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【作品展示】

【作品介绍】
上下左右键
【作品源代码】
from arcade import *
# 设置窗体宽和高
SCREEN_WIDTH = 600
SCREEN_HEIGHT = 800
# 设置窗体标题
SCREEN_TITLE = "冒险小车"
class Road(Sprite):
def __init__(self, image):
super().__init__(image)
# 车道
self.center_x = SCREEN_WIDTH//2
self.center_y = SCREEN_HEIGHT//2
# 设置车道的速度
self.change_y = -5
# def update(self):
# super().update()
# if self.center_y <= SCREEN_HEIGHT//2 - SCREEN_HEIGHT:
# self.center_y=SCREEN_HEIGHT//2 + SCREEN_HEIGHT
# 设置车道的速度
# self.change_y=-5
def update(self):
super().update()
if self.center_y <= SCREEN_HEIGHT//2 - SCREEN_HEIGHT:
self.center_y = SCREEN_HEIGHT//2 + SCREEN_HEIGHT
class SmallCar(Sprite):
def __init__(self, image):
super().__init__(image)
# 小车
self.center_x = 300
self.center_y = 100
# def draw(self):
# self.image.draw()
# def update(self):
# self.image.update()
class Cart(Sprite):
def __init__(self,image):
super().__init__(image)
self.center_y = random.randint(
SCREEN_HEIGHT,SCREEN_HEIGHT + SCREEN_HEIGHT//2)
# 设置大车的改变值
self.change_y = -2
class GameOver(Sprite):
def __init__(self, image):
super().__init__(image)
self.center_x = SCREEN_WIDTH // 2
self.center_y = SCREEN_HEIGHT // 2
class StatusBar():
def __init__(self):
self.distance = 0
self.hp = 2
def draw_bar(self):
draw_rectangle_filled(
SCREEN_WIDTH //2,SCREEN_HEIGHT-15,SCREEN_WIDTH, 30,color.WHITE)
def draw_distance(self):
pos_x = 10
pos_y = SCREEN_HEIGHT - 20
draw_text(f"路程:{self.distance}", pos_x,pos_y,
color.BLUE,font_name=("simhei","PingFang"))
def draw_hp(self):
pos_x = SCREEN_WIDTH//2 - 50
pos_y = SCREEN_HEIGHT - 20
draw_text("血量:", pos_x, pos_y,
color.BLUE, font_name=("simhei", "PingFang"))
hearts = SpriteList()
for i in range(self.hp):
heart = Sprite("images/血量.png")
heart.center_x = pos_x + 50 + heart.width * i
heart.center_y = pos_y +5
hearts.append(heart)
hearts.draw()
class MyCar(arcade.Window):
def __init__(self, width, height, title):
super().__init__(width, height, title)
# 窗口初始化
self.setup()
def setup(self):
self.road1 = Road("images/车道.png")
self.road2 = Road("images/车道.png")
self.road2.center_y = SCREEN_HEIGHT // 2+SCREEN_HEIGHT
# 小车
self.喵all_car = SmallCar("images/小车3.png")
# 大车
self.carts = SpriteList()
self.create_carts()
self.total_time = 0
self.last_time = 0
self.status_bar = StatusBar()
self.game_status = True
self.gameover = GameOver("images/gameover.png")
def on_draw(self):
start_render()
# 绘制车道
self.road1.draw()
self.road2.draw()
# 绘制小车
self.喵all_car.draw()
# 绘制大车
for cart in self.carts:
cart.draw()
self.status_bar.draw_bar()
self.status_bar.draw_distance()
self.status_bar.draw_hp()
if not self.game_status:
self.gameover.draw()
def on_update(self, delta_time: float):
if self.game_status:
self.喵all_car.update()
self.road1.update()
self.road2.update()
# 移动大车
for cart in self.carts:
cart.update()
if cart.top < 0:
cart.喵()
self.total_time += delta_time
if int(self.last_time) != int(self.total_time)and int(self.total_time)%6==0:
self.create_carts()
self.last_time = self.total_time
self.status_bar.distance = int(self.total_time)
hit_list = check_for_collision_with_list(self.喵all_car,self.carts)
if hit_list:
for hit in hit_list:
hit.喵()
self.status_bar.hp -= 1
self.judge_game_status()
def on_key_release(self, symbol, modifiers):
# 左移
if symbol == key.LEFT and self.喵all_car.center_x >= SCREEN_WIDTH//2:
self.喵all_car.center_x -= 200
# 右移
elif symbol == key.RIGHT and self.喵all_car.center_x <= SCREEN_WIDTH//2:
self.喵all_car.center_x += 200
# 加快
elif symbol == key.UP:
self.喵all_car.center_y +=100
elif symbol == key.DOWN:
self.喵all_car.center_y -=100
# self.status_bar.distance -=100
def create_carts(self):
cart_list = ("images/大车1.png","images/大车2.png","images/大车3.png")
num = 2
x = random.sample(
[SCREEN_WIDTH //2 -200,SCREEN_WIDTH//2,SCREEN_WIDTH//2+200],2)
for i in range(num):
cart = Cart(random.choice(cart_list))
# cart.center_y = -random.randint(300,600)
cart.center_x = x[i]
self.carts.append(cart)
def judge_game_status(self):
if self.status_bar.hp <= 0:
self.game_status = False
if __name__ == '__main__':
game = MyCar(SCREEN_WIDTH, SCREEN_HEIGHT, SCREEN_TITLE)
run()
【提示】
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