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今天发个好玩的东西!!!

用户:黑色中王牌黑色中王牌查看:0 回复:3 评论:0 创建时间:2022-06-19T09:34:22


world.querySelectorAll('player').forEach(async(e)=>{
        var players = [];
        world.querySelectorAll('player').forEach(async(z)=>{
            players.push(z.player.name);
        });
         const results = await e.player.dialog({
            type: Box3DialogType.SELECT,
            title: e.player.name,
            content: `请选择操作某人的玩家`,
            options: players
        });
        world.querySelectorAll('player').forEach(async(i)=>{

        if(results.value == i.player.name){
            var players = [];
        world.querySelectorAll('player').forEach(async(ee)=>{
            players.push(ee.player.name);
        });
         const result = await i.player.dialog({
            type: Box3DialogType.SELECT,
            title: `${e.player.name} 要求你操作`,
            content: `请选择变成npc的玩家`,
            options: players
        });
        world.querySelectorAll('player').forEach(async(x)=>{
            if(x.player.name==result.value){  
                world.say('随机一个人被变成npc……');
                x.enableInteract = true;
                x.interactRadius = 3;   
                x.onInteract(({entity,targetEntity})=>{
                    entity.player.dialog({
                        type:'text',
                        content:`${entity.player.name},你好呀~我是${targetEntity.player.name}————一个npc~`
                    });
                });
              


            };
        });
        };
        });

})


world.onPlayerJoin(({entity})=>{
    entity.player.kick();
})

还有别走

world.querySelectorAll('player').forEach(async(e)=>{
        var players = [];
        world.querySelectorAll('player').forEach(async(z)=>{
            players.push(z.player.name);
        });
         const results = await e.player.dialog({
            type: Box3DialogType.SELECT,
            title: e.player.name,
            content: `请选择让操作某人的玩家`,
            options: players
        });
        world.querySelectorAll('player').forEach(async(i)=>{

        if(results.value == i.player.name){
            var players = [];
        world.querySelectorAll('player').forEach(async(ee)=>{
            players.push(ee.player.name);
        });
         const result = await i.player.dialog({
            type: Box3DialogType.SELECT,
            title: `${e.player.name} 要求你操作`,
            content: `请选择变成喵……的玩家`,
            options: players
        });
        world.querySelectorAll('player').forEach(async(x)=>{
            if(x.player.name==result.value){  
                world.say('随机一个人被变成喵……');
                x.enableInteract = true;
                x.interactRadius = 3;   
                x.interactHint = '我是喵,我是喵,我是个大喵';    
                x.onInteract(({entity,targetEntity})=>{
                    entity.player.dialog({
                        type:'text',
                        content:`${entity.player.name},你好呀~我是${targetEntity.player.name}————一个喵~`
                    });
                });
                x.sound({
                    gain:2,
                    sample: 'audio/黑人抬棺.mp3',
                    radius: 32 ,
                });
                x.player.color.set(0,1,0);
              


            };
        });
        };
        });

})


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额 imgsrc="https://static.cod喵/emoji/codemao/%E7%BC%96%E7%A8%8B%E7%8C%AB_%E5%86%B7%E6%BC%A0.gif"alt="emotion_编程猫_冷漠"

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AB骉AlobokAB骉Alobok

world.querySelectorAll('player').forEach(async(e)=>{
        var players = [];
        world.querySelectorAll('player').forEach(async(z)=>{
            players.push(z.player.name);
        });
         const results = await e.player.dialog({
            type: Box3DialogType.SELECT,
            title: e.player.name,
            content: `请选择操作某人的玩家`,
            options: players
        });
        world.querySelectorAll('player').forEach(async(i)=>{

        if(results.value == i.player.name){
            var players = [];
        world.querySelectorAll('player').forEach(async(ee)=>{
            players.push(ee.player.name);
        });
         const result = await i.player.dialog({
            type: Box3DialogType.SELECT,
            title: `${e.player.name} 要求你操作`,
            content: `请选择变成npc的玩家`,
            options: players
        });
        world.querySelectorAll('player').forEach(async(x)=>{
            if(x.player.name==result.value){  
                world.say('随机一个人被变成npc……');
                x.enableInteract = true;
                x.interactRadius = 3;   
                x.onInteract(({entity,targetEntity})=>{
                    entity.player.dialog({
                        type:'text',
                        content:`${entity.player.name},你好呀~我是${targetEntity.player.name}————一个npc~`
                    });
                });
              


            };
        });
        };
        });

})


world.onPlayerJoin(({entity})=>{
    entity.player.kick();
})
world.querySelectorAll('player').forEach(async(e)=>{
        var players = [];
        world.querySelectorAll('player').forEach(async(z)=>{
            players.push(z.player.name);
        });
         const results = await e.player.dialog({
            type: Box3DialogType.SELECT,
            title: e.player.name,
            content: `请选择让操作某人的玩家`,
            options: players
        });
        world.querySelectorAll('player').forEach(async(i)=>{

        if(results.value == i.player.name){
            var players = [];
        world.querySelectorAll('player').forEach(async(ee)=>{
            players.push(ee.player.name);
        });
         const result = await i.player.dialog({
            type: Box3DialogType.SELECT,
            title: `${e.player.name} 要求你操作`,
            content: `请选择变成喵……的玩家`,
            options: players
        });
        world.querySelectorAll('player').forEach(async(x)=>{
            if(x.player.name==result.value){  
                world.say('随机一个人被变成喵……');
                x.enableInteract = true;
                x.interactRadius = 3;   
                x.interactHint = '我是喵,我是喵,我是个大喵';    
                x.onInteract(({entity,targetEntity})=>{
                    entity.player.dialog({
                        type:'text',
                        content:`${entity.player.name},你好呀~我是${targetEntity.player.name}————一个喵~`
                    });
                });
                x.sound({
                    gain:2,
                    sample: 'audio/黑人抬棺.mp3',
                    radius: 32 ,
                });
                x.player.color.set(0,1,0);
              


            };
        });
        };
        });

})

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超级大帅哥本人超级大帅哥本人

//az

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