用户:
KaNSF查看:7 回复:7 评论:7 创建时间:2022-06-02T21:18:32
world.onPress(async ({ entity, button }) => {
if (button === Box3ButtonType.CROUCH) {
if (entity.f) {
entity.f = false;;
for (let i = 0.1; i <= 0.45; i += 0.001) {
await sleep(1);
entity.player.cameraFovY = i;
}
} else if (!entity.f) {
entity.f = true;
for (let i = 0.45; i >= 0.1; i -= 0.001) {
await sleep(1);
entity.player.cameraFovY = i;
}
}
}
});
适当把0.1的值调小,可以扩大放大倍数
有用的话不要沉默噢噢噢噢噢噢噢噢噢噢噢噢噢噢噢噢哦哦哦~~~~~~~~~~~~