                elif weizhi_panduan(x+i, y+i) and [d_x, d_y] == [x+2*i, y+2*i]:
                    return False
                elif weizhi_panduan(x-i, y+i) and [d_x, d_y] == [x-2*i, y+2*i]:
                    return False
                else:
                    return True
        elif qizi[0] == '马':
            #删除马憋腿的情况
            if weizhi_panduan(x, y-i) and ([d_x, d_y] == [x-i, y-2*i] or [d_x, d_y] == [x+i, y-2*i]):
                return False
            elif weizhi_panduan(x+i, y) and ([d_x, d_y] == [x+2*i, y-i] or [d_x, d_y] == [x+2*i, y+i]):
                return False
            elif weizhi_panduan(x, y+i) and ([d_x, d_y] == [x-i, y+2*i] or [d_x, d_y] == [x+i, y+2*i]):
                return False
            elif weizhi_panduan(x-i, y) and ([d_x, d_y] == [x-2*i, y-i] or [d_x, d_y] == [x-2*i, y+i]):
                return False
            else:
                return True
        elif qizi[0] == '兵':
            return True
        elif qizi[0] == '车':
            count = 0
            if d_y == y:
                weizhicha = abs(d_x - x)
                for each_cha in range(90, weizhicha, 90):
                    if weizhi_panduan(min(d_x, x)+each_cha, y):
                        count += 1
                if count == 0 and weizhi_panduan(d_x, d_y) and find(d_x, d_y)[2] != chess_color:
                    return True
                elif count == 0 and not weizhi_panduan(d_x, d_y):
                    return True
                else:
                    return False
            elif d_x == x:
                weizhicha = abs(d_y - y)
                for each_cha in range(90, weizhicha, 90):
                    if weizhi_panduan(x, min(d_y, y)+each_cha):
                        count += 1
                if count == 0 and weizhi_panduan(d_x, d_y) and find(d_x, d_y)[2] != chess_color:
                    return True
                elif count == 0 and not weizhi_panduan(d_x, d_y):
                    return True
                else:
                    return False
        elif qizi[0] == '炮':
            #记录原来位置与所走位置之间的棋子数
            count = 0
            #同一行
            if d_y == y:
                weizhicha = abs(d_x - x)
                for each_cha in range(90, weizhicha, 90):
                    if weizhi_panduan(min(d_x, x)+each_cha, y):
                        count += 1
                if count == 1 and weizhi_panduan(d_x, d_y) and find(d_x, d_y)[2] != chess_color:
                    return True
                elif count == 0:
                    if weizhi_panduan(d_x, d_y):
                        return False
                    else:
                        return True
                else:
                    return False
            #同一列
            elif d_x == x:
                weizhicha = abs(d_y - y)
                for each_cha in range(90, weizhicha, 90):
                    if weizhi_panduan(x, min(d_y, y)+each_cha):
                        count += 1
                if count == 1 and weizhi_panduan(d_x, d_y) and find(d_x, d_y)[2] != chess_color:
                    return True
                elif count == 0:
                    if weizhi_panduan(d_x, d_y):
                        return False
                    else:
                        return True
                else:
                    return False
    else:
        return False

#绘制提示器(类容,屏幕,字大小)


def text(s, screen, x):
    #先把上一次的类容用一个矩形覆盖
    pygame.draw.rect(screen, (233, 204, 138), [980, 100, 1200, 100])
    #定义字体跟大小
    s_font = pygame.font.Font('字体管家小南瓜.ttf', 45)
    #定义类容,是否抗锯齿,颜色
    s_text = s_font.render(s, True, (255, 0, 0))
    #将字放在窗口指定位置
    screen.blit(s_text, (980, 100))
    pygame.display.flip()


def main():
    #将'hongqi','heiqi','running','order','backups,设置为可改
    global hongqi, heiqi, running, order, working, backups

