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【Python作品分享】bounce_ball-2【作品秀】

用户:最顶尖的火工箭师程最顶尖的火工箭师程查看:0 回复:0 评论:0 创建时间:2022-04-11T07:44:42


【作品展示】

center_image

 

【作品介绍】

本作品是我按照玩着也能学Python写の,有时候也会出问题作者会更新下一个作品の。

操作:进入之后按空格件,操作平板用wasd件

 

【作品源代码】

import pgzrun
import random


WIDTH = 450
HEIGHT = 650
score = 0
x_speed, y_speed = 7, -7
move_speed = 6
game_state = 'start'

ball = Actor('ball', (300, 300))
coin = Actor('coin', (225, 150))
panel = Actor('panel', (225, 500))


def draw():
    global game_state
    if game_state == 'start':
        screen.fill('gold')
        screen.draw.text('Bounce Ball', (136, 260), fontsize=50)
        screen.draw.text('press SPACE to start!', (132, 310), fontsize=30)

        if keyboard.space:
            game_state = 'play'
    elif game_state == 'play':
        screen.fill('gold')
        screen.draw.text('score: ' + str(score), (10, 10), fontsize=30)

        panel.draw()
        ball.draw()
        coin.draw()
    else:
        screen.fill('gold')
        panel.draw()
        ball.draw()
        coin.draw()
        screen.draw.text('Game Over', (136, 260), color= 'red', fontsize=50)
        screen.draw.text('Your Score: ' + str(score), (140, 310), fontsize=40)


def update():
    global game_state, score, x_speed, y_speed
    if game_state == 'play':
        ball.x += x_speed
        ball.y += y_speed

        if ball.x < 25 or ball.x > WIDTH - 25:
            x_speed = - x_speed
            ball.x += x_speed
        if ball.y < 25:
            y_speed = - y_speed
            ball.y += y_speed


        if ball.x < 25 or ball.x > WIDTH - 25:
            x_speed = - x_speed
            ball.x += x_speed
        if ball.y < 25 or ball.y > HEIGHT - 25:
            y_speed = - y_speed
            ball.y += y_speed
        elif ball.y > HEIGHT - 30:
            game_state = 'game over' 


        if panel.colliderect(ball):
            y_speed = - y_speed
            sounds.bounce.play()

        if coin.collidepoint(ball.pos):
            score += 1
            sounds.coin.play()
            coin.x = random.randint(30, WIDTH - 30)
            coin.y = random.randint(30, HEIGHT / 2)


        if keyboard.a:
            panel.x -= move_speed
        elif keyboard.d:
            panel.x += move_speed
        elif keyboard.w:
            panel.y -= move_speed
        elif keyboard.s:
            panel.y += move_speed

        if panel.colliderect(ball):
            y_speed = - y_speed

        if coin.collidepoint(ball.pos):
            score += 1
            coin.x = random.randint(30, WIDTH - 30)   
            coin.y = random.randint(30, HEIGHT / 2)



















pgzrun.go()

 

【提示】

部分含有Python第三方库相关内容的作品,在海龟编辑器网页端无法运行哦!如遇到这种情况,可以打开下面的链接,下载海龟编辑器客户端:

https://python.codemao.cn


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