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火柴猴y查看:1 回复:2 评论:1 创建时间:2022-06-28T15:13:19
var admin= ['霸气麒麟','龘龘9575'] world.onChat(({entity,message})=>{ if(entity.isPlayer){ if(admin.includes(entity.player.name)){ if(message=='super_admin()'){entity.player.directMessage('亲爱的创作人员你好!特殊功能包含变大、变小、还原大小、飞行、解除飞行、隐身、现身、隐藏名字、显示名字、幽灵、解除幽灵、发光、还原发光、反光、还原反光、变红色、变蓝色、变绿色、变紫色、变黄色、变浅蓝色、还原颜色、全部还原、加速,锁血,跳高,禁言(例如:禁言+禁言者名字)、解除禁言(例如:解除禁言+被禁言者名字),提示(禁言和禁言者名字间要加一个空格)。')} if(message=='变大'){entity.player.scale=6;world.say(entity.player.name+'变大了')} if(message=='变小'){entity.player.scale=0.1;world.say(entity.player.name+'变小了')} if(message=='还原大小'){entity.player.scale=0.8;world.say(entity.player.name+'还原了大小')} if(message=='飞行'){entity.player.canFly=true;world.say(entity.player.name+'开启了飞行模式')} if(message=='解除飞行'){entity.player.canFly=false;world.say(entity.player.name+'关闭了飞行模式')} if(message=='加速'){entity.player.walkSpeed +=500 entity.player.runSpeed +=500 entity.player.flySpeed +=500 entity.player.swimSpeed +=500 entity.player.crouchSpeed +=5000 world.say(entity.player.name + '加速了')} if(message=='隐身'){entity.player.invisible=true;world.say(entity.player.name+'隐身了')} if(message=='现身'){entity.player.invisible=false;world.say(entity.player.name+'现身了')} if(message=='隐藏名字'){entity.player.showName=false;world.say(entity.player.name+'隐藏了名字')} if(message=='显示名字'){entity.player.showName=true;world.say(entity.player.name+'显示了名字')} if(message=='幽灵'){entity.player.spectator=true;world.say(entity.player.name+'开启了幽灵模式')} if(message=='解除幽灵'){entity.player.spectator=false;world.say(entity.player.name+'关闭了幽灵模式')} if(message=='普通发光'){entity.player.emissive=0.6;world.say(entity.player.name+'开启了普通发光效果')} if(message=='终极发光'){entity.player.emissive=200;world.say(entity.player.name+'开启了终极发光效果')} if(message=='还原发光'){entity.player.emissive=0;world.say(entity.player.name+'还原了发光效果')} if(message=='反光'){entity.player.shininess=1;world.say(entity.player.name+'开启了反光效果')} if(message=='金属感'){entity.player.metalness=1;world.say(entity.player.name+'开启了金属感效果')} if(message=='还原反光'){entity.player.shininess=0;world.say(entity.player.name+'还原了反光效果')} if(message=='变红色'){entity.player.color.set(1,0,0);world.say(entity.player.name+'变成了红色')} if(message=='变绿色'){entity.player.color.set(0,1,0);world.say(entity.player.name+'变成了绿色')} if(message=='变蓝色'){entity.player.color.set(0,0,1);world.say(entity.player.name+'变成了蓝色')} if(message=='变黄色'){entity.player.color.set(1,1,0);world.say(entity.player.name+'变成了黄色')} if(message=='变紫色'){entity.player.color.set(1,0,1);world.say(entity.player.name+'变成了紫色')} if(message=='变青色'){entity.player.color.set(0,1,1);world.say(entity.player.name+'变成了青色')} if(message=='跳高'){entity.player.jumpPower=4; entity.player.doubleJumpPower=4; world.say(entity.player.name+'开启了跳高'); } if(message=='还原颜色'){entity.player.color.set(1,1,1);world.say(entity.player.name+'还原了颜色')} if(message=='清屏'){ for(var i=0;i<10000;i++) {world.say('清屏')} } if(message=='锁血'){entity.hp=Infinity;world.say(entity.player.name+'成功锁血')} if(message=='全部还原'){entity.player.scale=0.8 entity.player.canFly=false entity.player.showName=true entity.player.spectator=false entity.player.emissive=0 entity.player.shininess=0 entity.player.color.set(1,1,1) entity.player.walkSpeed=0.2 entity.player.runSpeed=0.5 entity.player.flySpeed=0.5 entity.player.swimSpeed=0.5 entity.player.crouchSpeed=0.2 entity.player.jumpPower=0.8 entity.player.doubleJumpPower=1 world.say(entity.player.name+'全部还原了') } if(message.startsWith('禁言')){ if(message.slice(2)==entity.player.name){ entity.player.directMessage('无法禁言自己,请重新尝试!') }else{ world.querySelectorAll('player').forEach((x)=>{ if(x.player.name == message.slice(2)){ x.player.directMessage('你已被管喵禁言,请等待管喵解除') world.say('有人犯了错,被管喵禁言了!') x.player.muted=true } }) } } if(message.startsWith('解除禁言')){ if(message.slice(4)==entity.player.name){ entity.player.directMessage('无法解除禁言自己,请重新尝试!') }else{ world.querySelectorAll('player').forEach((x)=>{ if(x.player.name == message.slice(4)){ x.player.directMessage('你已被管喵解除禁言') world.say('有人被管喵解除禁言了!') x.player.muted = false } }) } } } } })