    #棋子初始位置
    hongqi = {'将': {'color': 'red', 'now_weizhi': [90, 450]}, '士1': {'color': 'red', 'now_weizhi': [90, 360]}, '士2': {'color': 'red', 'now_weizhi': [90, 540]}, '相1': {'color': 'red', 'now_weizhi': [90, 270]},
              '相2': {'color': 'red', 'now_weizhi': [90, 630]}, '马1': {'color': 'red', 'now_weizhi': [90, 180]}, '马2': {'color': 'red', 'now_weizhi': [90, 720]}, '车1': {'color': 'red', 'now_weizhi': [90, 90]},
              '车2': {'color': 'red', 'now_weizhi': [90, 810]}, '炮1': {'color': 'red', 'now_weizhi': [270, 180]}, '炮2': {'color': 'red', 'now_weizhi': [270, 720]}, '兵1': {'color': 'red', 'now_weizhi': [360, 90]},
              '兵2': {'color': 'red', 'now_weizhi': [360, 270]}, '兵3': {'color': 'red', 'now_weizhi': [360, 450]}, '兵4': {'color': 'red', 'now_weizhi': [360, 630]}, '兵5': {'color': 'red', 'now_weizhi': [360, 810]}
              }
    heiqi = {'将': {'color': 'black', 'now_weizhi': [900, 450]}, '士1': {'color': 'black', 'now_weizhi': [900, 360]}, '士2': {'color': 'black', 'now_weizhi': [900, 540]}, '相1': {'color': 'black', 'now_weizhi': [900, 270]},
             '相2': {'color': 'black', 'now_weizhi': [900, 630]}, '马1': {'color': 'black', 'now_weizhi': [900, 180]}, '马2': {'color': 'black', 'now_weizhi': [900, 720]}, '车1': {'color': 'black', 'now_weizhi': [900, 90]},
             '车2': {'color': 'black', 'now_weizhi': [900, 810]}, '炮1': {'color': 'black', 'now_weizhi': [720, 180]}, '炮2': {'color': 'black', 'now_weizhi': [720, 720]}, '兵1': {'color': 'black', 'now_weizhi': [630, 90]},
             '兵2': {'color': 'black', 'now_weizhi': [630, 270]}, '兵3': {'color': 'black', 'now_weizhi': [630, 450]}, '兵4': {'color': 'black', 'now_weizhi': [630, 630]}, '兵5': {'color': 'black', 'now_weizhi': [630, 810]}
             }
    #创建一个窗口
    screen = pygame.display.set_mode([1200, 900])
    # 设置窗口标题
    pygame.display.set_caption("中国象棋")
    #定义两个存储棋子现在的状态
    backups1 = []
    backups2 = []
    #用于暂存所有棋子状态
    backup = copy.deepcopy([hongqi, heiqi])
    backups = []
    backups.append(backup)
    #鼠标第一次按下选择棋子
    running = True

    #在窗口画出棋盘以及按钮
    Draw_a_chessboard(screen)
    pygame.display.flip()
    clock = pygame.time.Clock()

    while True:
        Draw_a_chessboard_with_ches喵an(screen)
        #只有working为真才能落子,主要用于游戏结束后防止再次落子
        if working:
            if order:
                color = 'red'
                text('红棋落子', screen, 54)
            else:
                color = 'black'
                text('黑棋落子', screen, 54)
        #监听所有事件
        for event in pygame.event.get():
            #点击x则关闭窗口
            if event.type == pygame.QUIT:
                pygame.quit()
                sys.exit()

            #点击窗口里面类容则完成相应指令
            elif event.type == MOUSEBUTTONDOWN:
                if event.button == 1:
                    x, y = event.pos[0], event.pos[1]
                    if working:
                        #鼠标第一次按下选择棋子
                        if running:
                            x, y = event.pos[0], event.pos[1]
                            for key in hongqi.keys():
                                if sqrt((hongqi[key]['now_weizhi'][0] - x)**2+(hongqi[key]['now_weizhi'][1]-y)**2) < r:
                                    backups1 = [key, hongqi[key]]
                            for key in heiqi.keys():
                                if sqrt((heiqi[key]['now_weizhi'][0] - x)**2+(heiqi[key]['now_weizhi'][1]-y)**2) < r:
                                    backups2 = [key, heiqi[key]]
                            if backups1:
                                #用于暂存棋子状态
                                backups3 = copy.deepcopy(backups1)
                                hongqi.pop(backups1[0])
                                running = not running
                            elif backups2:
                                #用于暂存棋子状态
                                backups4 = copy.deepcopy(backups2)
                                heiqi.pop(backups2[0])
                                running = not running
                        #鼠标再次按下,落下棋子
                        else:
                            if r < event.pos[0] < 900+r and r < event.pos[1] < 810+r:
                                x = (event.pos[0]+r)//90*90
                                y = (event.pos[1]+r)//90*90
                                if backups1:  # 红棋
                                    #判断是否符合走棋规则
                                    if weizhi_able(backups1[0], backups1[1]['color'], backups1[1]['now_weizhi'][0], backups1[1]['now_weizhi'][1], x, y) and order:
                                        #判断所走位置是否有棋子
                                        if weizhi_panduan(x, y):
                                            #判断是否为敌方棋子
                                            if backups1[1]['color'] != find(x, y)[2]:
                                                heiqi.pop(find(x, y)[0])
                                                hongqi[backups1[0]
                                                       ] = backups1[1]
                                                hongqi[backups1[0]]['now_weizhi'] = [
                                                    x, y]
                                                backup = copy.deepcopy(
                                                    [hongqi, heiqi])
                                                backups.append(backup)
                                                order = not order
                                            else:
                                                hongqi[backups3[0]
                                                       ] = backups3[1]
                                        else:
                                            hongqi[backups1[0]] = backups1[1]
                                            hongqi[backups1[0]]['now_weizhi'] = [
                                                x, y]
                                            backup = copy.deepcopy(
                                                [hongqi, heiqi])
                                            backups.append(backup)
                                            order = not order
                                    else:
                                        #若不符合走棋规则,返回原位置
                                        hongqi[backups3[0]] = backups3[1]
                                    backups1 = []
                                    running = not running
                                    if '将' not in heiqi.keys():
                                        Draw_a_chessboard_with_ches喵an(screen)
                                        text('红棋胜利!', screen, 30)
                                        pygame.display.flip()
                                        working = False

