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13661555450查看:1 回复:1 评论:1 创建时间:2022-06-07T15:02:54
world.onClick(({entity,player,gzt})=>{
if(entity.hasTag("僵尸")){
entity.hurt(5)
}else if(entity.hasTag("gzt")){
const gzt = await entity.player.dialog({
type: Box3DialogType.SELECT,
content: `${entity.player.name}的背包`,
title:"工作台",
options: ["火把","木板","熔炉"],
})
if(!gzt || gzt === null){
entity.player.directMessage('你取消了合成');
return;
break
}switch (gzt.index) {
case 0:
entity.player.number[entity.player.kf]=entity.player.number[entity.player.kf]+1
}}})