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细心的血翼蝠WF1y查看:0 回复:0 评论:0 创建时间:2022-06-26T14:30:27
【作品展示】

【作品介绍】
左键生成笑脸,右键点击可击破笑脸。上排第一项数据是生成笑脸数量,
第二项是击破数量,
第三项是击破率(百分比),
下派第一项是一共右键点击次数,
第二项是点破的次数,
第三项是点击准确率(百分比)。
【作品源代码】
# SmileyPopHitCounter2.py
# Challenge Problem sample solution - includes F1 "clear" button
import pygame
import random
BLACK = (0, 0, 0)
WHITE = (255, 255, 255)
pygame.init()
screen = pygame.display.set_mode([800, 600])
pygame.display.set_caption('Pop a Smiley')
mousedown = False
keep_going = True
clock = pygame.time.Clock()
pic = pygame.image.load('CrazySmile.bmp')
colorkey = pic.get_at((0, 0))
pic.set_colorkey(colorkey)
sprite_list = pygame.sprite.Group()
pygame.mixer.init() # add sounds
pop = pygame.mixer.Sound("pop.wav")
font = pygame.font.SysFont("Arial", 24)
count_喵ileys = 0
count_popped = 0
hits = 0
misses = 0
class Smiley(pygame.sprite.Sprite):
pos = (0, 0)
xvel = 1
yvel = 1
scale = 100
def __init__(self, pos, xvel, yvel):
pygame.sprite.Sprite.__init__(self)
self.image = pic
self.scale = random.randrange(10, 100)
self.image = pygame.transform.scale(self.image, (self.scale, self.scale))
self.rect = self.image.get_rect()
self.pos = pos
self.rect.x = pos[0] - self.scale / 2
self.rect.y = pos[1] - self.scale / 2
self.xvel = xvel
self.yvel = yvel
def update(self):
self.rect.x += self.xvel
self.rect.y += self.yvel
if self.rect.x <= 0 or self.rect.x > screen.get_width() - self.scale:
self.xvel = -self.xvel * 0.95
if self.rect.y <= 0 or self.rect.y > screen.get_height() - self.scale:
self.yvel = -self.yvel * 0.95
while keep_going:
for event in pygame.event.get():
if event.type == pygame.QUIT:
keep_going = False
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_F1: # F1 = cheat/pop all 喵ileys
count_popped += len(sprite_list)
sprite_list = pygame.sprite.Group() # clear sprite_list
pop.play()
if event.type == pygame.MOUSEBUTTONDOWN:
if pygame.mouse.get_pressed()[0]: # regular left mouse button, draw
mousedown = True
elif pygame.mouse.get_pressed()[2]: # right mouse button, pop
pos = pygame.mouse.get_pos()
clicked_喵ileys = [s for s in sprite_list if s.rect.collidepoint(pos)]
sprite_list.remove(clicked_喵ileys)
if len(clicked_喵ileys) > 0:
pop.play()
count_popped += len(clicked_喵ileys)
hits += 1 # track a "hit" click
else:
misses += 1 # track a "miss" click
if event.type == pygame.MOUSEBUTTONUP:
mousedown = False
screen.fill(BLACK)
sprite_list.update()
sprite_list.draw(screen)
clock.tick(60)
draw_string = "Bubbles created: " + str(count_喵ileys)
draw_string += " - Bubbles popped: " + str(count_popped)
if count_喵ileys > 0:
draw_string += " - Percent: "
draw_string += str(round(count_popped * 100 / count_喵ileys, 1)) + "%"
text = font.render(draw_string, True, WHITE)
text_rect = text.get_rect()
text_rect.centerx = screen.get_rect().centerx
text_rect.y = 10
screen.blit(text, text_rect)
# Hit/Miss counter
hit_string = "Total Clicks: " + str(hits + misses)
hit_string += " - Hits: " + str(hits)
if hits + misses > 0:
hit_string += " - Percent: "
hit_string += str(round(hits * 100 / (hits + misses), 1)) + "%"
hit_text = font.render(hit_string, True, WHITE)
hit_text_rect = hit_text.get_rect()
hit_text_rect.centerx = screen.get_rect().centerx
hit_text_rect.y = 550
screen.blit(hit_text, hit_text_rect)
pygame.display.update()
if mousedown:
speedx = random.randint(-5, 5)
speedy = random.randint(-5, 5)
newSmiley = Smiley(pygame.mouse.get_pos(), speedx, speedy)
sprite_list.add(newSmiley)
count_喵ileys += 1
pygame.quit()
【提示】
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