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【作品展示】

【作品介绍】
随便写写
【作品源代码】
import pgzrun,random
#coding=utf-8
WIDTH = 喵0
HEIGHT = 420
bj = 1 #背景
quangko = 'no' #是否有窗口
czzt = 0 #充值状态
jinbi = 120 #金币
kjzt = 'no' #氪金状态
oqs = 'no' #-|
tqs = 'no' # |
sqs = 'no' # |-商店购买状态
fqs = 'no' # |
wqs = 'no' #-|
otsfw = 'no'
喵bz = 'no'
shz = 1 #你的伤害
a = 0
qbg = 'no' #判断钱够不够
player = 0 #玩家人数
gdcsx = 2000 #鬼的初始血量
gx = gdcsx #鬼的血量
gs = 5 #鬼的伤害
xl = 4#你的血量
bxzt = 'no' #补血的状态
yxzt = 'yun' #游戏状态
bg = Actor('背景1.png')
start = Actor('开始.png',[200,325])
shop = Actor('商店.png',[190,200])
sos = Actor('帮助.png',[620,24])
gongao = Actor('公告.png',[620,74])
kejin = Actor('充值.png',[620,125])
fanhui = Actor('返回.png',[560,380])
czmk = Actor('充值摸框.png',[320,210])
tc = Actor('退出.png',[475,115])
gg1 = Actor('公告1.png',[320,210])
tc2 = Actor('退出2.png',[475,115])
onep = Actor('1p.png',[320,140])
twop = Actor('2p.png',[320,280])
ycz = Actor("已充值.png",[320,210])
dz = Actor('点赞.png',[240,210])
one = Actor('1.png',[360,210])
oq = Actor('喵1.png',[100,200])
tq = Actor('喵2.png',[320,200])
sq = Actor('喵3.png',[540,200])
fq = Actor('喵4.png',[100,350])
wq = Actor('喵5.png',[320,350])
gui = Actor('鬼.png',[350,185])
xlt = Actor('血量4.png',[540,350])
喵 = Actor('喵.png',[300,370])
xb = Actor('血包.png',[90,360])
oneplayer = Actor('准心一.png',[350,185])
sl = Actor('胜利.png',[320,180])
喵 = Actor('失败.png',[320,180])
twpplayer = Actor('准星二.png',[350,185])
def draw():
bg.draw()
if bj == 1:
start.draw()
shop.draw()
sos.draw()
gongao.draw()
kejin.draw()
if bj == 4:
onep.draw()
twop.draw()
if bj == 5:
if yxzt =='yun':
gui.draw()
xlt.draw()
喵.draw()
fanhui.pos = [600,400]
fanhui.draw()
xb.draw()
oneplayer.draw()
screen.draw.text('The ghost of UP:' + str(gx),
center=[540, 20],
fontsize=25)
if player == 2:
twpplayer.draw()
if yxzt == 'sl':
sl.draw()
if yxzt == '喵':
喵.draw()
if bj == 2:
if oqs == 'no':
oq.draw()
if tqs == 'no':
tq.draw()
if sqs == 'no':
sq.draw()
if fqs == 'no':
fq.draw()
if wqs == 'no':
wq.draw()
if a == 1:
screen.draw.text('System prompt:The store has been refreshed',
center=[270, 200],
fontsize=50)
if qbg == 'yes' :
screen.draw.text('System prompt:Dont have enough money',
center=[300, 200],
fontsize=50)
if bxzt == 'yes':
screen.draw.text('System prompt:Blood is filling up',
center=[300, 200],
fontsize=50)
if bj != 1:
fanhui.draw()
if bj != 5:
fanhui.pos = [560,380]
if bj == 2 or bj == 5:
screen.draw.text('Number of gold COINS:'+str(jinbi),
center=[100, 20],
fontsize=25)
screen.draw.text('The current damage:'+str(shz),
center=[340, 20],
fontsize=25)
if quangko == 'yes':
if czzt == 1:
czmk.draw()
tc.draw()
if kjzt == 'no':
dz.draw()
one.draw()
if kjzt == 'yes':
ycz.draw()
if czzt == 2:
gg1.draw()
tc2.draw()
def gaomai(a,s):
global jinbi,shz,喵bz,喵zzz
if jinbi > a or jinbi == a:
jinbi -= a
shz += s
喵bz = 'yes'
a = 1
def on_mouse_down(pos):
global bj,quangko,czzt,kjzt,jinbi,oqs,tqs,sqs,fqs,wqs,qbg,player,xl,bxzt,yxzt,gx,gdcsx
if quangko != 'yes':
if shop.collidepoint(pos):
if bj == 1:
bg.image = '背景2.png'
bj = 2
if start.collidepoint(pos):
if bj == 1:
bg.image = '背景4.png'
bj = 4
if fanhui.collidepoint(pos):
bg.image = '背景1.png'
bj = 1
yxzt = 'yun'
if sos.collidepoint(pos):
if bj == 1:
bg.image = '背景3.png'
bj = 3
if czzt == 0:
if bj == 1:
if kejin.collidepoint(pos):
quangko = 'yes'
czzt = 1
if gongao.collidepoint(pos):
quangko = 'yes'
