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这有错吗.....

用户:yy永不言败dsyy永不言败ds查看:0 回复:1 评论:0 创建时间:2022-06-01T12:46:02


world.addCollisionFilter('player','player');

 

world.onVoxelContact(({entity,voxel,x,y,z}) => {     entity.enableDamage =true     if (voxel===voxels.id(`grass`)) {         entity.hurt(10)        world.say("你还好吗(~ ̄▽ ̄)~")      } })

 

world.querySelector('.win').onEntityContact(({entity,other})=>{     if(!(other.player.canFly)){         other.player.canFly = true         world.say("恭喜" + other.player.name + "到达跑酷终点并获得了飞行奖励!!")     } })  

 


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world.addCollisionFilter('player','player')
world.onPlayerJoin(({entity})=>{entity.enableDamage=true})
world.onVoxelContact(({entity,voxel,x,y,z})=>{
    if(!entity.isPlayer){return}
    if(voxel===voxels.id('grass')){
        entity.hurt(10)
        entity.player.directMessage('你还好吗(~ ̄▽ ̄)~')
    }
})
world.querySelectorAll('.win').forEach((x)=>{
    x.entityContact(({other})=>{
        if(!other.isPlayer){return}
        if(other.player.canFly){return}
        other.player.canFly = true
        world.say('恭喜'+other.player.name+'到达跑酷终点并获得了飞行奖励!!')
    })
})

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