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用户:azzzz代码师azzzz代码师查看:1 回复:4 评论:1 创建时间:2022-05-24T11:53:48


var wanjia = []

 

world.onPlayerJoin(({entity}) => {

entity.player.maxHp = 100

entity.player.Hp = 100

entity.player.coin = 0

entity.player.jurisdiction = ‘玩家’

if (entity.player.name == ‘许嘉茗’){

world.say(本图独家代码顾问(兼代码师)${entity.player.name}来到了地图!大家欢迎!)

entity.addTag(‘本图独家代码顾问(兼代码师)’)

entity.player.jurisdiction = ‘本图独家代码顾问(兼代码师)’

}else if (entity.player.name == ‘玉耒.ZHYUE’){

world.say(本图作者${entity.player.name}来到了地图!大家欢迎!)

entity.addTag(‘作者’)

entity.player.jurisdiction = ‘作者’

}else if (entity.player.name == ‘奇异果博士’){

world.say(本图管喵${entity.player.name}来到了地图!大家欢迎!)

entity.addTag(‘管喵’)

entity.player.jurisdiction = ‘管喵’

}

})

 

world.onChat(async ({ entity, message }) => {

if (admin.includes(entity.player.name) && (entity.player.jurisdiction == ‘作者’ ||

entity.player.jurisdiction == ‘管喵’ || entity.player.jurisdiction == ‘本图独家代码顾问(兼代码师)’)) {

if (message == ‘作者权限’) { world.say(‘作者特权:特殊功能包含日出、天亮、傍晚、天黑变大、变小、还原大小、飞行、解除飞行、隐身、现身、隐藏名字、显示名字、幽灵模式、解除幽灵、发光、还原发光、反光、还原反光、变红色、变蓝色、变绿色、变黄色、变浅蓝色、还原颜色、全部还原、封神,禁言(例如:禁言+禁言者名字)、解除禁言(例如:解除禁言+被禁言者名字),提示(禁言和禁言者名字间不要加空格)设置临时管喵,删除临时管喵,查看临时管喵名单,发布公告,踢出(例如:踢出+踢出者名字),关闭粒子特效、开启粒子特效、变彩虹,清屏,击杀(例如:击杀+击杀名字),加金币,金币清0,重置服务器,重置方块倒计时,进监狱(例如:进监狱+进监狱玩家的名字),出监狱(例如:出监狱+出监狱玩家的名字),手动添喵誉值,手动减少信誉值,作者权限选项版’)}

if (message == ‘变大’) { entity.player.scale = 1.5; world.say(‘作者’ + entity.player.name + ‘变大了’) }

if (message == ‘变小’) { entity.player.scale = 0.5; world.say(‘作者’ + entity.player.name + ‘变小了’) }

if (message == ‘还原大小’) { entity.player.scale = 1; world.say(‘作者’ + entity.player.name + ‘还原了大小’) }

if (message == ‘飞行’) { entity.player.canFly = true; world.say(‘作者’ + entity.player.name + ‘开启了飞行模式’) }

if (message == ‘关闭飞行’) { entity.player.canFly = false; world.say(‘作者’ + entity.player.name + ‘关闭了飞行模式’) }

if (message == ‘加速’) {

entity.player.walkSpeed += 300

entity.player.runSpeed += 190

entity.player.flySpeed += 100

world.say(‘作者’ + entity.player.name + ‘ clock up’)

}

if (message == ‘隐身’) { entity.player.invisible = true; world.say(‘作者’ + entity.player.name + ‘隐身’) }

if (message == ‘现身’) { entity.player.invisible = false; world.say(‘作者’ + entity.player.name + ‘现身了’) }

if (message == ‘隐藏名字’) { entity.player.showName = false; world.say(‘作者’ + entity.player.name + ‘隐藏了名字’) }

if (message == ‘显示名字’) { entity.player.showName = true; world.say(‘作者’ + entity.player.name + ‘显示了名字’) }

if (message == ‘幽灵模式’) { entity.player.spectator = true; world.say(‘作者’ + entity.player.name + ‘开启了幽灵模式’) }

if (message == ‘关闭幽灵’) { entity.player.spectator = false; world.say(‘作者’ + entity.player.name + ‘关闭了幽灵模式’) }

if (message == ‘发光’) { entity.player.emissive = 1; world.say(‘作者’ + entity.player.name + ‘开启了发光效果’) }

if (message == ‘还原发光’) { entity.player.emissive = 0; world.say(‘作者’ + entity.player.name + ‘还原了发光效果’) }

if (message == ‘反光’) { entity.player.shininess = 1; world.say(‘作者’ + entity.player.name + ‘开启了反光效果’) }

if (message == ‘关闭反光’) { entity.player.shininess = 0; world.say(‘作者’ + entity.player.name + ‘还原了反光效果’) }

if (message == ‘变红色’) { entity.player.color.set(1, 0, 0); world.say(‘作者’ + entity.player.name + ‘变成了红色’) }

if (message == ‘变绿色’) { entity.player.color.set(0, 1, 0); world.say(‘作者’ + entity.player.name + ‘变成了绿色’) }

if (message == ‘变蓝色’) { entity.player.color.set(0, 0, 1); world.say(‘作者’ + entity.player.name + ‘变成了蓝色’) }

if (message == ‘变黄色’) { entity.player.color.set(1, 1, 0); world.say(‘作者’ + entity.player.name + ‘变成了黄色’) }

if (message == ‘变浅蓝色’) { entity.player.color.set(0, 1, 1); world.say(‘作者’ + entity.player.name + ‘变成了浅蓝色’) }

