用户:夏桃奈奈子查看:0 回复:2 评论:0 创建时间:2022-05-03T18:40:44
【作品展示】

【作品介绍】
蚌 埠 住 了(doge)
【作品源代码】
from arcade import *
from PIL import Image
import random
SCREEN_WIDTH = 900
SCREEN_HEIGHT = 600
SCREEN_TITLE = "《水 族 馆》"
MOVEMENT_SPEED = 4
LEFT = 0
RIGHT = 1
class Player(Sprite):
def __init__(self, image):
super().__init__(image)
self.center_x = SCREEN_WIDTH // 2
self.center_y = SCREEN_HEIGHT // 2
self.append_texture(load_texture(
"resource/player.png", mirrored=True, scale=1))
def update(self):
super().update()
if self.left < 0:
self.left = 0
elif self.right > SCREEN_WIDTH:
self.right = SCREEN_WIDTH
if self.top > SCREEN_HEIGHT:
self.top = SCREEN_HEIGHT
elif self.bottom < 0:
self.bottom = 0
class Enemy(Sprite):
def __init__(self, image):
super().__init__(image)
#随机选择敌人生成的位置
face = random.choice(["left", "right"])
#随机选择敌人的移动速度
speed = random.choice([1, 2, 3, 4, 5])
if face == "left":
self.center_x = SCREEN_WIDTH + 60
self.change_x = -speed
elif face == "right":
self.center_x = -60
#设置敌人的向右造型
self.append_texture(load_texture(image, mirrored=True, scale=1))
self.set_texture(RIGHT)
self.change_x = speed
self.center_y = random.randint(0, SCREEN_HEIGHT)
class MyGame(arcade.Window):
def __init__(self, width, height, title):
super().__init__(width, height, title)
self.setup()
def setup(self):
#用pillow调整背景图片大小以适配窗体宽高
Image.open("resource/sea.png").resize((SCREEN_WIDTH,
SCREEN_HEIGHT)).save("resource/new_sea.png")
#设置背景图片
self.background = Sprite("resource/new_sea.png")
self.background.center_x = SCREEN_WIDTH // 2
self.background.center_y = SCREEN_HEIGHT // 2
#添加玩家角色
self.player_sprite = Player("resource/player.png")
self.fishes = ["resource/黄鱼.png", "resource/绿鱼.png",
"resource/红鱼.png", "resource/紫鱼.png", "resource/蓝鱼.png"]
self.enemy_sprite_list = SpriteList()
self.total_time = 0
self.last_time = 0
self.create_num = 1
def on_draw(self):
start_render()
self.background.draw()
self.player_sprite.draw()
self.enemy_sprite_list.draw()
def on_update(self, delta_time):
self.total_time += delta_time
#总时间到某个点后提高生成速度
if int(self.total_time) == 5:
self.create_num = 100
#每隔1秒创建敌人
if int(self.total_time) != int(self.last_time) and int(self.total_time) % 1 == 0:
self.create_enemy()
self.last_time = self.total_time
self.player_sprite.update()
self.enemy_sprite_list.update()
for enemy in self.enemy_sprite_list:
if enemy.center_x < -60 or enemy.center_x > SCREEN_WIDTH + 60:
enemy.喵()
print(len(self.enemy_sprite_list))
def on_key_press(self, symbol, modifiers):
if symbol == key.UP:
self.player_sprite.change_y = MOVEMENT_SPEED
elif symbol == key.DOWN:
self.player_sprite.change_y = -MOVEMENT_SPEED
elif symbol == key.LEFT:
self.player_sprite.change_x = -MOVEMENT_SPEED
self.player_sprite.set_texture(LEFT)
elif symbol == key.RIGHT:
self.player_sprite.change_x = MOVEMENT_SPEED
self.player_sprite.set_texture(RIGHT)
elif symbol == key.RETURN:
image = get_image(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT)
image.save("screenshot.png")
def on_key_release(self, symbol, modifiers):
if symbol == key.UP or symbol == key.DOWN:
self.player_sprite.change_y = 0
elif symbol == key.LEFT or symbol == key.RIGHT:
self.player_sprite.change_x = 0
#创建敌人的方法
def create_enemy(self):
for i in range(self.create_num):
#随机选择敌人的图片素材
fish = random.choice(self.fishes)
enemy_sprite = Enemy(fish)
self.enemy_sprite_list.append(enemy_sprite)
if __name__ == "__main__":
game = MyGame(SCREEN_WIDTH, SCREEN_HEIGHT, SCREEN_TITLE)
run()
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