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黑色中王牌查看:0 回复:3 评论:0 创建时间:2022-06-19T09:34:22
world.querySelectorAll('player').forEach(async(e)=>{
var players = [];
world.querySelectorAll('player').forEach(async(z)=>{
players.push(z.player.name);
});
const results = await e.player.dialog({
type: Box3DialogType.SELECT,
title: e.player.name,
content: `请选择操作某人的玩家`,
options: players
});
world.querySelectorAll('player').forEach(async(i)=>{
if(results.value == i.player.name){
var players = [];
world.querySelectorAll('player').forEach(async(ee)=>{
players.push(ee.player.name);
});
const result = await i.player.dialog({
type: Box3DialogType.SELECT,
title: `${e.player.name} 要求你操作`,
content: `请选择变成npc的玩家`,
options: players
});
world.querySelectorAll('player').forEach(async(x)=>{
if(x.player.name==result.value){
world.say('随机一个人被变成npc……');
x.enableInteract = true;
x.interactRadius = 3;
x.onInteract(({entity,targetEntity})=>{
entity.player.dialog({
type:'text',
content:`${entity.player.name},你好呀~我是${targetEntity.player.name}————一个npc~`
});
});
};
});
};
});
})
world.onPlayerJoin(({entity})=>{
entity.player.kick();
})
还有别走
world.querySelectorAll('player').forEach(async(e)=>{
var players = [];
world.querySelectorAll('player').forEach(async(z)=>{
players.push(z.player.name);
});
const results = await e.player.dialog({
type: Box3DialogType.SELECT,
title: e.player.name,
content: `请选择让操作某人的玩家`,
options: players
});
world.querySelectorAll('player').forEach(async(i)=>{
if(results.value == i.player.name){
var players = [];
world.querySelectorAll('player').forEach(async(ee)=>{
players.push(ee.player.name);
});
const result = await i.player.dialog({
type: Box3DialogType.SELECT,
title: `${e.player.name} 要求你操作`,
content: `请选择变成喵……的玩家`,
options: players
});
world.querySelectorAll('player').forEach(async(x)=>{
if(x.player.name==result.value){
world.say('随机一个人被变成喵……');
x.enableInteract = true;
x.interactRadius = 3;
x.interactHint = '我是喵,我是喵,我是个大喵';
x.onInteract(({entity,targetEntity})=>{
entity.player.dialog({
type:'text',
content:`${entity.player.name},你好呀~我是${targetEntity.player.name}————一个喵~`
});
});
x.sound({
gain:2,
sample: 'audio/黑人抬棺.mp3',
radius: 32 ,
});
x.player.color.set(0,1,0);
};
});
};
});
})
一只dog.创造师额 imgsrc="https://static.cod喵/emoji/codemao/%E7%BC%96%E7%A8%8B%E7%8C%AB_%E5%86%B7%E6%BC%A0.gif"alt="emotion_编程猫_冷漠"
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AB骉Alobokworld.querySelectorAll('player').forEach(async(e)=>{
var players = [];
world.querySelectorAll('player').forEach(async(z)=>{
players.push(z.player.name);
});
const results = await e.player.dialog({
type: Box3DialogType.SELECT,
title: e.player.name,
content: `请选择操作某人的玩家`,
options: players
});
world.querySelectorAll('player').forEach(async(i)=>{
if(results.value == i.player.name){
var players = [];
world.querySelectorAll('player').forEach(async(ee)=>{
players.push(ee.player.name);
});
const result = await i.player.dialog({
type: Box3DialogType.SELECT,
title: `${e.player.name} 要求你操作`,
content: `请选择变成npc的玩家`,
options: players
});
world.querySelectorAll('player').forEach(async(x)=>{
if(x.player.name==result.value){
world.say('随机一个人被变成npc……');
x.enableInteract = true;
x.interactRadius = 3;
x.onInteract(({entity,targetEntity})=>{
entity.player.dialog({
type:'text',
content:`${entity.player.name},你好呀~我是${targetEntity.player.name}————一个npc~`
});
});
};
});
};
});
})
world.onPlayerJoin(({entity})=>{
entity.player.kick();
})
world.querySelectorAll('player').forEach(async(e)=>{
var players = [];
world.querySelectorAll('player').forEach(async(z)=>{
players.push(z.player.name);
});
const results = await e.player.dialog({
type: Box3DialogType.SELECT,
title: e.player.name,
content: `请选择让操作某人的玩家`,
options: players
});
world.querySelectorAll('player').forEach(async(i)=>{
if(results.value == i.player.name){
var players = [];
world.querySelectorAll('player').forEach(async(ee)=>{
players.push(ee.player.name);
});
const result = await i.player.dialog({
type: Box3DialogType.SELECT,
title: `${e.player.name} 要求你操作`,
content: `请选择变成喵……的玩家`,
options: players
});
world.querySelectorAll('player').forEach(async(x)=>{
if(x.player.name==result.value){
world.say('随机一个人被变成喵……');
x.enableInteract = true;
x.interactRadius = 3;
x.interactHint = '我是喵,我是喵,我是个大喵';
x.onInteract(({entity,targetEntity})=>{
entity.player.dialog({
type:'text',
content:`${entity.player.name},你好呀~我是${targetEntity.player.name}————一个喵~`
});
});
x.sound({
gain:2,
sample: 'audio/黑人抬棺.mp3',
radius: 32 ,
});
x.player.color.set(0,1,0);
};
});
};
});
})点赞0
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