                                elif backups2:  # 黑棋
                                    if weizhi_able(backups2[0], backups2[1]['color'], backups2[1]['now_weizhi'][0], backups2[1]['now_weizhi'][1], x, y) and not order:
                                        #判断所走位置是否有棋子
                                        if weizhi_panduan(x, y):
                                            #判断是否为敌方棋子
                                            if backups2[1]['color'] != find(x, y)[2]:
                                                hongqi.pop(find(x, y)[0])
                                                heiqi[backups2[0]
                                                      ] = backups2[1]
                                                heiqi[backups2[0]]['now_weizhi'] = [
                                                    x, y]
                                                backup = copy.deepcopy(
                                                    [hongqi, heiqi])
                                                backups.append(backup)
                                                order = not order
                                            else:
                                                heiqi[backups4[0]
                                                      ] = backups4[1]
                                        else:
                                            heiqi[backups2[0]] = backups2[1]
                                            heiqi[backups2[0]]['now_weizhi'] = [
                                                x, y]
                                            backup = copy.deepcopy(
                                                [hongqi, heiqi])
                                            backups.append(backup)
                                            order = not order
                                    else:
                                        heiqi[backups4[0]] = backups4[1]
                                    backups2 = []
                                    running = not running
                                    if '将' not in hongqi.keys():
                                        Draw_a_chessboard_with_ches喵an(screen)
                                        text('黑棋胜利!', screen, 30)
                                        pygame.display.flip()
                                        working = False
                            else:
                                if backups1:
                                    hongqi[backups1[0]] = backups3[1]
                                    backups1 = []
                                    running = not running
                                elif backups2:
                                    heiqi[backups2[0]] = backups4[1]
                                    backups2 = []
                                    running = not running
                    #如果点击‘重新开始’
                    if 900 < x < 1180 and 500 < y < 600:
                        #取消阻止
                        working = True

                        #重新开始
                        main()

                        #点击‘退出游戏’,退出游戏
                    elif 900 < x < 1180 and 700 < y < 8000:
                        #播放音效
                        pygame.quit()
                        sys.exit()
                    elif 900 < x < 1080 and 300 < y < 400 and len(backups) > 1:
                        #删除maps里最后一个元素
                        del backups[len(backups)-1]
                        hongqi = copy.deepcopy(backups[-1][0])
                        heiqi = copy.deepcopy(backups[-1][1])
                        #切换顺序
                        order = not order
                        #将map显示出来
                        Draw_a_chessboard_with_ches喵an(screen)
                        #悔棋完成,阻止再次悔棋
                        x, y = 0, 0


if __name__ == "__main__":
    try:
        main()
    except SystemExit:
        pass
    except:
        traceback.print_exc()
        pygame.quit()
        input()

 

【提示】

部分含有Python第三方库相关内容的作品,在海龟编辑器网页端无法运行哦!如遇到这种情况,可以打开下面的链接,下载海龟编辑器客户端:

https://python.codemao.cn


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Cecilia_VentiCecilia_Venti

你也跟着游话老师学数学啊,我也一样,对了,你听过游话老师唱歌吗?(手动狗头)

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