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azzzz代码师查看:0 回复:2 评论:0 创建时间:2022-06-02T13:10:36
var admin = ['.胡穆泽']//需要满足管喵权限法才可加入,具体请看任务与规则代码区
world.onChat(async ({ entity, message }) => {
if (entity.isPlayer) {
if (admin.includes(entity.player.name)) {
if (message == '管喵权限') { entity.player.directMessage('管喵特权:特殊功能包含变大、变小、还原大小、飞行、关闭飞行、加速、速度还原、隐身、现身、隐藏名字、显示名字、幽灵模式、关闭幽灵、发光、还原发光、反光、关闭反光、变红色、变绿色、变蓝色、变黄色、变浅蓝色、还原颜色、全部还原、禁言(例如:禁言+禁言者名字)、解除禁言(例如:解除禁言+被禁言者名字),提示(禁言和禁言者名字间不要加空格)。') }
if (message == '变大') { entity.player.scale = 1.5; world.say(entity.player.name + '变大了')}
if(message=='隐身'){entity.player.invisible=true;world.say(entity.player.name+'隐身了')}
if(message=='现身'){entity.player.invisible=false;world.say(entity.player.name+'现身了')}
if(message=='变红色'){entity.player.color.set(1,0,0);world.say(entity.player.name+'变成了红色')}
if(message=='变蓝色'){entity.player.color.set(0,0,1);world.say(entity.player.name+'变成了蓝色')}
if(message=='变黄色'){entity.player.color.set(1,1,0);world.say(entity.player.name+'变成了黄色')}
if(message=='变紫色'){entity.player.color.set(1,0,1);world.say(entity.player.name+'变成了紫色')}
if(message=='变青色'){entity.player.color.set(0,1,1);world.say(entity.player.name+'变成了青色')}
if(message=='跳高'){entity.player.jumpPower=2;
if(message=='隐藏名字'){entity.player.showName=false;world.say(entity.player.name+'隐藏了名字')}
if(message=='显示名字'){entity.player.showName=true;world.say(entity.player.name+'显示了名字')}
if(message=='幽灵'){entity.player.spectator=true;world.say(entity.player.name+'开启了幽灵模式')}
if(message=='解除幽灵'){entity.player.spectator=false;world.say(entity.player.name+'关闭了幽灵模式')}
if(message=='普通发光'){entity.player.emissive=0.6;world.say(entity.player.name+'开启了普通发光效果')}
if(message=='终极发光'){entity.player.emissive=Infinity;world.say(entity.player.name+'开启了终极发光效果')}
if(message=='还原发光'){entity.player.emissive=0;world.say(entity.player.name+'还原了发光效果')}
if(message=='反光'){entity.player.shininess=1;world.say(entity.player.name+'开启了反光效果')}
if(message=='金属感'){entity.player.metalness=1;world.say(entity.player.name+'开启了金属感效果')}
if(message=='还原反光'){entity.player.shininess=0;world.say(entity.player.name+'还原了反光效果')}
entity.player.doubleJumpPower=2;
world.say(entity.player.name+'开启了跳高');
if(message=='还原颜色'){entity.player.color.set(1,1,1);world.say(entity.player.name+'')}
if(message=='清屏'){
for(var i=0;i<500;i++ ) {world.say('清屏')}
}
}
}
}
}
)