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沙拉黄查看:9 回复:5 评论:9 创建时间:2022-05-02T20:51:22
pvp喵战地图不好肝啊~~ 报错一大堆: 晾全图代码: console.clear() world.onPlayerJoin(({entity})=>{ entity.player.hurt=8; entity.player.maxDis=150; console.log(entity.player.maxDis) entity.player.knife=1; entity.enableDamage=true; }); varred,blue=0; varattackerName; world.onPlayerJoin(async({entity})=>{ if(red<blue){ entity.addTag('red'); entity.player.spawnPoint.set(7,2,123); entity.position.set(7,2,123); entity.player.color=newBox3RGBColor(1,0,0); world.say(String(entity.player.name)+'加入红队'); red=(typeofred=='number'?red:0)+1; }elseif(red>blue){ entity.addTag('blue'); entity.position.set(116,2,14); entity.player.color=newBox3RGBColor(0,0,1); world.say(String(entity.player.name)+'加入蓝队'); blue=(typeofblue=='number'?blue:0)+1; }else{ if(Math.random()<0.5){ entity.addTag('red'); entity.player.spawnPoint.set(7,2,123); entity.position.set(7,2,123); entity.player.color=newBox3RGBColor(1,0,0); world.say(String(entity.player.name)+'加入红队'); red=(typeofred=='number'?red:0)+1; }else{ entity.addTag('blue'); entity.position.set(116,2,14); entity.player.color=newBox3RGBColor(0,0,1); world.say(String(entity.player.name)+'加入蓝队'); blue=(typeofblue=='number'?blue:0)+1; }; }; }); world.onClick(({entity,clicker,button,distance})=>{ if(button!=='action0')return; if(distance<=clicker.player.maxDis){ entity.hurt(clicker.player.hurt); }else{ clicker.player.directMessage(`距离超过了射程:${clicker.player.maxDis}:${distance}`) } }); world.onTakeDamage(({entity,attacker,damage})=>{ if(!entity.isPlayer)return; attackerName=attacker.player.name; entity.player.directMessage(`[剩余HP:${entity.hp}]:你承受了${damage}点来自${attackerName}的伤害`); }); world.onDie(({entity,attacker})=>{ entity.player.directMessage(`你被${attacker.player.name}击杀了,5秒后复活,视角跟随击杀者`); if(attacker.player.knife>=3){ attacker.player.directMessage(`你击杀了${entity.player.name},个人分数+1,团队分数+1,升级武器`); attacker.player.knife+=1; attacker.player.hurt+=2; constteam=attacker.hasTag('red')?'red':'blue'; if(team=='red'){ redScore+=1; }else{ blueScore+=1; }; }else{ attacker.player.directMessage(`你击杀了${entity.player.name},个人分数+1,团队分数+1,武器已升至最高级,增加伤害3点`); attacker.hurt+=3; }; }); 问题出在了这里: world.onTakeDamage(({entity,attacker,damage})=>{ if(!entity.isPlayer)return; attackerName=attacker.player.name;//Typeerror:cannotsetproperly'player'ofnullateval entity.player.directMessage(`[剩余HP:${entity.hp}]:你承受了${damage}点来自${attackerName}的伤害`); }); 控制台报错: TypeError:Cannotsetproperly'player'ofnullateval 求解决方案 地图链接:box3.codemao.cn/e/40287ca66d487ec0cd51 游客有开始按钮权限。进入后发起请求,然后耐心的等你的职位吧,注意常来看 解答下方回帖
沙拉黄console.clear()
world.onPlayerJoin(({ entity }) => {
entity.player.hurt = 8;
entity.player.maxDis = 150;
console.log(entity.player.maxDis)
entity.player.knife = 1;
entity.enableDamage = true;
});
var red, blue = 0;
var attackerName;
world.onPlayerJoin(async ({entity})=>{
if (red < blue) {
entity.addTag('red');
entity.player.spawnPoint.set(7,2,123);
entity.position.set(7,2,123);
entity.player.color=new Box3RGBColor(1,0,0);
world.say(String(entity.player.name) + '加入红队');
red = (typeof red == 'number' ? red : 0) + 1;
}else if(red > blue){
entity.addTag('blue');
entity.position.set(116,2,14);
entity.player.color = new Box3RGBColor(0,0,1);
world.say(String(entity.player.name) + '加入蓝队');
blue = (typeof blue == 'number' ? blue : 0) + 1;
}else{
if (Math.random() < 0.5){
entity.addTag('red');
entity.player.spawnPoint.set(7,2,123);
entity.position.set(7,2,123);
entity.player.color=new Box3RGBColor(1,0,0);
world.say(String(entity.player.name) + '加入红队');
red = (typeof red == 'number' ? red : 0) + 1;
}else{
entity.addTag('blue');
entity.position.set(116,2,14);
entity.player.color = new Box3RGBColor(0,0,1);
world.say(String(entity.player.name) + '加入蓝队');
blue = (typeof blue == 'number' ? blue : 0) + 1;
};
};
});
world.onClick(({ entity,clicker,button,distance }) => {
if (button !== 'action0') return;
if (distance <= clicker.player.maxDis){
entity.hurt(clicker.player.hurt);
}else{
clicker.player.directMessage(`距离超过了射程:${clicker.player.maxDis}:${distance}`)
}
});
world.onTakeDamage(({ entity,attacker,damage }) => {
if (!entity.isPlayer) return;
attackerName = attacker.player.name;
entity.player.directMessage(`[剩余HP: ${entity.hp}]: 你承受了 ${damage} 点来自 ${attackerName} 的伤害`);
});
world.onDie(({ entity, attacker }) => {
entity.player.directMessage(`你被${attacker.player.name}击杀了,5秒后复活,视角跟随击杀者`);
if (attacker.player.knife >= 3){
attacker.player.directMessage(`你击杀了${entity.player.name},个人分数+1,团队分数+1,升级武器`);
attacker.player.knife += 1;
attacker.player.hurt += 2;
const team = attacker.hasTag('red') ? 'red' : 'blue';
if (team == 'red'){
redScore += 1;
}else{
blueScore += 1;
};
}else{
attacker.player.directMessage(`你击杀了${entity.player.name},个人分数+1,团队分数+1,武器已升至最高级,增加伤害3点`);
attacker.hurt += 3;
};
});
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沙拉黄world.onTakeDamage(({ entity,attacker,damage }) => {
if (!entity.isPlayer) return;
attackerName = attacker.player.name;
entity.player.directMessage(`[剩余HP: ${entity.hp}]: 你承受了 ${damage} 点来自 ${attackerName} 的伤害`);
});点赞0
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