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求管理权限代码

用户:F09F09查看:1 回复:2 评论:1 创建时间:2022-07-11T17:59:15


求管理权限代码(希望是全的,想要那种高级一点的,不要这个)

var admin = ['xuan-zhang6292']
world.onChat(({ entity, message }) => {
        entity.interactHint = '国家一级保护动物'
    if (entity.isPlayer) {
        if (admin.includes(entity.player.name)) {
            entity.canFly = true
            if (message == '特殊权限') { entity.player.directMessage('亲爱的创作人员你好!特殊功能包含变大、变小、还原大小、飞行、解除飞行、隐身、现身、隐藏名字、显示名字、幽灵、解除幽灵、发光、还原发光、反光、还原反光、变红色、变蓝色、变绿色、变紫色、变黄色、变浅蓝色、还原颜色、全部还原、加速,锁血,跳高,禁言(例如:禁言+禁言者名字)、解除禁言(例如:解除禁言+被禁言者名字)') }
            if (message == '变大') { entity.player.scale = 6; world.say(entity.player.name + '变大了') }
            if (message == '变小') { entity.player.scale = 0.2; world.say(entity.player.name + '变小了') }
            if (message == '锁血') { entity.hp = Infinity; world.say(entity.player.name + '锁血了') }
            if (message == '还原大小') { entity.player.scale = 0.8; world.say(entity.player.name + '还原了大小') }
            if (message == '飞行') { entity.player.canFly = true; world.say(entity.player.name + '开启了飞行模式') }
            if (message == '解除飞行') { entity.player.canFly = false; world.say(entity.player.name + '关闭了飞行模式') }
            if (message == '变飞机') {
world.onPlayerJoin(({ entity }) => {
    entity.player.addWearable({
        bodyPart: Box3BodyPart.HEAD,  
        mesh: 'mesh/先锋者宇宙战机.vb', 
        orientation: new Box3Quaternion(0, 1, 0, 0).rotateY(-Math.PI / 2), 
        scale: new Box3Vector3(1, 1, 1), 
        offset: new Box3Vector3(0, 0, 0),
    });
 for (const bodyPart in entity.player.skinInvisible) {
            entity.player.skinInvisible[bodyPart] = true;
        }
  
})

                world.say(entity.player.name + '变成了超级喵大灰机!!!!!')
            }
            if (message == '隐身') { entity.player.invisible = true; world.say(entity.player.name + '隐身了') }
            if (message == '现身') { entity.player.invisible = false; world.say(entity.player.name + '现身了') }
            if (message == '隐藏名字') { entity.player.showName = false; world.say(entity.player.name + '隐藏了名字') }
            if (message == '显示名字') { entity.player.showName = true; world.say(entity.player.name + '显示了名字') }
            if (message == '幽灵') { entity.player.spectator = true; world.say(entity.player.name + '开启了幽灵模式') }
            if (message == '解除幽灵') { entity.player.spectator = false; world.say(entity.player.name + '关闭了幽灵模式') }
            if (message == '普通发光') { entity.player.emissive = 0.6; world.say(entity.player.name + '开启了普通发光效果') }
            if (message == '终极发光') { entity.player.emissive = Infinity; world.say(entity.player.name + '开启了终极发光效果') }
            if (message == '还原发光') { entity.player.emissive = 0; world.say(entity.player.name + '还原了发光效果') }
            if (message == '反光') { entity.player.shininess = 1; world.say(entity.player.name + '开启了反光效果') }
            if (message == '金属感') { entity.player.metalness = 1; world.say(entity.player.name + '开启了金属感效果') }
            if (message == '还原反光') { entity.player.shininess = 0; world.say(entity.player.name + '还原了反光效果') }
            if (message == '变红色') { entity.player.color.set(1, 0, 0); world.say(entity.player.name + '变成了红色') }
            if (message == '变绿色') { entity.player.color.set(0, 1, 0); world.say(entity.player.name + '变成了绿色') }
            if (message == '变蓝色') { entity.player.color.set(0, 0, 1); world.say(entity.player.name + '变成了蓝色') }
            if (message == '变黄色') { entity.player.color.set(1, 1, 0); world.say(entity.player.name + '变成了黄色') }
            if (message == '变紫色') { entity.player.color.set(1, 0, 1); world.say(entity.player.name + '变成了紫色') }
            if (message == '变青色') { entity.player.color.set(0, 1, 1); world.say(entity.player.name + '变成了青色') }
            if (message == '跳高') {
                entity.player.jumpPower = 2;
                entity.player.doubleJumpPower = 2;
                world.say(entity.player.name + '开启了跳高');
            }
            if (message == '还原颜色') { entity.player.color.set(1, 1, 1); world.say(entity.player.name + '还原了颜色') }
            if (message == '清屏') {
                for (var i = 0; i < 500; i++) { world.say('清屏') }
            }
            if (message == '锁血') { entity.hp = Infinity; world.say(entity.player.name + '成功锁血') }
            if (message == '全部还原') {
                entity.player.scale = 0.8
                entity.player.canFly = false
                entity.player.showName = true
                entity.player.spectator = false
                entity.player.emissive = 0
                entity.player.shininess = 0
                entity.player.color.set(1, 1, 1)
                entity.player.walkSpeed = 0.2
                entity.player.runSpeed = 0.5
                entity.player.flySpeed = 0.5
                entity.player.swimSpeed = 0.5
                entity.player.crouchSpeed = 0.2
                entity.player.jumpPower = 0.8
                entity.player.doubleJumpPower = 1
                world.say(entity.player.name + '全部还原了')
            }
            if (message.startsWith('重启')) {
                if (message.slice(2) == entity.player.name) {
                    entity.player.directMessage('无法踢出自己,请重新尝试!')
                } else {

                    world.querySelectorAll('player').forEach((x) => {
                        if (x.player.name == message.slice(2)) {
                            x.player.directMessage('你已被踢出')
                            world.say('有人已被管喵踢出!')
                            world.querySelectorAll("player")[0].player.kick()
                            x.player.muted = true
                        }
                    })
                }
            }
         
                        }
                    }
                }
            
        
    
)


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海龟工作室废物逝长海龟工作室废物逝长

c++?

有用?

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星星上的雪花星星上的雪花

eval,为所欲为

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