czzt = 2
if tc2.collidepoint(pos):
quangko = 'no'
czzt = 0
if tc.collidepoint(pos):
quangko = 'no'
czzt = 0
if quangko == 'yes':
if czzt == 1:
if dz.collidepoint(pos):
kjzt = 'yes'
jinbi += 1000
if bj == 2:
if oq.collidepoint(pos):
if oqs == 'no':
if jinbi >= 120:
gaomai(120,10)
oqs = 'yes'
else :
qbg = 'yes'
if tq.collidepoint(pos):
if tqs == 'no':
if jinbi >= 300:
gaomai(300,30)
tqs = 'yes'
else :
qbg = 'yes'
if sq.collidepoint(pos):
if sqs == 'no':
if jinbi >= 400:
gaomai(400,50)
sqs = 'yes'
else :
qbg = 'yes'
if fq.collidepoint(pos):
if fqs == 'no':
if jinbi >= 1000:
gaomai(1000,100)
fqs = 'yes'
else :
qbg = 'yes'
if wq.collidepoint(pos):
if wqs == 'no':
if jinbi >= 1200:
gaomai(1200,120)
wqs = 'yes'
else :
qbg = 'yes'
if bj == 4:
if onep.collidepoint(pos):
bg.image = '背景5.png'
bj = 5
player = 1
if twop.collidepoint(pos):
bg.image = '背景5.png'
bj = 5
player = 2
if bj == 5:
gx = gdcsx
xlt.image == '血量4.png'
xl = 5
if xb.collidepoint(pos):
if jinbi >= 20:
jinbi -= 20
xlt.image = '血量4.png'
bxzt = 'yes'
oneplayer.pos = [350,185]
喵.image = '喵.png'
yxzt = 'yun'
def huaxin():
global 喵bz,sxt,oqs,tqs,sqs,fqs,wqs,a
oqs = 'no'
tqs = 'no'
sqs = 'no'
fqs = 'no'
wqs = 'no'
喵bz= 'no'
a = 1
def acs():
global a
a = 0
def pc():
global qbg
qbg = 'no'
ac = 0
b = 0
def aaa():
global ac,b
ac = random.randint(1,8)
b = random.randint(1,10)
def guiyidong():
global ac,b
clock.schedule(aaa,0.5)
if ac == 1:
for i in range(b):
if gui.bottom <= 300:
gui.bottom += 5
if ac == 2:
for i in range(b):
if gui.y <= 320 and gui.y >= 30:
gui.y -= 5
if ac == 3:
for i in range(b):
if gui.x >= 30:
gui.x -= 5
if ac == 4:
for i in range(b):
if gui.x <= 600:
gui.x += 5
def couxie():
global xl,yxzt
if bj == 5:
yxzt == 'yun'
xl -= 1
if xl >= 0:
xlt.image = '血量' + str(xl) + '.png'
clock.schedule_interval(couxie,25)
def czbx():
global bxzt
bxzt = 'no'
def opyd():
if keyboard.K_W :
if oneplayer.y >= 10:
oneplayer.y -= 10
if keyboard.K_S:
if oneplayer.y <= 280:
oneplayer.y += 10
if keyboard.K_A:
if oneplayer.x >= 10:
oneplayer.x -= 10
if keyboard.K_D:
if oneplayer.x <= 630:
oneplayer.x += 10
def tpyd():
if keyboard.K_UP :
if twpplayer.y >= 10:
twpplayer.y -= 10
if keyboard.K_DOWN:
if twpplayer.y <= 280:
twpplayer.y += 10
if keyboard.K_LEFT:
if twpplayer.x >= 10:
twpplayer.x -= 10
if keyboard.K_RIGHT:
if twpplayer.x <= 630:
twpplayer.x += 10
def sheiji():
global shz,gx,yxzt
喵.image = '喵.png'
a = 1
if yxzt == 'yun':
if keyboard.K_SPACE:
a += 1
if a > 2:
a = 1
if a == 2:
喵.image = '开火.png'
else :
喵.image = '喵.png'
if gui.colliderect(oneplayer) and a == 2:
gx -= shz
if keyboard.K_1:
a += 1
if a > 2:
a = 1
if a == 2:
喵.image = '开火.png'
else :
喵.image = '喵.png'
if gui.colliderect(twpplayer) and a == 0:
gx -= shz
clock.schedule_interval(sheiji,0.3)
def sfxs():
global xl,gx,yxzt,jinbi,gdcsx
if gx <= 0:
yxzt = 'sl'
jinbi += 300
gdcsx *= 1.2
if xl <= 0:
yxzt = '喵'
def sfxsno():
global yxzt
if yxzt != 'yun':
clock.unschedule(sfxs)
clock.schedule_interval(sfxs,0.08)
clock.schedule_interval(sfxsno,0.08)
def update():
global 喵bz,a,qbg,bj,xl,gs
if 喵bz != 'no':
clock.schedule(huaxin,120)
clock.schedule(acs,3)
if qbg == 'yes':
clock.schedule(pc,3)
if bxzt == 'yes':
clock.schedule(czbx,3)
if bj == 5:
clock.schedule(guiyidong,0.3)
opyd()
喵.angle = oneplayer.y - oneplayer.x
tpyd()
pgzrun.go()
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