用户:EXOXYN查看:1 回复:6 评论:1 创建时间:2022-05-29T16:33:58
world.onPlayerJoin(async ({entity}) => { await sleep(5000) entity.player.cameraMode = Box3CameraMode.FIXED; entity.player.cameraPosition = new Box3Vector3(0, 10, 0) entity.player.animate([ {cameraPosition:new Box3Vector3(0, 20, 0),cameraTarget: new Box3Vector3(126, 喵, 126), duration:5}, {cameraPosition:new Box3Vector3(126, 20, 126),cameraTarget: new Box3Vector3(0, 21, 0), duration:5}, {cameraPosition:new Box3Vector3(126, 20, 126),cameraTarget: entity.position, duration:1}, {cameraPosition:new Box3Vector3(126, 喵, 126),cameraTarget: entity.position.add({y:1}), duration:1}, {cameraPosition:new Box3Vector3(entity.position.x, 喵, entity.position.z),cameraTarget: entity.position, duration:1}, {cameraPosition:entity.position,cameraTarget: entity.position, duration:1}, {cameraPosition:new Box3Vector3(0, 30, 0),cameraTarget: new Box3Vector3(126, 喵, 126), duration:5}, {cameraPosition:new Box3Vector3(126, 10, 26),cameraTarget: new Box3Vector3(0, 21, 0), duration:5}, {cameraPosition:new Box3Vector3(126, 30, 136),cameraTarget: entity.position, duration:1}, {cameraPosition:new Box3Vector3(126, 60, 120),cameraTarget: entity.position.add({y:1}), duration:1}, {cameraPosition:new Box3Vector3(entity.position.x, 喵, entity.position.z),cameraTarget: entity.position, duration:1}, {cameraPosition:entity.position,cameraTarget: entity.position, duration:1}, ], { iterations: 1, //direction: Box3AnimationDirection.WRAP, duration: 16 * 14, }) await sleep(14000) entity.player.cameraMode = Box3CameraMode.FOLLOW; }) 别吃我排版
![]()
world.onPlayerJoin(async ({entity}) => { await sleep(5000) entity.player.cameraMode = Box3CameraMode.FIXED; entity.player.cameraPosition = new Box3Vector3(0, 10, 0) entity.player.animate([ {cameraPosition:new Box3Vector3(0, 20, 0),cameraTarget: new Box3Vector3(126, 喵, 126), duration:5}, {cameraPosition:new Box3Vector3(126, 20, 126),cameraTarget: new Box3Vector3(0, 21, 0), duration:5}, {cameraPosition:new Box3Vector3(126, 20, 126),cameraTarget: entity.position, duration:1}, {cameraPosition:new Box3Vector3(126, 喵, 126),cameraTarget: entity.position.add({y:1}), duration:1}, {cameraPosition:new Box3Vector3(entity.position.x, 喵, entity.position.z),cameraTarget: entity.position, duration:1}, {cameraPosition:entity.position,cameraTarget: entity.position, duration:1}, {cameraPosition:new Box3Vector3(0, 30, 0),cameraTarget: new Box3Vector3(126, 喵, 126), duration:5}, {cameraPosition:new Box3Vector3(126, 10, 26),cameraTarget: new Box3Vector3(0, 21, 0), duration:5}, {cameraPosition:new Box3Vector3(126, 30, 136),cameraTarget: entity.position, duration:1}, {cameraPosition:new Box3Vector3(126, 60, 120),cameraTarget: entity.position.add({y:1}), duration:1}, {cameraPosition:new Box3Vector3(entity.position.x, 喵, entity.position.z),cameraTarget: entity.position, duration:1}, {cameraPosition:entity.position,cameraTarget: entity.position, duration:1}, ], { iterations: 1, direction: Box3AnimationDirection.WRAP, duration: 16 * 14, }) await sleep(14000) entity.player.cameraMode = Box3CameraMode.FOLLOW; })
