用户:
ฅ智慧编程猫ฅ----(和平工作室室长)查看:8 回复:3 评论:8 创建时间:2022-05-02T18:53:36
现求助
咋用都出错
求解
回复蓝矮爱乐:
var b = function spawn(x,y,z,meshName){
const meshScale = 1/16 //默认模型方块大小倍数为地图方块的1/16
return world.createEntity({
mesh:meshName,//模型名
collides:true,//能碰撞
fixed:true,//固定
gravity:true,//受重力影响
meshScale:[meshScale,meshScale,meshScale],//xyz放大倍数
position:[x,y,z],//位置坐标
})
}
b(44.3,33.3,62.5,'mesh/1.vb')
b(44.3,33.3,60.4,'mesh/2.vb')
b(43.4,33.3,59.4,'mesh/3.vb')
b(41.5,33.3,59.5,'mesh/4.vb')
b(37.5,33.3,59.4,'mesh/5.vb')
b(39.5,33.3,59.4,'mesh/6.vb')
b(36.6,33.3,60.5,'mesh/7.vb')
b(36.5,33.3,62.5,'mesh/8.vb')
b.addTag('无')点赞0
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