if (message == ‘还原颜色’) { entity.player.color.set(1, 1, 1); world.say(‘作者’ + entity.player.name + ‘还原了颜色’) }

if (message === “日出”) { world.sunPhase = 0; entity.player.directMessage(‘已设置到日出’) }

if (message === “天亮”) { world.sunPhase = 0.25; entity.player.directMessage(‘已设置到天亮’) }

if (message === “傍晚”) { world.sunPhase = 0.5; entity.player.directMessage(‘已设置到傍晚’) }

if (message === “天黑”) { world.sunPhase = 0.75; entity.player.directMessage(‘已设置到天黑’) }

if (message == ‘封神’) {

entity.player.invisible = true;

entity.player.showName = false;

entity.player.spectator = true;

entity.atta = 1;

entity.player.canFly = true;

entity.player.walkSpeed += 500;

entity.player.runSpeed += 500;

entity.player.flySpeed += 500;

entity.player.jumpPower = 5;

Object.assign(entity, {

particleRate: 1000,//粒子数量,可更改,越大粒子越多

particleSize: [1, 3, 5, 3, 1],//粒子在每个阶段的大小,可更改

particleColor: [//例子在每个阶段的颜色,可更改

new Box3RGBColor(6, 0, 0),//第一阶段

new Box3RGBColor(5, 0, 0),//第二阶段

new Box3RGBColor(5, 0, 0),//第三阶段

new Box3RGBColor(8, 6, 0),//第四阶段

new Box3RGBColor(9, 0, 0),//第五阶段

],

particleLifetime: 0.4,

particleVelocitySpread: new Box3Vector3(2, 2, 2),

});

world.say(‘作者’ + entity.player.name + ‘封神了!’)

};

if (message == ‘清屏’) {

for (let x = 0; x < 50; x++) {

world.say(‘清屏中······’)

}

for (let x = 0; x < 1000; x++) {

world.say(‘’)

}

world.say(‘清屏完成’)

}

if (message.startsWith(‘击杀’)) {

if (message.slice(4) == entity.player.name) {

entity.player.directMessage(‘无法击杀自己,请重新尝试!’)

} else {

world.querySelectorAll(‘player’).forEach((x) => {

if (x.player.name == message.slice(4)) {

x.player.directMessage(‘击杀’)

world.say(玩家${x.player.name}被作者${entity.player.name}击杀了)

x.player.hp -= 999999999999999999999

}

})

}

}

if (message == ‘全部还原’) {

entity.player.scale = 1;

entity.player.canFly = false;

entity.player.showName = true;

entity.player.spectator = false;

entity.player.invisible = false;

entity.player.emissive = 0;

entity.player.shininess = 0;

entity.player.color.set(1, 1, 1);

Object.assign(entity, { particleRate: 250, });

world.say(entity.player.name + ‘全部还原了’);

}

if (message.startsWith(‘禁言’)) {

if (message.slice(2) == entity.player.name) {

entity.player.directMessage(‘这么想禁言自己??’)

} else {

world.querySelectorAll(‘player’).forEach((x) => {

if (x.player.name == message.slice(2)) {

x.player.dialog({

type:Box3DialogType.TEXT,

title:’系统’,

content:你已被作者${entity.player.name}禁言,请等待作者${entity.player.name}解除禁言!,

})

world.say(玩家${x.player.name}犯了错,被作者${entity.player.name}禁言了)

x.player.muted = true

}

})

}

}

if (message.startsWith(‘解除禁言’)) {

if (message.slice(4) == entity.player.name) {

entity.player.directMessage(‘无法解除禁言自己’)

} else {

world.querySelectorAll(‘player’).forEach((x) => {

if (x.player.name == message.slice(4)) {

x.player.dialog({

type:Box3DialogType.TEXT,

title:’系统’,

content:你已被作者${entity.player.name}解除禁言,下次不要再乱说话了!,

})

world.say(玩家${x.player.name}被作者${entity.player.name}解除禁言了!)

x.player.muted = false

}

})

}

}if (message == ‘设置临时管喵’){

const result = await entity.player.dialog({

type: Box3DialogType.INPUT,

title: “系统”,

titleTextColor: new Box3RGBAColor(1, 1, 1, 1),

titleBackgroundColor: new Box3RGBAColor(0, 0, 0, 0.98),

content: 亲爱的作者${entity.player.name},你要给谁临时权限呢?,

confirmText: ‘确定’, // 确定按钮上面的文字。按下确定按钮后,提交回答。

placeholder: ‘输入那个人的名字’, // 输入框背景上的提示文字。

contentTextColor: new Box3RGBAColor(1, 1, 1, 1),

contentBackgroundColor: new Box3RGBAColor(0, 0, 0, 0.98),

lookEye: entity.position.add(entity.player.facingDirection.scale(5)),

lookTarget: entity,

});


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azzzz代码师azzzz代码师

可以问我要原版emotion_编程猫_加油

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azzzz代码师azzzz代码师

我发个链接,不要介意啊!https://box3.codemao.cn/e/ce531f6b8f65ce6186a2?p=1n3UBJD5vjqqQFh3Q4CxeBp4c2fAWzVnU1Fxrc5XBSA4qKzEePM喵ndWVzdA%3D%3D

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我爱Kitten我爱Kitten

太草率了吧!hp直接赋值就行了。

world.querySelectorAll('player').forEach((x) => {

if (x.player.name == message.slice(4)) {

    x.player.directMessage("击杀");

    world.say(`玩家${x.player.name}被作者${entity.player.name}击杀了`);

    x.hp=0;

}

})

还有,字符串不能用中文输入法!!!!!

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1086爱编程1086爱编程

别人的代码。。。

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