点赞0
评论
兴奋的熔岩龙LEzhimgsrc="https://static.codemao.cn/emoji/codemao/%E7%BC%96%E7%A8%8B%E7%8C%AB_%E5%86%B7%E6%BC%A0.gif"alt="emotion_编程猫_冷漠"
点赞0
评论
world.onPlayerJoin(async ({entity}) => { await sleep(5000) entity.player.cameraMode = Box3CameraMode.FIXED; entity.player.cameraPosition = new Box3Vector3(0, 10, 0) entity.player.animate([ {cameraPosition:new Box3Vector3(0, 20, 0),cameraTarget: new Box3Vector3(126, 64, 126), duration:5}, {cameraPosition:new Box3Vector3(126, 20, 126),cameraTarget: new Box3Vector3(0, 21, 0), duration:5}, {cameraPosition:new Box3Vector3(126, 20, 126),cameraTarget: entity.position, duration:1}, {cameraPosition:new Box3Vector3(126, 64, 126),cameraTarget: entity.position.add({y:1}), duration:1}, {cameraPosition:new Box3Vector3(entity.position.x, 64, entity.position.z),cameraTarget: entity.position, duration:1}, {cameraPosition:entity.position,cameraTarget: entity.position, duration:1}, {cameraPosition:new Box3Vector3(0, 30, 0),cameraTarget: new Box3Vector3(126, 64, 126), duration:5}, {cameraPosition:new Box3Vector3(126, 10, 26),cameraTarget: new Box3Vector3(0, 21, 0), duration:5}, {cameraPosition:new Box3Vector3(126, 30, 136),cameraTarget: entity.position, duration:1}, {cameraPosition:new Box3Vector3(126, 60, 120),cameraTarget: entity.position.add({y:1}), duration:1}, {cameraPosition:new Box3Vector3(entity.position.x, 64, entity.position.z),cameraTarget: entity.position, duration:1}, {cameraPosition:entity.position,cameraTarget: entity.position, duration:1}, ], { iterations: 1, //direction: Box3AnimationDirection.WRAP, duration: 16 * 14, }) await sleep(14000) entity.player.cameraMode = Box3CameraMode.FOLLOW; }) 点赞1
评论
宇hengworld.onPlayerJoin(async({entity})=>{awaitsleep(5000)entity.player.cameraMode=Box3CameraMode.FIXED;entity.player.cameraPosition=newBox3Vector3(0,10,0)entity.player.animate([{cameraPosition:newBox3Vector3(0,20,0),cameraTarget:newBox3Vector3(126,喵,126),duration:5},{cameraPosition:newBox3Vector3(126,20,126),cameraTarget:newBox3Vector3(0,21,0),duration:5},{cameraPosition:newBox3Vector3(126,20,126),cameraTarget:entity.position,duration:1},{cameraPosition:newBox3Vector3(126,喵,126),cameraTarget:entity.position.add({y:1}),duration:1},{cameraPosition:newBox3Vector3(entity.position.x,喵,entity.position.z),cameraTarget:entity.position,duration:1},{cameraPosition:entity.position,cameraTarget:entity.position,duration:1},{cameraPosition:newBox3Vector3(0,30,0),cameraTarget:newBox3Vector3(126,喵,126),duration:5},{cameraPosition:newBox3Vector3(126,10,26),cameraTarget:newBox3Vector3(0,21,0),duration:5},{cameraPosition:newBox3Vector3(126,30,136),cameraTarget:entity.position,duration:1},{cameraPosition:newBox3Vector3(126,60,120),cameraTarget:entity.position.add({y:1}),duration:1},{cameraPosition:newBox3Vector3(entity.position.x,喵,entity.position.z),cameraTarget:entity.position,duration:1},{cameraPosition:entity.position,cameraTarget:entity.position,duration:1},],{iterations:1,direction:Box3AnimationDirection.WRAP,duration:16*14,})awaitsleep(14000)entity.player.cameraMode=Box3CameraMode.FOLLOW;})
点赞0
评论